userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

1 Year Ago
Fix some column state not resetting correctly which made it render incorrectly sometimes
1 Year Ago
1 Year Ago
Sync latest changes from facepunch.flexbox (space-between/space-around/space-evenly, flex columns element)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Fix exit dungeon cells rendering a gap on the map (LOD5 is missing a bit of the path, switched to LOD4 instead)
1 Year Ago
Offset the map while in a dungeon so that it roughly lines up with where the entrance is
1 Year Ago
1 Year Ago
Add some missing profiling blocks
1 Year Ago
Add FlexColumnsElement for laying out elements into columns (either a fixed number of columns or auto calculated based on width)
1 Year Ago
Split FlexElementEditor to have a shared base class too
1 Year Ago
Move more stuff into FlexElementBase
1 Year Ago
Split some shared code out of FlexElement into FlexElementBase Add a scene for testing spacing modes
1 Year Ago
Disable underground layers for network visibility grid Recalculate network groups for entities when loading saves
1 Year Ago
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
1 Year Ago
Merge from dungeon_map
1 Year Ago
Fix dungeon map layer not re-rendering when switching to a different dungeon
1 Year Ago
Add dungeon map layer button to map UI Auto disable dungeon map layer when no longer in a dungeon Fixes to get the dungeon to actually show up on the map
1 Year Ago
Progress on adding a new map layer for dungeons
1 Year Ago
Simplify grow/shrink sum calculation
1 Year Ago
Fix incorrect alignment on main axis when a child grows but has its growth clamped
1 Year Ago
Add support for justify-content space-between, space-around, and space-evenly
1 Year Ago
Github actions update
1 Year Ago
Hopefully fix haptics error spam
1 Year Ago
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Fix y == 1000 not being included in the dungeon layers
1 Year Ago
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Camera fix
1 Year Ago
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