2,352 Commits over 2,588 Days - 0.04cph!
Fix item store showing blurry images on lower graphics quality
Fix item store prices clipping/wrapping at higher amounts or with different currencies
Fix the item store details modal not filling the screen vertically with its background
Fix news showing blurry images on lower graphics quality
Fix news layout so text and images don't get clipped and the header image is less stretched
Add an option to HttpImage to not generate mipmaps for the loaded image (default on)
Merge from SleeperMountingMergePt2
Don't clear childVehicles in BaseVehicle.InitShared
InitShared is called during loading, which means clearing would break things depending on the load order
Merge from SleeperMountingMergePt2
Revert setparent_mounting changes due to issues with mounting vehicles that are parented to something else
Merge from SleeperMountingMergePt2
Fix HasMountPoints not working properly on modular vehicles
Allow all water vehicles to transfer to different servers through the ocean
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Fix first item added to cart not being visible in the list
Don't lazy lerp player model rotation when sleeping or crawling
Fixes weird looking rotation when players are sleeping or crawling while parented to something moving
Handle errors a bit better in the workshop editor so invalid skins/junk show a message on screen instead of blank everything
Possible fix for ArgumentOutOfRangeException in SoundManager.RequestSoundInstance
Possible fix for NRE in BaseArcadeMachine.FixedUpdate
Fix useless RGB errors when closing the game due to not having Razer/SteelSeries installed
Don't log an error when Razer Chroma isn't installed
Log errors instead of rethrowing (probably fixes RGB errors)
Precalculate map for WorldPositionGenerators listed in the MissionManifest
Auto calculate map for WorldPositionGenerators that haven't been calculated yet
Allow using WorldPositionGenerators as a position type in missions
Add layer-specific map markers for moon pools
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
Fix some issues in the critter shader making fish render all weird
(probably needs a forked version for things other than the fish though)
Add renderlabs command to generate a PNG of a specific floor of the underwater labs map
Add support for layer-specific map markers
Make an enum for the map layers
Auto switch between map layers depending on the player's current position
WIP map updates to support multiple underground layers