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2,828 Commits over 2,041 Days - 0.06cph!

2 Years Ago
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2 Years Ago
Merge from nexus
2 Years Ago
Hopefully fix island billboards spawning too close for real this time
2 Years Ago
Fix duplicate inbound/outbound zones
2 Years Ago
Never run asset warmup in the background on PCs with 16GB of RAM or less Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Properly list nearby islands on the zone map
2 Years Ago
WIP connection point details on the nexus map Fix look rotation is zero messages more Fix ferry only wanting to travel to full servers
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Stick a sign on the ferry that shows the name of the zone it is travelling to next
2 Years Ago
Make the nexus map only show details for a zone when it's not ambiguous (zoom closer into one)
2 Years Ago
Hopefully fix island billboards spawning close-ish to shore on some maps
2 Years Ago
Add a wip deployable trophy item
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Update ferry so it can find a proper place to go to/from when transferring to zones with no island billboard
2 Years Ago
Merge from nexus
2 Years Ago
Don't put the ferry in line for the dock until it's close enough
2 Years Ago
Require more water on the area in front of the ferry dock
2 Years Ago
Query server info from a background thread to try and make it more reliable during loading stalls Retry the server info query a few times in case it still doesn't get a response the first time
2 Years Ago
Merge from nexus
2 Years Ago
Reduce the number of sphere casts ferries usually need to do Remove a list sort in ferry pathing
2 Years Ago
Ferry pooling fixes
2 Years Ago
Update island positioning so it should clamp itself within ValidBounds Adjust island prefab so the triggers don't spawn closer than expected Don't show the ocean transfer message on the HUD if the position the player is heading for is out of world bounds
2 Years Ago
Merge from nexus
2 Years Ago
Change debug logs when a transfer destination position couldn't be found to warnings (down from errors) Only show the warning that nexus island couldn't be found for a ferry in editor Scale the fallback transfer destination with island spawn distance to not spawn behind them
2 Years Ago
Update ferry sphere cast so it can collide with triggers tagged FerryAvoid
2 Years Ago
Avoid passing zero vectors to Quaternion.LookRotation in ferry
2 Years Ago
Update math to determine island billboard positions so it hopefully lines up with the maps now
2 Years Ago
Reduce how far out the island billboards spawn so they aren't out of bounds on larger maps
2 Years Ago
Fix the nexus.transfer command taking the ferry with you when on a ferry
2 Years Ago
Stick some NoInlining attributes on some properties in the World class so Harmony can get its hooks in there
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Fix scaled map coordinates having the wrong sign on one end
2 Years Ago
Initial implementation of ferry queueing at docks
2 Years Ago
Scale out of zone bounds coordinates down on the nexus map so markers shouldn't appear over the wrong zone when far in the ocean Early exit from update if map isn't open
2 Years Ago
Merge from nexus
2 Years Ago
Improve the ferry movement animation a bit Double the max speed of the ferry for testing Add some debugging features to the ferry (add FERRY_DEBUG to scripting defines to enable)
2 Years Ago
Remove the layout component (again) from GameUI.Hud.Vitals Merge commit 71034 didn't apply the removal in 70970 properly
2 Years Ago
Merge from async_loading_2 (disabled by default)
2 Years Ago
Default forceUnloadBundles to true to match current release behavior
2 Years Ago
Use old behavior for FileSystem_Warmup.GetAssetList unless running asset warmup in the background
2 Years Ago
Revert some of the changes made to the non-async asset warmup implementation
2 Years Ago
Asset warmup will no longer use async asset loading when global.warmupConcurrency <= 1 global.warmupConcurrency and global.preloadConcurrenct default to 1 so async asset loading is not used anywhere by default global.asyncWarmup defaults to false, and will now enable running asset warmup in the background when set to true
2 Years Ago
Revert change to asset warmup's exclusion filter
2 Years Ago
Subtract 72472
2 Years Ago
Merge from nexus