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3,113 Commits over 2,437 Days - 0.05cph!

3 Years Ago
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3 Years Ago
Sync more flexbox changes (columns bugfix)
3 Years Ago
Sync latest changes from facepunch.flexbox (space-between/space-around/space-evenly, flex columns element)
3 Years Ago
Merge from main
3 Years Ago
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
3 Years Ago
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
3 Years Ago
Disable underground layers for network visibility grid Recalculate network groups for entities when loading saves
3 Years Ago
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
3 Years Ago
Merge from dungeon_map
3 Years Ago
Fix dungeon map layer not re-rendering when switching to a different dungeon
3 Years Ago
Add dungeon map layer button to map UI Auto disable dungeon map layer when no longer in a dungeon Fixes to get the dungeon to actually show up on the map
3 Years Ago
Progress on adding a new map layer for dungeons
3 Years Ago
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Fix y == 1000 not being included in the dungeon layers
3 Years Ago
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3 Years Ago
Fix ChooseSpawnZone returning zone name instead of key
3 Years Ago
Fix prefab merge screwup in MenuUI.Options ToggleResolution.Dropdown field was set to null when it wasn't supposed to be
3 Years Ago
Expose option to invert Y axis while mounted on the options menu (already existing vehicle_flipy convar)
3 Years Ago
Merge from world_config
3 Years Ago
Use higher resolution icons for the in game item store Fix item names shown twice on the item store (not perfect - some still show two names with minor differences)
3 Years Ago
Initial setup for menu2 dev (empty prefab, enable it from Tools -> Menu2 menu)
3 Years Ago
Merge from main
3 Years Ago
Make the dungeon network group layers repeat every 100 units up so we have more than dungeon layer for more network isolation
3 Years Ago
Add support for layers along the Y axis (up) to network grid so it's now "3D" ish