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2,993 Commits over 2,162 Days - 0.06cph!

5 Years Ago
Remove debug stuff
5 Years Ago
Fix broken LOD rendering due to root bone and mappings being saved wrong
5 Years Ago
Allow deploying storage monitors onto vending machines
5 Years Ago
Fix some more clipping and issues with getting stuck
5 Years Ago
Fix bones spawning in the wrong spot
5 Years Ago
Much better collisions by having a central capsule which does proper traces instead of just pushing bones outside (no teleporting through this capsule)
5 Years Ago
Some progress on enhanced collisions
5 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
5 Years Ago
Merge from main
5 Years Ago
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
5 Years Ago
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
5 Years Ago
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
5 Years Ago
Fix wearable retargeting breaking when switching view modes
5 Years Ago
Fix skinned mesh bone transforms being scrambled
5 Years Ago
Some progress on turning this into a wearable
5 Years Ago
Fix cloth collisions not working properly with capsule colliders
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix the skin picker UI showing a few skins twice
5 Years Ago
Make floating origin client-only (client+server is hopeless)
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fix compile
5 Years Ago
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5 Years Ago
Update MapImageRenderer with new map shader config
5 Years Ago
Very slightly working floating origin implementation
5 Years Ago
Merge from main
5 Years Ago
Fix the point of interest and death map markers using the center of the image as the origin, should have been bottom center
5 Years Ago
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
5 Years Ago
Merge from platform_types
5 Years Ago
Disable aantihack for spectators Set main camera resolution a different way because the one I did before doesn't work
5 Years Ago
Merge from platform_types
5 Years Ago
Increase graphics quality Lower main camera resolution instead of disabling it completely
5 Years Ago
Merge from platform_types
5 Years Ago
Config tweaks
5 Years Ago
Merge from platform_types
5 Years Ago
More EAC disabling for spectators
5 Years Ago
Merge from platform_types
5 Years Ago
Ignore EAC auth for spectator client (they need a password only the server owner would know)
5 Years Ago
Fix windmill not rotating to the wind direction
5 Years Ago
Merge from platform_types
5 Years Ago
Some more stuff for building
5 Years Ago
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5 Years Ago
Merge from platform_types
5 Years Ago
Fix server build
5 Years Ago
Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
5 Years Ago
Codegen to fix merge issue
5 Years Ago
Merge from platform_types
5 Years Ago
Disable AnimatorLOD in spectator builds Disable occlusion culling when the render controller initializes