userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

1 Year Ago
Fix general crosshair not showing up
1 Year Ago
Add a new tab to the server list for nexuses and actually load into the list Broke steam servers though so I gotta fix that Update FP.Nexus
1 Year Ago
Refactoring so it's easier to get the list of nexuses without needing the full player client set up
1 Year Ago
Reduce game volume while playing the video
1 Year Ago
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
1 Year Ago
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1 Year Ago
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1 Year Ago
Refactor ServerBrowserList to have a base class that doesn't use Steam server info
1 Year Ago
Oops
1 Year Ago
Close eyes of players who transferred servers and are still loading in
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
WIP lighting based on time of day Lighting for the main camera view Adjust background color based on time of day Change the color of players to something that stands out less Fixed night Updata protos with default TOD value for backwards compatibility Merge branch 'lighting'
1 Year Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
1 Year Ago
Clean up duplication in Mathx
1 Year Ago
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
1 Year Ago
Update manifest Codegen Update protobuf code generator for updated UID inspection Protobuf codegen + fixes whereUID inspection was used
1 Year Ago
Merge from main
1 Year Ago
Update codegen for uid inspection to use the builtin ID types instead of extensions on every field
1 Year Ago
Fix team leader's map markers disappearing if they are offline+dead Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
1 Year Ago
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
1 Year Ago
Updata protos with default TOD value for backwards compatibility
1 Year Ago
Updata protos with default TOD value for backwards compatibility
1 Year Ago
Fixed night
1 Year Ago
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity Fixes
1 Year Ago
Change the color of players to something that stands out less
1 Year Ago
Adjust background color based on time of day
1 Year Ago
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1 Year Ago
Lighting for the main camera view
1 Year Ago
Merge from main
1 Year Ago
Reduce the range Rust+ cameras can see players from Only allow Rust+ cameras to see names of players close to the camera Convars to control the above ranges Remove separate ray material for players
1 Year Ago
WIP lighting based on time of day
1 Year Ago
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1 Year Ago
Update protobuf code generator again - now serializes the strong IDs as plain integers to remove overhead of using a separate message
1 Year Ago
Treat NetworkableId, ItemContainerId, and ItemId as builtins so we can serialize them as simple VARINTs instead of length delimited messages with an integer in them
1 Year Ago
Finish up the rest of the compile errors and everything seems to work fine
1 Year Ago
Progress switching uint IDs to the new ID structs
1 Year Ago
Protobuf code generator update with fix for repeated structs
1 Year Ago
One more strong ID struct Change their ToString methods to just be the ID value
1 Year Ago
Fix codegen for deserializing and copying repeated structs
1 Year Ago
Add strong ID structs
1 Year Ago
Update protobuf codegenerator
1 Year Ago
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1 Year Ago
Remove commandline submodule Add commandline directly into this repo instead of as a submodule Update target framework
1 Year Ago
Fix map not able to be opened while spectating (regression from more_map_markers)
1 Year Ago
Fix exception when trying to edit a map marker's label and the map is bound to a non-text key (eg. caps lock)