userlamalovecancel

3,516 Commits over 2,527 Days - 0.06cph!

2 Years Ago
Fix stashes spawning visually buried into the ground (pooling issue)
2 Years Ago
Fix general crosshair not showing up
2 Years Ago
Add a new tab to the server list for nexuses and actually load into the list Broke steam servers though so I gotta fix that Update FP.Nexus
2 Years Ago
Reduce game volume while playing the video
2 Years Ago
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
2 Years Ago
Refactor ServerBrowserList to have a base class that doesn't use Steam server info
2 Years Ago
Oops
2 Years Ago
Close eyes of players who transferred servers and are still loading in
2 Years Ago
Merge from main
2 Years Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
2 Years Ago
Clean up duplication in Mathx
2 Years Ago
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
2 Years Ago
Update manifest Codegen Update protobuf code generator for updated UID inspection Protobuf codegen + fixes whereUID inspection was used
2 Years Ago
Merge from main
2 Years Ago
Fix team leader's map markers disappearing if they are offline+dead Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
2 Years Ago
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
2 Years Ago
Updata protos with default TOD value for backwards compatibility
2 Years Ago
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity Fixes
2 Years Ago
Merge from main
2 Years Ago
Reduce the range Rust+ cameras can see players from Only allow Rust+ cameras to see names of players close to the camera Convars to control the above ranges Remove separate ray material for players
2 Years Ago
Update protobuf code generator again - now serializes the strong IDs as plain integers to remove overhead of using a separate message
2 Years Ago
Finish up the rest of the compile errors and everything seems to work fine
2 Years Ago
Progress switching uint IDs to the new ID structs
2 Years Ago
Protobuf code generator update with fix for repeated structs
2 Years Ago
One more strong ID struct Change their ToString methods to just be the ID value
2 Years Ago
Add strong ID structs
2 Years Ago
Update protobuf codegenerator
2 Years Ago
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2 Years Ago
Fix map not able to be opened while spectating (regression from more_map_markers)
2 Years Ago
Fix exception when trying to edit a map marker's label and the map is bound to a non-text key (eg. caps lock)
2 Years Ago
Clear team pings on the client when leaving a team
2 Years Ago
Added loadsign and savesign console commands which work like uploadsign/downloadsign except for any paintable (eg egg suit)
2 Years Ago
Add ping to keybinds options menu
2 Years Ago
Simplify logic to keep the map open - stay open after clicking on a marker, and close the map when the edit dialog closes (unless map key is still held) Do not auto select all on the marker label textbox so players don't accidentally erase the label if they still have the map key pressed Add a background to the map marker's label to improve readability
2 Years Ago
Disable tooltip for team leader's map markers because they can only be removed by the team leader
2 Years Ago
Truncate map marker lables on the server so the client doesn't need to every time they update Apply profanity filter on map marker labels from the team leader (not your own)
2 Years Ago
Change GameTip sorting order so it can show on top of the map now Show a toast message when trying to place more markers than allowed
2 Years Ago
Fix new markers having the edit panel open if you add a new marker while one is being edited
2 Years Ago
Don't allow NeedsKeyboard to block mouse buttons - that's what NeedsMouseButton is for Fixes the ping menu not being usable from the computer station UI
2 Years Ago
Fix some cases where the map marker list wouldn't expand to accomodate additional markers/pings on the map and compass
2 Years Ago
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2 Years Ago
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2 Years Ago
Move phrases into their own fields so they don't get missed when generating phrases
2 Years Ago
Fix team leader's pings being duplicated in team update
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Update error handling for FP account notices so it handles Steam errors better (and if there is an error then don't disconnect from the server)
2 Years Ago
Fix egg suit removing the skin color from the first person legs
2 Years Ago
Merge from main