2,828 Commits over 2,041 Days - 0.06cph!
Merge from save_reliability
Code review: Add some comments so we don't have a repeat of this bug in the future
Merge from centralized_banning
Code review changes: set authStatus to ok, add server.bansServerTimeout to control web request timeout (in seconds)
Fix workshop not saving dirt parameter values when exporting/publishing
Increase texture size limit on hoodie from 1024 to 2048
Integration for centralized banning (see https://wiki.facepunch.com/rust/centralized-banning)
Exit early from ShiftSaveBackups if the target file doesn't exist (fixes exception when saving on fresh wiped servers)
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Fix large neon signs not being visible in the painting UI when graphics are turned way down
Add LOD scripts back to the small and medium neon signs
Fix lower brush alphas acting like an eraser on the regular signs
Add support for maintaining the previous N saves as backups, configurable with server.savebackupcount (minimum 2)
Stream save data to disk instead of making a copy to avoid a possible OutOfMemoryException
Abort the save process when failing to write the new save file (otherwise it will delete the working save too) (RIP EU2)
Add connecthidden as an alias of the connect command which does not echo the server's address
Add some logic to prevent requesting the same texture more than once from the server
Remove some neon sign backwards compatibility code left in to not break paddy's demos
Restore the previous brush when the eraser is selected and you click a color
Hide "Power Usage: 1" in the item details for wooden signs
Don't attach footstep sounds to the player + recycle it when it finishes playing
Fix instant camera not capturing photos with depth of field
Delete the glass panel on all photo frames so people can actually see your beautiful photos properly
Updated animated neon sign icons + enable mipmaps on all
Move neon signs into the electrical category
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
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Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
Fix static neon signs spawning in unpowered when they're definitely powered
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
Fix censorsigns not censoring the drawable part of the photo frames properly
Make all the neon sign animation speeds faster
Reduce the resolution of neon signs (testing)
Addressing code review feedback
- implement ResetState
- update prefabs instead of upgrading in preprocess
Large neon sign RendererLOD, manifest
Add medium animated neon sign
Large animated neon update + icon
Large neon sign no longer animatable
Added large animated neon sign with 5 frames
Change "Duplicate Frame" into "Copy Previous Frame"
Fix censorsigns not censoring already loaded signs
Merge from xmas_2020 (sign bug fixes)
Fix neon signs being shut off when the textures load in
Fix older signs not saving images anymore (server thought the sign has 0 frames)
Fix signs images only appearing on LOD0
Fix frames 2 and 3 being far away from the sign
Fix NRE when trying to paint on normal signs
Actually revert accidental ProjectSettings changes
Revert accidental ProjectSettings changes
Fix opening a sign for editing turning the sign off locally