6,973 Commits over 2,741 Days - 0.11cph!
Fix some column state not resetting correctly which made it render incorrectly sometimes
Sync latest changes from facepunch.flexbox (space-between/space-around/space-evenly, flex columns element)
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
Add some missing profiling blocks
Add FlexColumnsElement for laying out elements into columns (either a fixed number of columns or auto calculated based on width)
Split FlexElementEditor to have a shared base class too
Move more stuff into FlexElementBase
Split some shared code out of FlexElement into FlexElementBase
Add a scene for testing spacing modes
Disable underground layers for network visibility grid
Recalculate network groups for entities when loading saves
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
Fix dungeon map layer not re-rendering when switching to a different dungeon
Add dungeon map layer button to map UI
Auto disable dungeon map layer when no longer in a dungeon
Fixes to get the dungeon to actually show up on the map
Progress on adding a new map layer for dungeons
Simplify grow/shrink sum calculation
Fix incorrect alignment on main axis when a child grows but has its growth clamped
Add support for justify-content space-between, space-around, and space-evenly
Hopefully fix haptics error spam
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Fix y == 1000 not being included in the dungeon layers
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