userRubatcancel

4,103 Commits over 2,740 Days - 0.06cph!

38 Days Ago
Potential fix for a crash in CSoundPatch.__tostring when used on invalid sounds
38 Days Ago
merge to 8401 to make plastic happy
38 Days Ago
Update Steamworks to v1.52
38 Days Ago
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38 Days Ago
Removed env_hudhint entity. (It's clientside part is was disabled a long time ago/never worked)
41 Days Ago
add ease.lua
41 Days Ago
Add ease.lua
41 Days Ago
ModelDoc: Display a warning when duplicate genericgamedata nodes are present ModelDoc: Fixed warnings being treated as errors in edit mode
41 Days Ago
Added comments to Hammer.VisGroup & other minor changes FGDWriter handles RangedFloat class DecalDefinition asset is now autogenerated
42 Days Ago
Breaking Change: Removed PropertyAttribute.FGDType/Group/Hammer Use FGDTypeAttribute, CategoryAttribute and Hammer.SkipAttribute instead
42 Days Ago
Fixed bottom crate gib spawning underground and fallout out of the map Update clothing.asset Improved how gib limit works by removing old gibs first, increased default gib limit
42 Days Ago
Fixed help text not loading for .asset editor Also added some helptext for clothing asset
43 Days Ago
Properly display errors when ModelDoc fails to import a model (fbx/obj, etc)
43 Days Ago
Fix compile warning about Trace.Sweep XML comment Merge branch 'master' of sbox
43 Days Ago
Removed weird 20px top padding from console panels Entering a console command automatically scrolls console to the bottom Adds Panel.TryScrollToBottom()
43 Days Ago
Give game list a placeholder background when game's thumb is loading Placeholder text for loading/failed to load games on home screen
43 Days Ago
Allow Solid/Brush/Mesh entities to appear in Entity Tool and be spawnable using it (Hammer.EntityTool attrib) ent_nav_blocker and func_nav_markup now appear in the entity tool for visibility Entity tool buttons now use entity class description for tooltip if a tooltip was not provided
44 Days Ago
Fixed send.txt not being up to date
44 Days Ago
Multiple class tags in fgd autogenerate correctly
44 Days Ago
Added Hammer.VisGroup which puts entities in given automatic visgroup Also give auto visgroups to most c# entities
44 Days Ago
Added ent_nav_blocker, as replacement for func_nav_blocker Remove func_nav_blocker from the fgd
44 Days Ago
Make sure EntityComponent.OnDeactivate is called when the component's entity is removed
45 Days Ago
[ResourceType()] attribute works with custom asset types
45 Days Ago
merge everything except for cs8377
45 Days Ago
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45 Days Ago
Updated texture for the painting model
48 Days Ago
TTT: Updated localization files (Community Contribution)
48 Days Ago
Added DForm.PropSelect, DForm.ToolPresets and DForm.KeyBinder (Community Contribution)
48 Days Ago
Fixed a potential error in duplicator tool
48 Days Ago
Adjusted how prop_physics explosions work Added OnBreak output Added Break input Implemented simple gib limit for props (gibs_max cvar)
48 Days Ago
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48 Days Ago
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48 Days Ago
Extra error checks for duplicator's control panel
49 Days Ago
Fix compile error
49 Days Ago
Cherry pick some changes: addons on dedicated server, max tool threads
49 Days Ago
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49 Days Ago
Add an option to hide unuseful materials in Hammer's texture browser, which includes: player logo decals, vertexlitgeneric materials, hud/vgui/particle folders. These materials are now hidden by default.
50 Days Ago
Added CUserCmd.AddKey
50 Days Ago
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50 Days Ago
Problems system improvements Code style cleanups Lowercase model name in PropSelect for sorting purposes This simply matches behavior of the "old" method which ends up with lowercase keys.
50 Days Ago
Community Contributions: Made hook.Add/Remove not silently fail on arg type mismatch Fixed table.RemoveByValue throwing an error when key is not a number Added table.Shuffle Added DComboBox:OnMenuOpened( menu ) New library: math.ease Added table.MemberValuesFromKey Added ENTITY:AddOutputFromKeyValue and ENTITY:AddOutputFromAcceptInput Added SlowWalkSpeed to player_manager
50 Days Ago
Lowercase model name in PropSelect for sorting purposes
50 Days Ago
Merge up to cs8376
50 Days Ago
Fixed some addons that extract/load correctly on client not loading/extracting correctly on server. Both cases now simply display a warning before trying to extract.
51 Days Ago
Added Hammer.OrthoBoundsHelper attribute
51 Days Ago
Minor change to map path nodes on compile Removed hack for editor override for asset fgd gen
51 Days Ago
BasePathEntity works correctly with nodes that are parented to other objects
51 Days Ago
Fixed a crash when entity keyvalue values over 260 characters contain targetnames to fixup
52 Days Ago
Asset FGD generation supports structs and struct arrays Minor fixes for string.TryToType and Color
55 Days Ago
Add documentation to the remaining trace functions & traceresult fields