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5,812 Commits over 3,592 Days - 0.07cph!

4 Months Ago
Rebuild g_sky shader
4 Months Ago
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▌▇▋▅ ▄▅▋▆▍ █▋█▉▅▆▅ ▌▊█▇ ▅▋█▌▆▌▅▆ ▌▅▆▇▊ ▇▄▇▇ ▋▆▇▋▅▅▌ * ▍▊▉▆▊ "▌▆▆▌▊▆▅▌▍▌▅▄"/█▇▋▅▇▋ ▅▄▍▋ ▄▇▅ ▉▍▉▊▍ ▉▇▌▊ ▍▍▍▉_▄▅▍▉ █▌▄▆▇▋█▋ ▉▌ ▇▅▋ ▄▆▍▊▄▆▉▆ ▄▆▌▆▌▇▌▅▌▋ ▄▅▇▆▅▇▍ ▆▆▅▌█ ▋▍▋▍▍▊▄▌▍▌ (█▇█▉▅▍█) ▇▊▊▊▄ ▇▄▇▋▄▉▋ ▋▄ █▇▉▉▍▉▍█ ▅▄▄▌▅▋▍ ▌▉▅▍▌ ▌▉▆▋▋▉.▊▉▅ ▊█▅▅▋▍▄ ▌▄ ▆█▉▌ █▉ ▊▅▅▇ ▇▍▉█▋ ▍▅ ▍▄▋▋ ▇▌_▇▇█▉_▍▊█▋ ▍▍█ ▌█_▆▍▄▊_▅▊█▇▅▅▅▄▇ ▆▉▄▍▄▇▍ ▊▅▉▄ ▍▋▉▋▊▇▍ ▄▉▆▋ ▆▌█▊▅▍'█▅ ▅▇▉▉▇ ▌▊▄▍ ▄▍▌▄█▄▋ █▄▊▋▋ ▆▄█▄▉ ▇▅▉ █▆▄▅ ▄▇▊█▅ ▅▍▍▇▄▍▊ █▊▋▌▋ ▅▄▆ ▋▇▍▆▅▉▌ ██▉█▌▍▊▄▅▇▆:▇▌▋▌█() ▅▅▋ ▉▌▊▆▌▆▆▋█▊▇:▇▇▉▆█() █▌▉▅▋ ▋▊▊ ▉█▌▅█▍▍▌▅▇▍. ▄▌▅▋ ▆▊▅▅▇▋▄▌▋ ▊▆▇▊ ▊▄▄▌▅▍▋▇ █▄▆, ▉▋ ▉▅▄▉▆▊▆▅ ▇█ ▉▉▆▌█ ▉▄▉▅ ▉▇. ▆▅▇▅▌▌█▇ + ▌▉▌ ▊▊▆▌▌▅▇▊ ▄▉▆▉█▆▍▅▆ ▌▇▉▅▍█▆ ▄▊██▋▌▋▉ ▍▋▍▊ ▉▊▊▌▅▉▉▋▍ ▊▌▍ ▍▋ ▅▉█▄▋▊ ▅▄▋▅▋ ▍▍▆▋▋▉ ▊▆▆ ▉▊▅█▇▉█ ▊▇█_▌▉█▍▋▆▄▌▍▇▉ ▉▌ █▅▅ (▉▇▄▅ ▄▅) ▊▋▆ ▉█▍ ▋▅▅▉▊▇ ▇▆█▍█ ▉▋▋▋▍▋ ▍▋ ▊ ▇▅▄▅▉▅▇▊▌ ▋▋▆▌▄ ▅▌▅:▍▌█▅▌▋▊▌▉█▇█ ▋▄▆ ▋▋▉:▉▅▄▍▉▄▋█▋▅▆▊▋▉▌▋▋▄ ▇▉▉ █▇ ▇▄▋▄ ▅▄▋ ▉█▄█/▊▊▅▄▇█▇ █▄█▉▌▋▋ ▉▄▆ ▅█▆▄▄ ▋▊▍▌▄▉ ▇▍ ▊▌▊ ▆▍▆: ▉▋▋ ▌▅▅█▌▌▅ ▄▆▊▄█▇▄▋▇▉▌ █▄▉█ ▌▄▄▌▋ ▆█▋:▇█▉█▉▅▍▊▍▌▋▌▋▍▇█▆ ▋▌▌ █▇▄:▊▅█▇▄▇▄▄▍▉▉▆▉ ▍▍▉ ▊█ ▌▍▊▆▋ ▋▌▊ ▉▉▍▇▉▆▍▇▍ ▆▄▌▍▆▌▋▌▆▅ ▋▋▉▇▆▆ █▊██ ▇▇▋█▇▌█ ▅▉▍▆▆▆ ▄▊█▌ ▉▉▄▌▇▉▉ * ▅▌▄▆▋ ▅▅▊▉ ▍▉▍▇▇ ▉█▇▊▆▆/▌█▉ ▉▋▌▇▍ ▄▇ ▉▍▌ ▆▆█ ▌▆ ▇ █▌▊▋▇ █▋▄█ ▍▅▋ ▆▅▆▊▋▇██▍▋▅▊▆▇▉▄▅:▅▄▊▄▆▌ █▆▋ ▆▄▍▋▍ ▍▌▉▇▌ ▊▉▉▅▇▌ █▊▊▄█▍ ▍▋▍▇_▌▉▊▍▆▋█▄ ▄▇ █▆▌ ▆▋▊▍▊▇▉▉▍▆▆ ▌▆▋ ▆▆▆ ▅▆▋▊▄▇▍ ▇▊▍▅▉▄ ▄▇▆▋█ ▇▋▍▆▇▇▋▍▆-█▅▍▍▅▋/▋▆▆█▆▅/▇▋▊▍ ▇█▄▌▆ ▍▊█▇ ▍▉▆▌▌▇ * ▌▅▅█▆▊▍▍ ▋▇▋▄.