6,973 Commits over 2,741 Days - 0.11cph!
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Use the CheckSphere position instead of randomizing within the quadtree node
Run CheckSpheres after building the list of candidates in WorldPositionGenerator (reduces the number of CheckSpheres needed by a lot)
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Merge branch 'master' into nexus-ui
Update sentry config
Fix error page message shown when not in a clan
Update react-class-model
Update protos
Add function to call the nexus API to get its details
WIP server grouping for nexus
Show unique names for the mock servers instead of stomping them all to the same value
Refactor the mock configs so we can do that better and get it reflecting the nexus params too
Fix nexus servers not immediately being grouped correctly when adding/removing them
Automatically refresh groups once in a while just in case data changes
Render server groups under a group header
Update protos
Automatically add other servers from the nexus when we have at least one already
Automatically correct the IP address and port of paired nexus servers if they changed
Ungroup servers when their zone is not found in the nexus anymore
Fetch player info from the nexus to get appKey etc
Remove appKey fields from server and notification data
Support removing server groups so the button does something now
Show an icon on the server you are currently assigned to
Zone Name -> Key
Upgrade to expo SDK 44
Merge branch 'nexus-ui'
Fix devices scroll view not filling the screen (without breaking scrolling again, hopefully)
Add a flag to turn nexus features off
Don't render nexus servers on the list if not enabled
Add dependency on react-is because actions is failing
Update items and translations
Version bump
Merge branch 'master' into release
Update items and translations
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Fix screen settings apply button not turning clickable after changing a dropdown value
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Merge from server_browser_ui
Change tags UI to be case insensitive because the filters are not
Clean up some leftover bits of code
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Initialize connection to nexus before loading the map scene to fix level convars not applying
Include a hash of the world config string (if set) in the nexus map image key
Trim lines in RunFile just in case they have leading whitespace
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Catch exceptions in nexus init coroutine to try and handle boot failures better
Fix assertion condition when getting world config from nexus
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Automatically set world config convar to merged config from the nexus if a config was not already provided on the command line
Merge from main (redoing last one)
Add in some code to pull world config from nexus variables and merge them together if specifying a zone to use as a base config
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Fix scenes not doing layout on load in editor
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason