userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

1 Year Ago
Make sure the CCTV resyncs its angles on the client to match the server in case they somehow desync
1 Year Ago
Client predicted pan/tilt for CCTV cameras from computer station
1 Year Ago
Calculate and use delta time between server ticks for autoturret lerping (because it uses invokes instead of update) Add RealTimeSinceEx for similar functionality with extended precision
1 Year Ago
Remove external viewer flag logic from CCTV (unused)
1 Year Ago
Only allow changing an autoturret's RC identifier if the other settings can be changed too
1 Year Ago
Clamp aim direction when controlling an autoturret
1 Year Ago
Add client predicted aiming for RC controlled autoturret
1 Year Ago
Set up RC logic on autoturret Make use of IRemoteControllable.Occupied to only allow one player to control drones/autoturrets at a time
1 Year Ago
Refactor computer station so bookmarks only remember the camera identifiers (no more entity IDs) Fixes drone bookmarks not working after picking up and redeploying it
1 Year Ago
IRemoteControllable changes to use playerID instead of BasePlayer instances Implement CanControl on Drone so only one player can control it at a time
1 Year Ago
Only allow picking up when not flying Pick up will save the RC ID in the item, deploy will restore it
1 Year Ago
Spin the propellers when flying
1 Year Ago
Cherry pick 76944 - fix drone pitch not changing eye transform on server
1 Year Ago
Bump to version v0.0.12 Enable strict null checks and fix issues defineModel can now take the model class as an argument - this is preferred because it will set the context's displayName to align with the model useModel will now throw an error if there was no provider for the model watchModel will handle null/undefined values now
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Reconnect logic
1 Year Ago
Updates for API changes Switch to error screen if the session closes Change back to text responses for questions
