userRubatcancel

4,106 Commits over 2,740 Days - 0.06cph!

53 Days Ago
Fixed a crash when entity keyvalue values over 260 characters contain targetnames to fixup
54 Days Ago
Asset FGD generation supports structs and struct arrays Minor fixes for string.TryToType and Color
57 Days Ago
Add documentation to the remaining trace functions & traceresult fields
57 Days Ago
Implement TraceResult.HitboxIndex for Sweep traces Also default TraceResult.HitboxIndex to -1 when the trace did not hit a hitbox, because hitbox 0 is a valid hitbox. Also is now consistent with TraceResult.Bone Adding PhysicsBody.SetSurface
57 Days Ago
Delete commented out filtername property from basetrigger.cs
57 Days Ago
[Hammer.Sphere] can now accept a float instead of a string key for static range
58 Days Ago
Added C# documentation to PhysicsBody and related classes that explains how they all relate to each other ModelDoc: drag'n'drop also works for vmdl(_c) files Fixed a minor bug with line tool helper Added Hammer.Line, Hammer.BoxSize, Hammer.BoundsHelper attributes Also adds IsLean option to Hammer.Sphere
58 Days Ago
Update sandbox.fgd
58 Days Ago
Updated TTT: adds a new tip about voice volume scale, updates language files
59 Days Ago
Update base.fgd
59 Days Ago
Deprecated renderamt keyvalue in favor of rendercolor alpha channel ModelDoc shows .vmdl_c files in Open File dialog by default Hammer: Entity tint color better represents what it will look like in-game Disable tint alpha for meshes in Hammer as it gets lost during map compile Improve multiselect handling of color property's alpha text input On select displays average of all selected objects Tie to World and Untie from Entity commands copy the rendercolor between entity and mesh Force mesh alpha in Hammer to 255 when rendering This is temporary to prevent confusion when hammer and in-game do not match Merge branch 'master' of sbox
59 Days Ago
Fixed a script error with certain search inputs Also fixed search text highlighter spitting out broken HTML entities and removing other characters
60 Days Ago
Fixed an infinite loop with map pak searching empty wildcard
60 Days Ago
Filesystem search now works with map's PAK lump (file.Find included)
60 Days Ago
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
2 Months Ago
Updated Steamworks SDK to v1.52 This commit: * Removes 'heartbeat' console command - this feature is deprecated by Steam * Potentially breaks '-steamport' launch option and 'sv_master_share_game_socket' convar (when set to not 1 which is the default) * Slightly alters old server browser query port behavior (Just listing this here in case it causes issues)
2 Months Ago
Allow multiple problems with the same ID but different parameters to coexist "Addon is missing its file" problem now shows which addon exactly is broken
2 Months Ago
Failed addon downloads will now fire a Problem with the reason why it failed Bump severity of "Missing addon files" problem Show severity of problems in the problems menu Added one higher severity, used for failed addon downloads
2 Months Ago
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2 Months Ago
Move Hierarchy category above targetname in Hammer More dynamic way to hide certain keyvalues for SupportsSolids brushes hide_when_solid = true KV3 metadata key Merge branch 'master' of sbox 'alpha = true' KV3 metadata tag for color255 fgd type now enables alpha selection Alpha was always exported by color255, but was never actually editable. Added 'inline' alpha entry to color255 property editor Force alpha to 255 if alpha editing is not enabled (color255 fgd type) Prevents cases where alpha was stored and loaded as non 255 and is unable to be edited/fixed. Added ability for embedded properties (Hammer) to have KV3 meta data Merge branch 'master' of sbox
2 Months Ago
AutoFGD: 'Render Properties' to 'Rendering'
2 Months Ago
Update base.fgd
2 Months Ago
Removing usage of legacy per property metadata keys in AutoFGD in favor of KV3 metadata section like entities already use The old and new systems cannot be used together (like Asset AutoFGD was trying to do), and the new system allows for any random key-value sets to be stored, not only those from a predefined set in the old system. This commit also loads data from the new system into the internal fields old system was loading into, so there's no functionality loss. Obsoletes Hammer.FieldMetaDataAttribute.AddMetadata( List<string> ) in favor of AddMetadata( Dictionary<string, string> )
2 Months Ago
Hide 'World Model' related keyvalues for SupportsSolids brush entities
2 Months Ago
Fixed Output<T> not being created properly on entities Display AutoTags above user defined tags in asset brower/Hammer/etc
2 Months Ago
Bump MAXSTUDIOANIMS to 3k, MAXSTUDIOSEQUENCES to 2k (from 2k, and 1.5k respectively)
2 Months Ago
Added model name & position to VRAD's "unexpected strips found" error to help debug which static props cause the issue
2 Months Ago
Hammer displays Input/Output parameter types in the Outputs tab
2 Months Ago
Added Output<T>, provides the correct output type in the FGD Obsoletes Output.FireWithParam, use Output<T>.Fire AutoFGD: Ignore 'activator' parameter when deciding what fgdtype to write for an Input
2 Months Ago
Make use of Output<T> Update base.fgd
2 Months Ago
Hide overlays from Materials tab in Hammer, they appear in Overlays tab already
2 Months Ago
Added missing icon for 'Unreferenced by Content' tag Fixed missing tag icon for 'From Other Project' tag
2 Months Ago
Ignore _bakeresourcecache.vpk files in asset browser Automatically hide Hammer entity icons from Hammer's material list This is so that there's less useless clutter in Hammer's material selection
2 Months Ago
Recompiled all editor entity icons
2 Months Ago
Delete hlvr editor materials/textures, we have no use for them HLA Hammer puzzle textures, HLA Hammer entity icons
2 Months Ago
Asset browser displays and searches though real file extension, not the asset type file extension (which is jpg for all images)
2 Months Ago
Lighting Preview files are extracted next to the map itself, not in the "leafiest"/last loaded mod
2 Months Ago
write baked light probe cache vtex via full path so it doesn't end up in the wrong folder
2 Months Ago
Fixed path_particle_rope not showing up in game
2 Months Ago
Necessary key values on map compile for node<->path linking in C#
2 Months Ago
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa Merge branch 'master' of sbox-game
2 Months Ago
Fixed multi physics body models flying off to space/resetting angles when using keyframe/static physics
2 Months Ago
Added Particles.SetSnapshot
2 Months Ago
SetSnapshot support for break particles
2 Months Ago
Added Particles.SetModel Added ability to get break_command_list data from models Merge branch 'master' of sbox
2 Months Ago
break_create_particle break command support for Breakable class
2 Months Ago
Add a tip about restarting the game to 'is from an unrecognized content path' message in material editor
2 Months Ago
ModelDoc 'Unable to load the FGD file' now include the errors Merge branch 'master' of sbox
2 Months Ago
Fixed a crash in KeyValues3ToJson when given invalid KV3 data Error handling for FGDCurve, added IsValid, Mins, Maxs
2 Months Ago
Do not write a gamemode .fgd if it will contain no entities FGDCurve can be used in Assets (Added JSON deserializer)