▋▉▇ ▍▍▇▇▍ ▍▊▄▍██ ▉▊▆▅██▇▄▇▍▅ ▇▇ ▇█▉▆_▉█▌▌▌▄▍▊ ▍▉▌█▆▄▆ ▍▋▅▇▊ ▊▌▇▋▊ ▆▇▌▊ ▄▍▉▇▇▉ █▊▉▊▊ * ▇▉▉▌█ ▊▄▌▍▇▊▆ ▄▌▊▋▅▅▆▊▊▄ ▍▌▉▇ ▄▌▉▋▇ ▅█▋ ▆▄▆█ ▆▄▅█▌ ▇█▋▉█ ▊▋▇█▇▄▍▆ ▉ ▋▇▅▉ * ▅▇▆▍█ ▋▇▉ ▉▉▊▍▆▉ ▅ ▅▊█▋▌ ▉▆▋█▌▌█ ▋▄▉█ ▅▄█▍▅▊ ▇▍ ▄▅▍▅ ▆▊▉▄█ ▌▄▌▆▉ ▇▍▍▉▌ ▄▊▆ ▉▉▄▄█▌ * ▋▉▍▉▆ █▋▊▊▄▉▋ ▆▋▍▌▍▊▆ ▊▋ ▉▍▉▌ ▇▇▋▊▇▄▆ ▆▋▇▍▌▉ ▊▋▌ ▋▆▌▄▄▋ ▌▇▊▊█▋▌ ▅▆▊█▊▍ ▅▄▍ ▇▄▇▉▉█ ▄▄▇▍▉▋▍▇▄ █▋▉██ ▍▋▊ █▇▊▅▆█ ▌▊▊▌ ▋▌▌▋▉▆ █▆▊▆█▆▄ ▅▍ ▉▍▍ ▇▊▉▄▊█ ▍▅▍▆▋▉▉▇▍ ▍▅█▆ ▋▅▇▍▅▆█ ▅▅▆█ ▅▋ ▉▍▇▍▆▋ ▆█▌█▇▅█▅. ▋▅▇▄▄ █▇▅▋▄▊▇ ▋▅▆▋▍█▅ ▄▄▉▍▍ ▋▇▆▋ ▍▋▄▌▋ ▅▋▄▋ ▅█▋▇▇▆▇ ▆▌▄▄▆▄ ▉▌▄ ▇▄▅▅█ ▇▊▆▊▆▍ ▍▌▊▉█▅▍▋ ▄▇▋▋ ▇▊▊▍▇/▆▉▌▆▅ ▋▇▅▊▌▇▌ ▋█▋▄▆ ▇█▅▉▉▄ ▅▋ ▋▊▊▆▌ ▉▋█▇▄▄█ ▋▋▅▆▇▌ ▆▉▍ ▇▍▄ "▋▄▆▆▋ ▌▊▉▊▉ █▄▋▌▋▇▊ ▇██▊" ▉▉▉▇▌ ▅▋▋▉ ▋█ ▋▊▉▌▆█ ▊██▉ ▋▅▇▄▉▉▄ ▍▍▉▌ ▉▇ ▅█▋▍ ▌▋▌▋▅▋ ▍▇▅ ▇▍▅▆▋▍. ▍▅▋▇ ▆▆▇▉▋▌▊ ▆▉▆ "▆▇▇ ▉▉▋▋▉▌▊█" █▋▇▆▄▌▋▌ ▍▉▅ █▄█▊▉▅▄ ▍█▉ ▇▄▌▍ ▊▉▊▍▅▇▇▅▍▌▉ ▍▇▊▄▍ █ ▊▊▄▍▆▄▌ ▅▊▉▍ ▅▍▄▊_▉▆█▆▄▌_▋▅▌▆ ▅▊▅▊▋ ▇▌▉_▅▋█▋▄▇▉ ▌▌▉▌ █▍▄▋▌▇▅ ▆▌▌_▉▍▉▆▊▅▇ ▋▉▌▅▄▉▌ ▇▆ ▋▆▄▊▆ ▍▅ ▆█ ▇▅▌ ▆▆▊▅▄ ▊▉▋▌▉▇▆▅▄ "▆▋▋▇▇▆'█ ▊▊▌▅ ▅▊▉▋▆▋ ▇▍▉" █▇ ▆▍▍▍▆ ▉▇▆▌▌ ▉▅▋██▄▍▍ █▊▊▋▍ "▍▍▍▍_▊▋▄▆" ▊▉▍█▋██▍▍ ▆▇▍▇▉▉▌ ▇▋ ▊▇▄▅▌ ▊█▄▄▍ ▇▉▋█▌▉▍ ▉▋▍ ▋▊█_▄▉▇▆▋▉▇█/▄▊▌▄ ▊▆▉▋▆▍ ▋▇ ▉▉▇ █▌▅▌▊▍▄ ▇▄▄▍▄▊██/▊█▊█▇▌▍ █▆▆ █▌▉_▄▍▆▌█▅▍ █▊ ▊▋_▉▍▇▋▄▋▆▍▆ ▌▆▆▋▅▆█ ▉█▍▊▆ ▅▉▇▄▋▄▉ █▉▍ ▄▌ ▍▍▇▉▅▇█▍ ▉▉▊▋▋▉▋▆▋▇▍ ▋▄███▄▊▆ ▊▋█▋ "▌▆▇▋▆▌'▍ ▇▄█▊ ▋▉▌▊▇▆ ▇▇▋" ▅▄▇▌█▉ ▍▉▉▄▌▆▄▌▌ █ ▇▋█ ▇ ▌▄▌▆▇▋▌▉█.▇▄▇█▋▉▌▍▉▇ ▋▍▇▌▄▊▇▊▊▄▅▍ ▉▌▍▍ ▅▅▄ ▉▊▊█▄ ▆▄█▌▇ ▇▄▉▌▇▋█ █▆▌▊ ▍▅▆█▆▇ ▉▉ █▋▇▊▌▄▊.▄█▆▊ ▄▅▉ ▇▇▄▉▅ ▅▄▉▉▍ ▆█▉ ▉█▍▌▌█▍█▉▍▇, ▊▋▊ ▊▍ ▅▊▌█ █▌▌█ ▊▅█. █▍▆████ ▅▊▉: █▋▉▆▅▋▇▋▍█ █▇ ▉█▆█▍▅▋▉▉ (▅▋▄█ █▇▉▍▅▇▉) ▄▇▊▍▆▅▇▄▉: ▋▋▋▍▅▇ ▌▅▍▉▆█▄▄ ▇▍ ▉▋▊ █▋▌▋ ▅▍▆▅ ▋▇▆▋▌▊▍▋▇▄▅ ▇▅█▇ ▍▊▄▄▍ ▇▆▍ ▋█▊ ▊▋▌▍ ▉▄▌▅▄▋, ▋▋█▌▅▆▄ ▍ ██▉▍█▌▅ ▅▌▇ ▌██▉▇▅▍ ▅▍▇ █▄▉▍▇▊▆▌▉▆▌ ▄▆▄▇▄▅▋ ▇▄▌█▆ █▇ ▊▇▅█ ▆▌ ▍▇▊█▇▌▊ ▉▌▉▆▉ ▉█▋▅▇▅▇ ▍▆▌▌ ▉▍▌▄ ▉▋▆▄█▆▇ ▍▋▊▉ ▍▅▉▅▉ █▉▍:▊▄▉█▍▍▅▆▊▅█ ▅██▋▄ ▌▉▉.