1 Year Ago
JuiceboxSession changes: * Will now automatically reconnect to the websocket * New IsConnected property exposes the websocket status so it could be shown on the UI * IsOpen now tracks if the session is open, with a new event to see if the session is closed for any reason * Probably fix finalizer never running
1 Year Ago
Remove TTS code
1 Year Ago
Model update for customizing submit button text
1 Year Ago
Allow customizing the submit button's text
1 Year Ago
Fixes after pain days Update to use new models Mostly support drawn responses
1 Year Ago
Update to new models Refactoring components
1 Year Ago
Model schema improvements
1 Year Ago
Update backend endpoint Add models for requesting paintings from the web UI
1 Year Ago
Replace react-canvas-draw with react-sketch-canvas Implement drawing form control Switch to yarn
1 Year Ago
Add juicebox client stuff Some stuff I forgot to commit
1 Year Ago
Pass ProjectId when joining session
1 Year Ago
▍▉▆ ██▇ ▌▉ ▆▆█▅▉▍▅ ▊▇▊▋▄ ▌▇▄▋▍ ▍▆▄█▋▋▋▊, ▄▍▌ ▉█▇▊▊█▋▊ ▅▅▍▅▇▍▅ ▆▊█▇▉▉▉ ▉█▅▋▄ █▉ ▋█▉ ▍▆▅▍▇▅▇▇▉▇ ▊▋▄▄▊▉▉ █▄▆▊▇ ▇▍▌▌█▍▇ ▆▅▇▊█▆▅▌▆/▍▉▅▍▄▅▍ ▋█ ▅▄▉▍▄▊▆▌▊ ▌▅ ▄▉▊█▍▇▆ ▆▄▊ ▌▉▋ ▇▉█▅▊▇▅▄ ▄█ ▆▌▌▇▄▊█▉▉ ▆▊▆█▌ ▊▄▊ ▍▋▊▌ ▇▉▋ ▊▉ ▅▅▅▆▋▅ ▍▄ █▊▅▍▆▉▊▄▆▆▄▄▅ ▊█▊▊▆▆ ▇▊▌▇▅ ▋▉▉▆█ ▇▉▉▆▇█▄▍/▋▋▆▄▋▅▆ ▊▉▇▉▊ ▉▉█▌▉█ '▉▇▍▆▋▄▇▉-▌▋▉▋▌▅█▋▍▉'
1 Year Ago
█▆▉▆▄ ▉▇▄▅▌▋▇ ▌██▄▍▄▋▊▊/▅▌▇▌▇▇█ ▆▍ ▇█▆▍▊▌▋▋▅ ▄▌ ▅▅▉▉▆▊▅ ▆▋▄ ▌▍▆ ▅▇█▆█▊▅▍ ▌▅ ▉▆▄▌▌▉▇▅▍ ▊▋█▍▇ ▋▉▋ ▅▅█▌ ▉▉▄ ▌▇ ██▇█▌▍ ▇▄ ▄▇▅▋▇▋█▌▍▆▉▊█ ▅█▍▍▄▋ █▇▍▋▄ ▄▉▅▌▌ █▋▋▅▌▇█▇/▍▌█▍▍▊▆
1 Year Ago
▍▍▌ ▄▉▊ ▍▉ ▍▉▍▉▅▍▋ █▉█▋▆ ▉▌▊▄▋ ▋█▌▍▅▍▅▌, ▍▆▋ ▌▄▍▉▅▍▊█ ▄▇▆▅▅▊▍ ▇▆▄▍▄▆▌ ▇▌▅▄▊ ▌▉ ▋▋▅ ▊▍▉██▅▅▊▆▆ ▍▇█▇▊▆▅
1 Year Ago
Access list changes to allow HttpResponseMessage and HttpContent classes
1 Year Ago
Add some methods for easily handling JSON requests Move access checks over Add optional params for headers and cancelaition tokens Obsolete Sandbox.Internal.Http Update WebSocket header handling Move Http into Sandbox.Game to align with the public WebSocket class Tests fix More tests
