2,828 Commits over 2,041 Days - 0.06cph!
Bypass prefab preprocess for EngineUI, GameUI, and MenuUI because they're client only anyway
Disabled texture compression on a few LUT textures
Fix compass texture clamping instead of wrapping
Run the sound and texture import analyzers
Grab the import analyzers one more (final?) time
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Re-enable monument bundle unloading
Update storage monitor to use the parent storage container
Add a build config for master
Make the storage monitor deploy to a slot
Allow deploying the storage monitor onto the tool cupboard (will need to do other boxes later)
Fix possible NRE in AppIOEntity.BroadcastValueChange
Pass TC decay status through
Fix workshop menu loading everything blank
Adding wip storage monitor entity
Fix inventory loading problems
Fix official servers not showing up in the official category (OnResponsiveServer doesn't get called for IpList)
Fix server rules never loading
Steam server list, friends list, now boots in editor
Un-stubbing more of the Steam implementation
Working on getting Steam working again
Cherry pick Mac IL2CPP build fixes
Set Mac IL2CPP back to release mode now that it (hopefully) works
Refactor skin approval list to use about a million methods instead of a one gigantic constructor (fixes clang trying to use 100GB of RAM to compile)
Load RandomUsernames from a json file
Fix path for memsnap commands
Some build config fixes
Run the texture import analyzer
Run the audio import analyzer
Revert analyzer run because the model one broke a ew things
Bring the import analyzers back on the right branch
Remove import analyzers (moving branches)
Run all the import analyzers
Also disabled texture compression on a few LUTs
Fix release builds building with development mode for some reason
Cherry pick import analyzers
Some fixes to get building, running, and joining games to work
Fix compile errors when building asset bundles
Client+server can run in editor without steam now