3,109 Commits over 2,376 Days - 0.05cph!
    
    
    
        
        
            
            
            
                
                Show ping for each zone on the server list nexus modal
Add a header for the zone table so it's clear what the numbers are
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set icons for the nexus join modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks
Fill in the blank on the help message explaining the clan table
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix name conflict dll copy - where'd that come from, it was the right one
Turn assembly version validation
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add ferry avoid triggers to oil rigs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ferry avoid trigger to cargo ship
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Default to development realm while testing in editor
Add nexus.serverListRealm convar for overriding the realm to show in the server browser
Update FP.Nexus to get the development realm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable nexus.serverListEnabled by default in builds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjust RPC message TTL based on the timeout duration
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't bother storing Rust+ info in nexus if Rust+ is disabled
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow selecting which zone to start in when connecting to a nexus the first time since wipe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Provide connection protocol to remaining nexus redirects
Updated FP.Nexus to reflect port field changes 
Moving repeated bits into NexusUtil
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix neon sign paintable layers not being transparent in unpainted areas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable applyToSkinRenderers for all neon signs to fix frame animations not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply changes to ferry terminal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone)
Fix ferry SphereCast returning incorrect values when it hit something
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix turrets not spawning correctly on nexus ferry
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update CraggyIsland_Nexus to have a ferry terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide the marker list while in the nexus map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up ferries to go to the new ferry terminal monument
Remove placeholder ferry dock monument
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add a convar to hide the nexus tab on the server browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix getting player auth token after steamworks SDK upgrade
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix map missing the markers list UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't apply mounted length modifier to cloth for standing poses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wonky simulation space logic causing weird movement on held/holstered items when parented
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce stiffness a bit more towards the end of the chain to make it more stable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove constraint components on anchor bones (they don't do anything there)
Allow a bit more angular movement on the 01, 02, and 03 chains
Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities
Update FP.BurstCloth (simulation space bug fix)
Tweak ghost costume cloth material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweak diver ak cloth parameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update FP.BurstCloth (lerp root bone positions while simulating)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Updated burst cloth mats
Enable mipmaps for diver ak icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update FP.BurstCloth, tweak everything again