2,828 Commits over 2,041 Days - 0.06cph!
Client+server now boots up in editor
Server now compiles, kind of
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Adjust turret lerping so it isn't framerate dependent (will need testing on staging)
Fix RF transmitter frequency sometimes not showing up on the item icon
Move heavy helmet overlay above the scope overlay
Fix drink icon on water catcher panel being under the item icon
Also disable moving on the item icon because it's water
Enable mipmaps on new icons
Add control help UI to the camera overlay
Refactor zoom to be stepped instead of mouse controlled
Add zoom factor and photo counter to the instant camera UI
Fix toasts not resizing to fit their contents
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
Don't skip hidden items when exporting for Rust+
Run the model import analyzer
Initial implementation of model import analyzer
Fix the player preview going nude whenever you take a photo (if censorship isn't "underwear")
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Hide the whiteout overlay when holdering the instant camera (fixes a rare edge case where the screen could get stuck white)
Fix landscape and large photo frames disappearing when trying to paint them with occlusion culling enabled
Fix clearing then saving signs/frames not doing anything
Camera overlay asset update so they scale a bit nicer
Add a bit of UI for the instant camera
Set photo frame area and gibs meshes to readable
WIP model import analyzer
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Refactor the import analyzers to share a common base class
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
Texture analyzer to disable crunch compression
Add a Texture Import Analyzer editor tool
Bring over the Audio Import Analyzer tool too