▌▆▅▉▄ ▉▌▆▅█▄▆ █▍▄▆ ▄▄▇▇▄▇ ▍▊▌▆▉▅█ ▇▉▇▄▌▋▊█ ▉█▌▅▋▍▌▊▌▄▅ ▇▆ ▋▍█ ▆█▉▇ ▉▋▌ ▄▊▋▋▍▋▆ ▉▅█▋█▉█▅▇▇ ▅▄▍ ▅▇▋▆ ▉▉▌▌█▆▇ ▍▌▊▌ █▍▅▍ ▍▊█▄▍ ▉▆█▍ ▄▅▅ ▅█▋▊ ▊▍▉ ▅▇▌█ ▅▌▅▋▊▍▊, ▋▇▅ ▅▄▆▋▇ ▌▊▆▄:▍ ▋▆▅ ▅█▄▍ ▅▉█▄ ▉▅▆▇▅▌▋ ▊▉▇▆ ▌▍▍ █▉▍▇▄▌ ▌▆▍▊ ▌▋▍▇ ▊▍█'▅ ▌▅ ▊▍▍▇▅▄▍▊▉ ▉██▅▅▄█▄ ▋█▉▅ ▆▅ ▊█▇▌ ▇▍▉▌▅ ▍▌▇ █▉ ▉▆▄ ▍▆▋▇▅ ▇▊▌▆▅▍▋/▋▇▍▇ ▌▇▌▋▅▉ ▊▄▋▇█ ▇▋ ▊▌█▉▇▉ ▍▉ ▌▉▅▋▄▅▋ ▉▄▇ ▊▌▄ ▊▆▊█▍█ ▉▊▊▋▌▇. ▄▊▇▉ ▅▇▋▄▋▄▋ ▋▄▅█▌▉ ▊▄▌ █▋▄▉ ▋▅█▅█ ▍▆▋ * ▆█▄██▍▍ ▄▍▋▇▉█▌█▋ ▍▊▄▍▋ ▄▌ ▇▊▋▋▄▌▉▊▋▌▄ ▉▉▅ ▄█▉▋▍▍▊█ █▄▍▊▊ ▆▋▍▆▄▅▊ ▊▋▋▆▌▆▇ ▅▉▋█ ▇▌▊▍▆█▆▋ ▄▅▌ ▆▊▌▇▅▇ ▌▌▉▍▇▍█ ▆▊▇▌▋▉▉▍ ▊▊ ▉▌▄▆▉█▄▆▄█▋▉ ▄██▄ ▄▆ ▊▆▉▍▍ ▆▋▉▅▇▄ ▉▉ ▍▊▄ ▆▉▅▄ ▆██. ▊▆█▊▊▉▍█▊▉▆ ▇▇▄▊ ▍▋ ▉▍▇▋▆▉▍ ▌▍▄▅▍ ▍▍▍▅▋▌▊█▉▄ ▍▅▍▇▍ "▇▊▆▍ ▊▊▇▉▆▅▋█▊▉" ▌▋▉▋█▋▉ ▆▅▉▆▍ █▆█.▄▅▌▍▊▊▅▊▄▉▇▊█▊▄▍█ ▍▍▋ ▇█▇ █▉ █▄▉ ▊▋▊▅▅▄▆ ▍▍█▄▌▋▄█ ▆▅ ▅▅▉ ▅▊▋ ▍▉█.▅▉▋▇▇▅▊▉▄▆▌ ▅█ ▇█▄, ▄▍▌ ▄▄▆ ▍▅▆▇▆█▇ ▄▄▋▉▊▌▋▅▉▅ ▌▆▅▄▅▇ ▍▊▋▅▄ ▉▋ ▄▉█▍▉▊ - ▅▍▍▅▅▍ ▆▅▊▌▉▊ ▌█▌▍▋ ▌▆ ▌▋▆▋▉▆▇█▆▊▄_▅▍▅█ █▅▍▅ ▍▄▌▅▇ ▌▆▉▆▅▍ ▄▋▉▊ ▋▍▍▆▇▍▌ █▄▉▉▊▉▉▇▄▋▄_▊▍▅▍ ▉▌ ▌▇▋ ▄▇▆▉▇ - ▊▆█ ▉█▌▊▅▄▉ ▋▊▌▅ ▊▄▌ ▅▆▄▄ ▉█ ▋▇▄▇ ▍▅▌▅▌▍▆▄▆▄▋/▉▌▇█▍▊▅▌▄▋▋ ▋▆▆▄█▆▄ ▌▊▆█ █▊▍ ▆▇▍▊▊▅'▇ ▍▄▉▇▋ ▊▊ ▌▉█▄▊▆ █▉▍ ▋█▍▍█▇▉▅▇ ▋█▊ ▆▅▅▇▉▇▋ ▅▊▊▋▊▇ ▍▄▋▇▌ ▇▉ ▊█▆▆▊▅ ▍▉▉ █▄▄▅ ▄▊█ ▆▊▅▍ ▊▇▆.▄▋▇▊▉▆▋▋▉▇▍▄▋▍▍ ▋▇▇ ▆▊▅▊▋▉▇ ▇▊█▊▋█ ▌▆▅▅ █▇▉█▆▋
4 Months Ago
Do not force nextbot/SNPC render group to opaque by default Let the engine decide. More Sandbox entity and tool clean ups * Removed redundant calls to SetMoveType and SetSolid Fixed certain sandbox tool entities not saving certain settings in duplications Such as being frozen by the tool gun. Consistency pass on Sandbox tools Duplicator saves "Make Persistent" setting Added ENT.WantsTranslucency and use it for sandbox entities If set and ENT.RenderGroup is not, and the default calculated render group is opaque - switch render group to RENDERGROUP_BOTH This works better than forcing RENDERGROUP_BOTH at all times - for example when you want to draw translucent/transparent effects when the entity's model is opaque and therefore the default render group is opaque and does not call ENT.DrawTranslucent
