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2,828 Commits over 2,041 Days - 0.06cph!

4 Years Ago
Mostly fix getting stuck on its side
4 Years Ago
Fixing some movement issues
4 Years Ago
Can now deploy and pick up the drone WIP fixing collision and landing logic
4 Years Ago
Make the AI controlled drone face the direction its moving
4 Years Ago
Disable drone movement when colliding with something Allow landing and takeoff instead of constantly hovering
4 Years Ago
Merge from main
4 Years Ago
Add support for promoting players to team leader from the app
4 Years Ago
Basic AI control to fly to a position
4 Years Ago
Drone implementation
4 Years Ago
Send the logo image URL to Rust+
4 Years Ago
Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
4 Years Ago
Disable sibling constraints when stiffness is disabled (depth < stiffnessDepth) so cloth hangs loose on arms
4 Years Ago
Push bones out on spawn (fixes spawning clipped) Some more optimization Add an option to disable shape keeping below a certain bone depth
4 Years Ago
Limit the number of cloth instances that can run per frame
4 Years Ago
Increase collision radius
4 Years Ago
Fix player preview not showing cloth
4 Years Ago
Fix broken cloth on ragdolls
4 Years Ago
Remove bone position rewriting because we snapshot the default pose correctly now
4 Years Ago
Add dead zone extent parameter
4 Years Ago
Allow the inspector to edit things without hitting the cache
4 Years Ago
Delete test resources
4 Years Ago
Disable LOD0 completely when at a decent distance
4 Years Ago
Probably fix cloth component removal errors on server
4 Years Ago
Merge from cloth_test
4 Years Ago
Merge from main
4 Years Ago
Fix cloth shape being affected by the player's current pose Tiny optimization
4 Years Ago
Fix cloth glitching out a bit when entering a parenting volume
4 Years Ago
Make collisions work 95% better when parented
4 Years Ago
Progress on getting things working when parented/mounted
4 Years Ago
Some more optimization Disable updating on the player preview when it's not open
4 Years Ago
Get rid of player model collisions (too slow and could barely see it working properly) Fix back side glitching out when looking up at the sky
4 Years Ago
Drop iterations down to 1 (from 2)
4 Years Ago
Optimizations
4 Years Ago
Make cloth only collide with players instead of anything with a HitboxSystem (animals, NPCs)
4 Years Ago
Merge from main
4 Years Ago
Remove debug stuff
4 Years Ago
Fix broken LOD rendering due to root bone and mappings being saved wrong
4 Years Ago
Allow deploying storage monitors onto vending machines
4 Years Ago
Fix some more clipping and issues with getting stuck
4 Years Ago
Fix bones spawning in the wrong spot
4 Years Ago
Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
4 Years Ago
Some progress on enhanced collisions
4 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
4 Years Ago
Merge from main
4 Years Ago
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
4 Years Ago
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
4 Years Ago
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
4 Years Ago
Fix wearable retargeting breaking when switching view modes
4 Years Ago
Fix skinned mesh bone transforms being scrambled
4 Years Ago
Some progress on turning this into a wearable