userRubatcancel

2,675 Commits over 2,284 Days - 0.05cph!

11 Days Ago
11 Days Ago
remove accidental debug changes
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11 Days Ago
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
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11 Days Ago
merge from main
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11 Days Ago
reuse existing translation for hoverball toggle key
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11 Days Ago
Added default keybinds to Lamp and Light tools Added "Toggle" keybind for Hoverball tool Given Hoverball tool more sensible defaults Revised Hoverball visuals and placement position Hoverball now shows its "Strength" value in the tooltip Dynamite now shows its "Delay" value in the tooltip
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14 Days Ago
Lowercase "objects" in "Unfrozen %i Objects"
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14 Days Ago
Visual fixes for DSlider and DNumberScratch Better Orbit code for DAdjustableModelPanel Playback speed for Spawnmenu IconEditor Fixed race condition error with HTML spawnmenu tabs Content icon fixes - translate None weapon & color_white Derma skin related changes Force all panels to refresh skins when a new skin is registered Do not force all panels to refresh skins when setting skin on a panel DTooltip inherits derma skin from the panel it is opened for metproxy hack for mega grav gun Removed usage of SendLua from the undo library Improvements to preventing props spawning inside world Also fixes for SWEP undoing, disallow doing that if weapon is already picked up, added cleanup, fixed translations for SENT/SWEP cleanups
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14 Days Ago
Hammer model picker UI fixes Arming large dupes now works Changes to Light tool's minimum brightness Translations for Unfreeze and Undo tips Added ENT.IconOverride to allow overriding spawnmenu icons Merge branch 'master' of garrysmod
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14 Days Ago
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community) Removed usage of SendLua in the undo library
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14 Days Ago
Minor improvements to PrintTable() (Community Contribution) You can now undo Weapons spawned through Spawnmenu with middle mouse click or the Creator tool (Community) Fixed "Cleanup Scripted Weapons" button only cleaning up Scripted Entities and not Weapons (now does both), Added missing translation for "#Cleaned_Sents" Improvements to prevent spawning props partially inside walls/ground
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14 Days Ago
Reduce the minimum value for Light tool brightness to -10 from 0, which makes the light dimmer (-6 in UI) Translated "Unfrozen X objects" and "Undone X" (experimental) hints
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15 Days Ago
Overflowing serverside sound precache no longer boots you to main menu/crashes the server Clientside sound precache actually does something now
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15 Days Ago
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16 Days Ago
server related steam error code translations
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17 Days Ago
Better Orbit camera for DAdjustableModelPanel
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17 Days Ago
Playback rate for Icon editor
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17 Days Ago
Added the new point_viewcontrol stuff to the .fgd
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17 Days Ago
point_viewcontrol features from CSGO: SetTarget/SetTargetAttachment/ReturnToEyes/TeleportToView/SetTrackSpeed/SetPath inputs, "fov" "trackspeed "fov_rate" keyvalues, Set FOV spawnflag
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17 Days Ago
Avoid kicks for "Connection rejected by game" Crash with a nicer message on maps that have (purposefully) corrupted first lump
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17 Days Ago
Fixed up visuals of DNumberScratch and fixed hover state of DSlider's draggable knob.
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18 Days Ago
Undo scriptname load changes, causes issues for mods
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18 Days Ago
env_projectedtexture shadows can now be turned on while the projected texture is on
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18 Days Ago
More descriptive error messages when Msg* functions fail to call tostring()
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21 Days Ago
Ensure clientside Lua on SENTS/SWEPs starts as SOON as the client receives the script name
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21 Days Ago
Added sound.EmitHint( SOUND_ enum, position, volume, duration, owner = NULL ) Added SOUND_ enums for the function above
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22 Days Ago
physcannon_mega_enabled works as expected Implemented full effects for the mega gravity gun (This requires networking changes to properly work, which will happen closer to the update release) It should no longer be possible for the Gravity Gun effects to break if using pirated game content or otherwise overwriting gmod files (This also makes the effects look closer to Half-Life 2) Fixed Gravity Gun launch/punt effects coming from the wrong place in 3rd person for local player
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22 Days Ago
Fixed explosions not respecting the NODLIGHTS flag
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22 Days Ago
Fixed a crash with C_BaseCombatWeapon::ShouldDrawUsingViewModel
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22 Days Ago
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22 Days Ago
Restore invalid model file header checks for VRAD
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23 Days Ago
Hammer: Allow right click on 3D view to activate FPS camera controls, on tools where right click in 3d view is not used
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23 Days Ago
Hammer: Made the "Default to 15 degree rotations" setting invert what SHIFT does during rotation, not outright disable/disable it
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23 Days Ago
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23 Days Ago
Fixed gravity gun not detaching the attached entity on client when the gravity gun is switched away too quickly
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23 Days Ago
Fixed not being able to send large dupes (arm them) to server while being able to download large dupes from server. Dupe anti spam is now per-player on server and also exists on client.
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23 Days Ago
Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder
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24 Days Ago
Fixed "snap to grid" display not updating when it should
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24 Days Ago
VRAD no longer crashes with invalid model versions on static props (i.e. Portal 2/CSGO models) VRAD no longer bails compiling vertex lighting for static props with invalid model versions VRAD now uses DX90 vertex format for vertex lighting of static props
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24 Days Ago
Fixed HLMV not being able to open VPK folders ( and potentially other places not detecting VPK folders )
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25 Days Ago
Fixed Hammer not loading vgui language files Fixed certain labels/buttons in model picker being cut off
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28 Days Ago
do not rebuild all skins when a panel gets its skin set Added surface.Get*
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28 Days Ago
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
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28 Days Ago
Fixed race condition Lua errors with spawnmenu dupes/saves
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28 Days Ago
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
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29 Days Ago
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29 Days Ago
Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
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29 Days Ago
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
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29 Days Ago
Color( ... ) to color where possible and similar things Hopefully nothing broke in the process Disabled DToolTip skin inheritance this is temporary Fix for wheel indicator angle This fix is ugly AF, I am sorry Fixed TOOL.ServerConVar not doing anything Presets for Weld and Camera tools Copy to clipboard for Playermodel Selector Fixed draw.RoundedBox(Ex) corner overflow Fixed DNumberScratch text overflow kinda meh fix, probably should've used the texture tiling thing from derma skins for the background DTextEntry.OnGetFocus is called when focus is actually got
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29 Days Ago
Same treatment for the gamemodes/ folder (excluding TTT)
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