1 Year Ago
▅▄▇█▇█ ▍█▇▋▉▊▉▇▅ (▊▋▄▉▄▅ ▋█▋▄▉█ ▉▇ ▆▅▊ ▉▄▄█▆▍▊▆ ▆▆▍▉ ▍▊▋▍▉) ! ▇▌▆▉▅ ▇█▉▉▇▌▄█▄▄ ▉▌▅ ▉▇▋█▌█ ▇▌ ▍▋▌▌▇▌█ ▍▄ █▍ ▅▇▊ ▊▌▊▉▌▅▋ ! ▅▍▄▄▉▆ ▊▌▍▄▋▅▇▇▊ ▊▋▍▍ ▉▉▄▉▉▋▌▌▊▌ ▋▆▊▆▄▋▋
1 Year Ago
Protobuf fix after merge Codegen and manifest
1 Year Ago
Disable inheriting network groups on the elevator lift entity
1 Year Ago
Re-enable underground layers for network groups
1 Year Ago
▉▊▅▍▆▊▄▌ ▆▊█ █▌▌ ▌▄▅▋▆▄▊▋▆ ▊▆▄▆▅▌▌ ▅▋▌ ▋▍▆▊▉▆▇ ▊▊▍▄▅▉▄▅▋ ▌▅▅ ▍▅▉-▌██▊▅▇▌▄█▉ (▊▊ ▄▍▉) █▉█▌ █▄▋▅▉ ▋▍▅▇▍▊▍▌ ▊▆▄ ▋▆▌ ▄▄▋ ▊▉██ ▍▍▆▆█▉▊▄▋█▅▇▍▍▆▆▉ ▄▋▊▌▄▋▌▋▅ ▋█▌▋█ ▆▋▅▌▍▌ ▄▉▄▇
1 Year Ago
▍▌▄▇▌ ▄▊▇▌ ▉▅▄▋_▆▋▆▌▌▅ ▍▆▍▋ ▊ ▍▄▋▆ ▄█▍ ▍▊▋▌ ▅▆▉▋▊▇▌▆ ▋▉ ▌▄▅██▌▋▋▉ ▍▄ ▅█▇▋▇▇ ▇█▉▆ █▄ █▉ ▄▇▅ █▉█▋▍▄ ▄▄▉▋ ▉▉▆▆▄▋▌ ▄▋▅▍▇▍█ ▋▅▆█▍▋▍ █ █▊▆▍█ ▆▅▇▆ ▋▋▉ ▋▌▇▄█▆(▉)
1 Year Ago
█▍▍▊▉█ ▇▌▉█ ▍▋▋▋▊▇▊▍ ▅▋ ▌▆▅ ▉▊▅▅█▅ ▄▌ ▅▇▊▌ ▄▋█'▆ ▍▄▍▉▇▍▆▄ ▄▆▄█ █▉▍▇▅
1 Year Ago
▌▄▌▄▅ ▌▍▇▅ ▇▋█▊
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
▆▍▉▊▊▌▋ ▆▆▌ ▋▅▅▋▅▉▄█▄ ▋▍▌▉▇▇ ▍▊▍█ ▊▅▇▆ ▋ ▊▋▉▇▇ ██▅▊▌▇▆ █▍ ▌▅ ▋▊▄ ▊▆██▅▇▋ ▆▋▋ ▊▊▇▍ █▄▇▍ ▋▅ ▊▆ ▋▆▊ ▍▅█ ▋▄▇▌▉▇▉ █▆▇ █▄▊▅▊ ▇▍▆▄▆▄ ▌▉▆▄█ ▇█ ▉▅▋▅▆ ▆█▊█▌▄▍█▍ ▌▍█▋██▊ ▇▆ ▇▌ ▌▇▍▉▄ ▌▄▍▅▍ ▄▉▆ ▌▇▊▍ ▍▅ ▆▄▌▅▄▉▋▆▄▌▌▅▍▇ ▆▇▍▉▅▇▍ ▍▄▆▄▋▇▆▍▅▋▊█▄▅ ▌▄▆▌ ▍▆▉▄ ▄▇▌ ▅▆▍ █▇▅▌▊▅▆ ▄▉▅▆ ▅▉ ▇▌▅▅▊▌▆█ ▆▋▊ ▅▄█▍▍▍ ▅▊▅▆█▋▊▋▋▌▍▋█▄▊▋▋▅ ▅▍ ▅▅▆▍▉ ▆▊█ ▊▉▋▇ ▅▉▍▊▄▇▍▅█ ▇▌▍▇▋▋▊ ▄▇▇ ▆▋▍▌▄█ ▆▋ ▆▅▆ ▅▆▅▉ ▊▍▅▄▋ ▇▆▄ ▉▋▆▆▊▋ █▍▇▇▆█▊▅▋▍▆▋▊▊▍ ▆▆ ▊▌▋▅▌▉▄▉▍▍▊█▅ ▋▅▉▍▋ ▅▌▌▍ ▊▍█ ▆▅▋▄▋▊▅ ▇█▊█▍ ▊▉█▇ ▋▇▉▄ ▋▊▆▄▆▊▌ ▌▇█▋ ▅▌ ▊▊ ▇▆▉▅▇█▄▊ ▅▋▊ ▆▆▊▉▄▉ ▅▌▊▉▍▋▋▄▋▆▍▄▌▇▅▄▍▅▄▅▅▅▉ ▊▄ ▅▇▊█▊▆▋▇ ▅▍▍ ▄▄▇▉ ▋▅▊▆ ▄▉▆ ▇▉ ▆▆▉▉▌ █▄▇▍▉▌▇▅▉▄/▄▆▊▋▇▅▍ ▌▋▉ ▇▄▉▆ ▊█ ▍▍▄▆█▊▆ █▋▍ ▉▄█▉▅ ▊▉▉ ▅▌▌ █ ▍▇▆▇▋▄ ▉▇ █▄▇▅ ▌█▄ ▇▊ ▇▍▆▄ █▊▍▇▅ ▇▋▉
1 Year Ago
█▆▊ █ ▍▄▅▊▅▋ ▋▊ ▍▄▆▍▅ ▅▉▊▇▌ ▌█▋▆▊▊▋▊ ▅▇▇▇▋▇▇ (█▉ ▄▊▆▄█▇▄▅)
1 Year Ago
▇▄▌▊▅▉█▊▊▇▋ ▉▆▍███ ▊█▄▌▌▆ ▄▇▊▆▅▊█▊▇ ▋▆▇▅▄▋▍ ▋▊▅▋▍ ▆█▋▍
1 Year Ago
▋█▊▄ ▇▌▋▉█▋ ▊▆▇█▆▅▉▉▋ ▄▇█▌▍▌▍ ▌▄ █▉▄ █▆▉▆▄ ▉▄█▄ (▊▍▌▄▉ ▉▌▉▇▊▊█ ▌▍▌ ▆▉▋▆█▍ ▊▅▍▊ ▅▄▋▅▆ ▊█▄ ▋▇▇▊▋ █▆ ▄▇▊▋▌▊▊▆) ▊▍█▋ ▋▄ ▄▍-▌▌▇ ▇▉▅▇▅▄ ▅▇▅▉█▊▌▆ ▄▇▊ ▄▇▄▍█ ▋▄▆ ▋▌▋▄▋█▉ ▋█▄▊
1 Year Ago
▅▆▇▋▌▍██▉▅▉ ▄▌▍▌▆
1 Year Ago
▊▍▊▉█▄▄▍█ ▌▌▆▅█▅▉▌▆▋▋▊▉, ██▊▄▄ ▌▆▋▅▆▌▋▋▌, ▄▇▍ ▉▊▊▄▋▄▇▄▇ ! ▆▄▅ ▉▋▄▆▄ ▉▆▌▇▍▆▊ ▋▊ ▊▇█