4 Months Ago
Display HLTV client connect messages differently Do not wait for SteamID validation for HLTV clients that will never come Fix tags for HLTV servers, add extra hltv:1 tag Hide HLTV servers from the server list They can't be displayed properly side by side right now
4 Months Ago
Clean up pass on Sandbox Tools Cleanup pass over sandbox ents Added NPC:AdvancePath Added net.Abort
4 Months Ago
Fixed crashes due to dangling CSoundPatch pointers Hide "Couldn't load shader dll" behind developer 1 Fix 2 community.properties translations that had typos Fixed crashes when trying to navmesh.Load too early Still not recommended, but it will work now. Updated TTT: Transition to SteamID64 (Pull Request) Faceposer: better handling of too many flex controllers When model has too many flexes, display a message and disable non functioning sliders
4 Months Ago
Probably fixed "room_type" ConVarRef warning on linux SRCDS startup Remove even more useless files from linux SRCDS Fix nav_generate/edit trying to use unknown commands/convars Run nav_analyze on gm_construct navmesh
4 Months Ago
Disallow some SetNW/GetNW methods being usable on NULLs without errors Rip out "Setup Steam Install Path" stuff that is unused Less console spam in vbsp output and others. Also touches how "low violence" settings are handled Fix vbsp complaining about a missing cvar gmod_unload_test Fixed npc_strider code causing mat_dxlevel warning on start up Try not shipping useless client files with Linux SRCDS Do not print pointless "Couldn't load shader dll" on linux srcds
