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2,785 Commits over 1,950 Days - 0.06cph!

4 Years Ago
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4 Years Ago
Run the audio analyzer
4 Years Ago
Audio analyzer fixes
4 Years Ago
Refactor the import analyzers to share a common base class
4 Years Ago
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
4 Years Ago
Texture analyzer to disable crunch compression
4 Years Ago
Add a Texture Import Analyzer editor tool Bring over the Audio Import Analyzer tool too
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
▍▉▋ ▌ █▄▉▊▅▊ ▊▌▉▉▇▅▍▅▋▉▊ ▄█▄▆ ▄▌▄▍▊ ▇▉▍█▆▉▊▌▅▇ ▋▌▄ ▄▆▍▉▅ ▄█ ▌██▋▋▌ (▄▊▊█▅█▋▉▇ ▄▍▅▆▋█ ▅▍█▌▌ ▄█▋▆█▊▄█▌▌ ▅▅▊▇▉▄)
4 Years Ago
Fix HostileNote stomping the unhostile time right after receiving the latest value after respawning
4 Years Ago
Add a way to cycle through bind commands instead of always running all (prefix the command list with a ~)
4 Years Ago
Fix scope overlay changing size with uiscale
4 Years Ago
▄▄▊█▍▍▆ "▄▇█▆▋ ▆▋▆▌▉▅ ▄▅▆▊▌▄▄█▊▄" ▉▍ ▄▍▉▌ ▆▌ ▉▍ █▉▇▆▄▍ ▄█▅'▅ ▌▅▉▄ \▊ ▍▅ █▆▉ ██▇▆▉█▇▆▅█
4 Years Ago
Switch PlayerOpenLoot to use translated toasts instead of English-only chat messages
4 Years Ago
Adding stuff to show toasts with gametip's UI
4 Years Ago
Fix typo (banit -> bandit)
4 Years Ago
Fix the notes UI only working with Latin characters (it'll fallback to another font which does support those characters)
4 Years Ago
Generate icons
4 Years Ago
Frame prefab updates
4 Years Ago
Switch one frame to Tom's new model
4 Years Ago
Merge from main
4 Years Ago
Fix NRE for entities which do not have a network group
4 Years Ago
Fix UICompass using the wrong material after toggling active
4 Years Ago
Merge from random_opt
4 Years Ago
Fix skipping a light when one is removed
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
4 Years Ago
▄█▄ ▍▇▊█▋▍▆ ▆▆▊▌▅█▌▄▅▉ ▄▋▅▌▋▉ ▊▆ ▌▋▊▌.▆▄▅ ▊▉▆▉▆▉▋
4 Years Ago
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4 Years Ago
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4 Years Ago
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around) Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
4 Years Ago
Get rid of two every frame allocations in ServerMgr.Update
4 Years Ago
Get rid of 0 length array allocations in Poolable
4 Years Ago
Merge from main
4 Years Ago
Merge from gridpool