2,828 Commits over 2,041 Days - 0.06cph!
Download and cache videos in temp folder before popping up the video player
Make the video player dialog close if the video doesn't start playing (within 5 sec right now, can bump it up on the prefab if needed)
Fix stashes spawning visually buried into the ground (pooling issue)
Fix general crosshair not showing up
Add a new tab to the server list for nexuses and actually load into the list
Broke steam servers though so I gotta fix that
Update FP.Nexus
Reduce game volume while playing the video
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
Refactor ServerBrowserList to have a base class that doesn't use Steam server info
Close eyes of players who transferred servers and are still loading in
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
Clean up duplication in Mathx
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
Update manifest
Codegen
Update protobuf code generator for updated UID inspection
Protobuf codegen + fixes whereUID inspection was used
Fix team leader's map markers disappearing if they are offline+dead
Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
Updata protos with default TOD value for backwards compatibility
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity
Fixes
Reduce the range Rust+ cameras can see players from
Only allow Rust+ cameras to see names of players close to the camera
Convars to control the above ranges
Remove separate ray material for players
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Update protobuf code generator again - now serializes the strong IDs as plain integers to remove overhead of using a separate message
Finish up the rest of the compile errors and everything seems to work fine
Progress switching uint IDs to the new ID structs
Protobuf code generator update with fix for repeated structs
One more strong ID struct
Change their ToString methods to just be the ID value
Update protobuf codegenerator
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Fix map not able to be opened while spectating (regression from more_map_markers)
Fix exception when trying to edit a map marker's label and the map is bound to a non-text key (eg. caps lock)
Clear team pings on the client when leaving a team
Added loadsign and savesign console commands which work like uploadsign/downloadsign except for any paintable (eg egg suit)
Add ping to keybinds options menu
Simplify logic to keep the map open - stay open after clicking on a marker, and close the map when the edit dialog closes (unless map key is still held)
Do not auto select all on the marker label textbox so players don't accidentally erase the label if they still have the map key pressed
Add a background to the map marker's label to improve readability
Disable tooltip for team leader's map markers because they can only be removed by the team leader
Truncate map marker lables on the server so the client doesn't need to every time they update
Apply profanity filter on map marker labels from the team leader (not your own)
Change GameTip sorting order so it can show on top of the map now
Show a toast message when trying to place more markers than allowed
Fix new markers having the edit panel open if you add a new marker while one is being edited
Don't allow NeedsKeyboard to block mouse buttons - that's what NeedsMouseButton is for
Fixes the ping menu not being usable from the computer station UI
Fix some cases where the map marker list wouldn't expand to accomodate additional markers/pings on the map and compass
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Move phrases into their own fields so they don't get missed when generating phrases
Fix team leader's pings being duplicated in team update
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