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2,785 Commits over 1,950 Days - 0.06cph!

2 Years Ago
Default forceUnloadBundles to true to match current release behavior
2 Years Ago
Use old behavior for FileSystem_Warmup.GetAssetList unless running asset warmup in the background
2 Years Ago
Revert some of the changes made to the non-async asset warmup implementation
2 Years Ago
Asset warmup will no longer use async asset loading when global.warmupConcurrency <= 1 global.warmupConcurrency and global.preloadConcurrenct default to 1 so async asset loading is not used anywhere by default global.asyncWarmup defaults to false, and will now enable running asset warmup in the background when set to true
2 Years Ago
Revert change to asset warmup's exclusion filter
2 Years Ago
Subtract 72472
2 Years Ago
Merge from nexus
2 Years Ago
Show the player position on the nexus map and make it support focusing on the player
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Parse map metadata from the nexus Automatically show details for the zone in view on the nexus map
2 Years Ago
Map UI cleanup
2 Years Ago
Update import settings for libsqlite3.so to include Linux
2 Years Ago
Merge from async_loading
2 Years Ago
Add global.asyncWarmup as a convar for client too Defaults to true but when set to false it will turn off running asset warmup in the background and will add it back to the loading screen using the old logic Will only fully work if set on the command line
2 Years Ago
Don't use async asset loading when spawning world with preloadConcurrency set to 1
2 Years Ago
Change monument unloading threshold to 24GB of RAM Call UnloadUnusedAssets even if we don't unload monuments, just in case
2 Years Ago
Merge from async_loading
2 Years Ago
Add server-only convar global.asyncWarmup to enable the async asset loader for asset warmup (default true, except on linux) Should revert to the old logic by default on Linux to improve server boot times
2 Years Ago
Don't add an ocean margin on the nexus map images
2 Years Ago
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2 Years Ago
Merge from nexus
2 Years Ago
Fix nexus map not covering the screen when zoomed out on ultrawide
2 Years Ago
Better rendering of transparent maps Remove the hack to fade out the borders
2 Years Ago
Fix transfer using zone keys as if they are case sensitive
2 Years Ago
Fix vehicles not disabling transfer protection immediately when they have no driver
2 Years Ago
Adjust nexus map margin size depending on map size and render scale Multiply the map alpha on the margin so it always fades out across the margin
2 Years Ago
Replace HasFlag(Protected) with IsTransferProtected()
2 Years Ago
Fix NRE spam when running client+server and a NexusIsland spawns
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Merge from async_loading
2 Years Ago
Merge from async_loading
2 Years Ago
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering Actually fix asset warmup exiting before preprocess is called for all the assets
2 Years Ago
Reduce the frequency of asset warmup messages being printed in the server log
2 Years Ago
Replace HttpImage with inline image loading logic to handle loading/missing states better
2 Years Ago
Add tab buttons so the map can be switched between nexus and server maps
2 Years Ago
Merge from async_loading
2 Years Ago
Exclude assets/scenes/prefabs/ and assets/content/structures/ from asset warmup since they would be required when spawning the world
2 Years Ago
Dynamically adjust the frame budget for asset warmup depending on if the loading screen is open Split convars so global.warmupConcurrency will only affect asset warmup (and halved it)
2 Years Ago
Merge from async_loading for some testing
2 Years Ago
Disable unloading the monument bundle when the client has 16GB or more RAM for faster server joins the second time around Set global.forceUnloadBundles to true if you want them unloaded anyway Also fixes the server not unloading the bundle on this branch
2 Years Ago
Reduce asset warmup spam in server log
2 Years Ago
Merge from async_loading
2 Years Ago
Fix asset warmup not actually running for non-poolable assets Sort the asset list before starting async loading
2 Years Ago
Run asset warmup with a higher priority for poolable assets so prewarming the pools doesn't need to wait as much
2 Years Ago
Fix asset warmup loading but not preprocessing the last few prefabs in the list Max out backgroundLoadingPriority for dedicated servers since they have no load screen
2 Years Ago
Merge from async_loading
2 Years Ago
Start asset warmup in the background as soon as the main menu is ready
2 Years Ago
Run asset warmup in the background with a relatively low frame budget Prioritize loading prefabs needed to spawn the world when loading Automatically adjust backgroundLoadingPriority when the loading screen is shown/hidden