4 Months Ago
Minor base weapon fixes * Fixed bugbait animations when using alt fire right after throwing a bait * Fixed Ar2 eating 2 extra bullets when trying to fire right after using alt attack * Fixed shotgun locking up when holding reload and attack buttons during the reload animation Fixed 3rd person anim events playing in 1st person sometimes This applies only to player entities. Fixes shotgun playing extra pump sound when holding reload key while firing
4 Months Ago
Apply proper attenuation to func_rotating looping sound
4 Months Ago
Cleaning up vgui files
4 Months Ago
Fix IGModAudioChannel:SetPan not using float inputs switch func_rotating to use CSoundPatch for its looping sounds Fixes garrysmod-issues/issues/5629 Merge Pull Requst * Refactor list.lua
4 Months Ago
Fix viewpunch prediction errors when landing Merged Pull Request * Round down DGrid column/row sizes to get rid of 1 pixel gaps
4 Months Ago
Fix tail/current seeking for files stored in VPK TTT: Fix Turkish translation file Added ENT:TranslateSchedule and ENT:OnStateChange for ai sents
4 Months Ago
TTT: Fix Turkish translation file
4 Months Ago
Added ENT:OverrideMove and ENT:OverrideMoveFacing for ai ents
4 Months Ago
Prevent crashing when accessing out of bounds light styles Try bumping MAX_LIGHTSTYLES to 128 (from 64) Fix nav places being cutoff by 1 character
5 Months Ago
Revert "Nuke unused vote_controller stuff from gmod" Causes network incompatibility
5 Months Ago
