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2,828 Commits over 2,041 Days - 0.06cph!

1 Year Ago
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1 Year Ago
PTZ camera temporarily goes out of focus while changing zoom level
1 Year Ago
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1 Year Ago
Remove drone grounding trigger collider, was unused for a while now Change interaction collider to ragdoll layer so it doesn't collide with anything
1 Year Ago
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1 Year Ago
Only show the crosshair while remote controlling an autoturret Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
1 Year Ago
Make the drone sway around in the wind while flying Disable the swaying for the client controlling the drone to make it look stabilized
1 Year Ago
Add server convars for overriding the drone's movement speeds for paddy
1 Year Ago
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
1 Year Ago
Support max ranges for remote controlling devices (screen will have static when nearing max range, and will lose connection when too far) Set max range for drones to 250m for now, configurable with a server convar
1 Year Ago
Drone and autoturret default to having no RC identifier set, so cannot be remote controlled until one is set Reduce the amount of damage the drone takes when bumping into things
1 Year Ago
Enable condition on the drone item - fixes drone getting repaired when it is picked up and redeployed
1 Year Ago
Ignore triggers when checking if the drone is on the ground (fixes drone turning off randomly in the air around monuments)
1 Year Ago
Possibly fix desync when first taking manual control of an autoturret
1 Year Ago
Fix reload sound spamming when manually controlling an autoturret
1 Year Ago
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
1 Year Ago
Don't allow controlling autoturrets which are in peacekeeper mode
1 Year Ago
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1 Year Ago
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1 Year Ago
Auto select the textbox when opening the RC identifier dialog
1 Year Ago
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1 Year Ago
Enable mipmaps for drone and PTZ icons Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
1 Year Ago
Change PTZ zoom to cycle through presets like binoculars
1 Year Ago
Adjust zoom speed to change much slower Adjust pitch/yaw clamps for PTZ camera Update crosshair color to be more visible Fix client/server compile
1 Year Ago
Actually put the Z in the PTZ camera
1 Year Ago
WIP PTZ camera deployable
1 Year Ago
Add crosshair texture from lewis
1 Year Ago
Merge from PTZSecurityCamera
1 Year Ago
Shoot from the camera pos when manually controlling an autoturret Add a placeholder crosshair to the computer station for autoturret aiming
1 Year Ago
Fix manual controlled autoturret shooting at a future aim pos (server was lerping faster than client)
1 Year Ago
Allow deploying drone in places where building isn't allowed cause it's just a drone Fix fog not resetting immediately when exiting the computer station
1 Year Ago
Fix compile after merge Run codegen
1 Year Ago
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1 Year Ago
Merge from rc_drone
1 Year Ago
Significantly reduce the movement leaning for deployed drone
1 Year Ago
Merge from nexus
1 Year Ago
Don't try to send disconnect reason to the server if already disconnected
1 Year Ago
Rebuild missions HUD to use flexbox and RustText Label optional objectives as optional on the HUD
1 Year Ago
Rebuild the missions UI using flexbox Show bonus rewards on the missions UI as they unlock Fix missions UI not refreshing rewards fully when updating
1 Year Ago
Split the missions panel out of the inventory UI into its own prefab
1 Year Ago
Give bonus rewards for optional objecives if they are complete when finishing the mission
1 Year Ago
Remove copy of mission rewards in mission instance protobufs, use the original from the mission SO instead Set up custom editor for mission objective entries Initial setup for supporting bonus rewards for completing optional objectives
1 Year Ago
Merge from main
1 Year Ago
Make drone deployable lose control when colliding with players
1 Year Ago
Make drone deployable lose control temporarily when getting damaged sometimes Remove protection from drone deployable
1 Year Ago
Add a mission ofjective type to have X of an item in your inventory, obtained in any way