2,828 Commits over 2,041 Days - 0.06cph!
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PTZ camera temporarily goes out of focus while changing zoom level
Remove drone grounding trigger collider, was unused for a while now
Change interaction collider to ragdoll layer so it doesn't collide with anything
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Only show the crosshair while remote controlling an autoturret
Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
Make the drone sway around in the wind while flying
Disable the swaying for the client controlling the drone to make it look stabilized
Add server convars for overriding the drone's movement speeds for paddy
Enable burst compilation on the client (affects egg suit and ghost costume jobs)
Support max ranges for remote controlling devices (screen will have static when nearing max range, and will lose connection when too far)
Set max range for drones to 250m for now, configurable with a server convar
Drone and autoturret default to having no RC identifier set, so cannot be remote controlled until one is set
Reduce the amount of damage the drone takes when bumping into things
Enable condition on the drone item - fixes drone getting repaired when it is picked up and redeployed
Ignore triggers when checking if the drone is on the ground (fixes drone turning off randomly in the air around monuments)
Possibly fix desync when first taking manual control of an autoturret
Fix reload sound spamming when manually controlling an autoturret
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
Don't allow controlling autoturrets which are in peacekeeper mode
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Auto select the textbox when opening the RC identifier dialog
Enable mipmaps for drone and PTZ icons
Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
Change PTZ zoom to cycle through presets like binoculars
Adjust zoom speed to change much slower
Adjust pitch/yaw clamps for PTZ camera
Update crosshair color to be more visible
Fix client/server compile
Actually put the Z in the PTZ camera
WIP PTZ camera deployable
Add crosshair texture from lewis
Merge from PTZSecurityCamera
Shoot from the camera pos when manually controlling an autoturret
Add a placeholder crosshair to the computer station for autoturret aiming
Fix manual controlled autoturret shooting at a future aim pos (server was lerping faster than client)
Allow deploying drone in places where building isn't allowed cause it's just a drone
Fix fog not resetting immediately when exiting the computer station
Fix compile after merge
Run codegen
Significantly reduce the movement leaning for deployed drone
Don't try to send disconnect reason to the server if already disconnected
Rebuild missions HUD to use flexbox and RustText
Label optional objectives as optional on the HUD
Rebuild the missions UI using flexbox
Show bonus rewards on the missions UI as they unlock
Fix missions UI not refreshing rewards fully when updating
Split the missions panel out of the inventory UI into its own prefab
Give bonus rewards for optional objecives if they are complete when finishing the mission
Remove copy of mission rewards in mission instance protobufs, use the original from the mission SO instead
Set up custom editor for mission objective entries
Initial setup for supporting bonus rewards for completing optional objectives
Make drone deployable lose control when colliding with players
Make drone deployable lose control temporarily when getting damaged sometimes
Remove protection from drone deployable
Add a mission ofjective type to have X of an item in your inventory, obtained in any way