More panel related clean ups Removed DHScrollBar:Value() and DVScrollBar:Value() Doing the unthinkable. Both functions just returned nil, so probably no addon uses it. Cleanups + Fix DListBox selection
5 Months Ago
Hide CC_GMOD_Tool and CC_Face_Randomize Sandbox only globals that should've never been globals Minor clean ups
5 Months Ago
Fixed config.cfg failing to load on game start up
5 Months Ago
Do not register duplicator related stuff clientside (Sandbox) Minor cleanup in matproxy library
5 Months Ago
Do not register duplicator related stuff clientside (Sandbox) Minor cleanup in matproxy library
5 Months Ago
▆▄█▄▅ ▉▉▉▌▇▍█ ▆▅▍▍ ▉▋█▇▊▌▋▌ ! ▄▉▊▅ ▅▄▍▋▌ ▆▉▅▍▇▋▄ ▆▊█▉ ▆▇▌▌▅█▆▌ ▋▅▋▇ ▇▉▄▉▌█ █▋▇▅_▉▄▉▌▄▅▄█▅▍ ▇▅▊▋▊ ▋▍▋▋ ▅▄▋█ ▆▌▇▇▅ ▅▌▆▋ ▅▅▋▋▆▇▇ * ▄▌▇▄▌ "▍▅▍▇▍▄█▊▍▆▅▌"/▊▇▍▋▌▍ ▆▆▋▊ ▄█▍ ▌▉▊▇▋ ▇▋▋▊ ▆▋▇▄_▅▄█▉ ▋▍▍▍▅▍█▊
5 Months Ago
minor cleanups util.SetPData transition to SteamID64
5 Months Ago
Minor cleanups
5 Months Ago
Merge Pull Requests * Added math.tau * Added option to force override child tables in table.Merge Update TTT Added Turkish translations Merge Pull Requests * Significantly improve the performance of SortedPairs More clean ups Player:SetPData transition to use SteamID64 This change is backwards compatible and will eventually convert all data to use SteamID64 keys, instead of UniqueID.
5 Months Ago
Clean ups PLayer:SetPData transition to SteamID64 This is backwards compatible and will eventually convert all data to use SteamID64
5 Months Ago
▌█▉ █▉▋ ▉▋▊▍▉▋ ▊ ▋▉█'▇ ▇▍█ ▆▉ ▊█▋▇█ ▌▉▍█▄▄▊▆▅▆▉▉ ▊▉▇▅▆▊█▊▉ ▄▇▉▊▍ ▄▆▇▌▄▊▅ ▇▊▆ ▊▉█ ▊▄▉. █▆▌▋ ▆▍▍ ▇▇▋▆▋▌▌▅ ▇▋ ▅ .▄▇▍ ▇▅▌█ ▇▍▄█ "▋▅▌▊▄▉'▅▋ ▍▋▄▇ ▍ █▆▇█▉▌▄ ▇▋▇ ▉▊▉▅'▄".
