2,828 Commits over 2,041 Days - 0.06cph!
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
Fix getting player auth token after steamworks SDK upgrade
Fix map missing the markers list UI
Don't apply mounted length modifier to cloth for standing poses
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
Reduce stiffness a bit more towards the end of the chain to make it more stable
Remove constraint components on anchor bones (they don't do anything there)
Allow a bit more angular movement on the 01, 02, and 03 chains
Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities
Update FP.BurstCloth (simulation space bug fix)
Tweak ghost costume cloth material
Tweak diver ak cloth parameters
Update FP.BurstCloth (lerp root bone positions while simulating)
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Updated burst cloth mats
Enable mipmaps for diver ak icon
Update FP.BurstCloth, tweak everything again
Cherry pick
84023 (switch to BurstClothHitboxCollision)
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better
Update BurstClothHitboxCollision to work with entities other than players
Update FP.BurstCloth (stiffness and other fixes)
Crank up stiffness on diver ak to fix clipping
Diver pickaxe chain mat tweaks
Update FP.BurstCloth to latest, tweak cloth mats
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
Fix painted texture disappearing way too close on the female variant of the egg suit
Switch other diver pickaxe prefabs to use FP.BurstCloth instead of EZ soft bone
Merge from diversuit/burstcloth
Support length constraints in FP.BurstCloth (for custom min/max instead of hardcoded 0-100%)
Refactor calculation order in FP.BurstCloth to help things propagate better
Tweak starting bone positions and apply length constraints to diver pickaxe VM
Tweaks to make the chain look less floaty
Add support for rotation constraints to FP.BurstCloth
Make the favorite star on the nexuses server browser work
Get tag filtering working for nexuses
Optimize IsBannedServer to reduce slowdowns while loading the server list
Show tags for nexuses on the server browser
Bug fixes for the normal Steam server lists
Update FP.Nexus to get tags
Show an icon next to the zone the player is currently assigned to
Start loading the server info as soon as the info popup opens for faster joining
Use a separate convar for specifying the API endpoint for the server list so clients can actually change it
Update FP.Nexus
Show details for nexus when clicking on one in the server browser
Support cover fill rendering for HttpImage
Fix errors running ferry_terminal scene in editor
WIP info popup for connecting to nexus
Pick nexus server list realm based on build info
Fix nexus category button not updating properly
Fix nexus tab shown by default
Fill in zone count on nexus server browser
Remove total player capacity from nexus server browser
Update FP.Nexus
Refactor wipe timer to use cron expressions (using the Cronos library, which handles things like DST)
Add a new convar to specify the timezone to use for wipe time calculation (wipeTimezone, default Europe/London to match force wipe times)
Add a convar to specify a custom cron expression to use for the wipe schedule (wipeCronOverride)
Turn PrintWipe into a console command and add more info to it for testing configs
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
Don't allow viewing static CCTV cameras from Rust+
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25
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40
Move fix so it actually gets applied in client builds
Stop sending crate and explosion map markers to Rust+
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25
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31
Only allow viewing cameras from Rust+ when not connected to the server
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33
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38
Randomize entity IDs and order in Rust+ CCTV data stream