5 Months Ago
Minor code adjustment Allow poster rendering during render.RenderView
5 Months Ago
Make Sky Editor inherit values of existing sky on spawn Minor code adjustments Fix conflicting addon problem stacking file paths
5 Months Ago
Prevent empty gun sounds when trying to secondary fire certain weapons underwater Init vectors when GetSequenceLinearMotion fails Fix env_skypaint flickering when not given a valid sun normal Do not allow HL2 helicopter to be dissolved by AR2 altfire Fixed func_instance's overriding base map revision Fixes for default ammo hud interactions with SWEP:CustomAmmoDisplay
5 Months Ago
Restore how CreateParticleSystem handled optional arguments sigh Placeholder portal 2 entities to fill gaps on maps glualint menu code Merged Pull Requests * Allow omitting slot parameter to NetworkVar * Replaced util.TraceLine by util.TraceHull for tool traces. Fixes trace bypassing parented props
5 Months Ago
Actually include the functional part of SolidEnergy shader (DX9 only)
5 Months Ago
Added SolidEnergy shader from CS:GO Enables certain things to draw correctly from Portal 2 and Black Mesa Actually include the functional part of SolidEnergy shader (DX9 only)
5 Months Ago
Disable HL2's sneak attack code for non hostile NPCs Also disable sneak attacks when ignore players is set, or ai is disabled Make duplicator actually spawn the correct NPC It was spawning them by entity class, luckily all of the base ones are present in the "NPC" list, now it spawns them by their actual original name in the "NPC" list. Make it easier to select addons in the Addons list (Pull Request) Reduce Panel:DrawTextEntryText type checking Causes issues with existing addons Add custom icons for tree nodes in spawnmenu categories (Pull Req) Added GM:CanCreateUndo hook (Pull Request) Added new CRecipientFilter functions CRecipientFilter.AddPlayers( table or filter ) CRecipientFilter.RemovePlayers( table or filter ) CRecipientFilter.RemoveMismatchedPlayers( table or filter ) Add "Bone" field for Entity:GetAttachment Add optional argument to Loco:Jump - activity Unhide r_portalscloseall Added Vector:Distance2D[Sqr](Vec) Entity:SetIK is now shared (was clientside only) Added GM:HandlePlayerArmorReduction( ply, dmginfo ) This change moves the armor reduction system to Lua (base gamemode), allowing full control over it. Fix OOB crashes with Entity.GetAttachment Fix SteamID placeholder calculation for clients with no SteamID Make CreateConVar type errors non halting experimental: dont break mods Fixed crashes due to CSoundPatch Add g_ragdoll_maxcount to server settings in spawnmenu Minor code adjustments RT_DEPTH_ONLY > RT_DEPTH_NONE for projected textures Minor changes from upstream Added missing TF2 map icons Fallback shaders only if they don't exist Change default value of mat_depthbias_shadowmap to 0.001 Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want. Delete crashhandler.dll/so I am fairly certain these are from Steam client binaries, which are now shipped by SteamCMD automatically TextEntry improvements * Fixed SetDrawLanguageIDAtLeft causing cursor selection to be offset * Fixed deleting a bunch of text and then typing not updating the horizontal scrolling to show the typed text Main menu workshop changes Allowed to favorite addons through menu UI Favorite and Vote Up/Down are now better synched with real values Favorite categories are not cached Merged Pull Requests * Fixed an infinite loop with string.Comma * Fixed server browser showing lowercase gamemode names for empty categories Mention nav_quicksave 2 in its description Merged Pull Requests Added math.Factorial Added language string for g_ragdoll_maxcount Fix citizens healing players with ai_ignoreplayers 1 func_door looping sound fixes Bump ents.FindInCone/Box return limit to match FindAlongRay (1024) Added lua_refresh_file <path> Bump ents library limits to MAX_EDICTS Enable episodic behaviors for npc_citizen Improve autorefresh handling for lua_openscript scripts If the opened script is in one of the special folders such as autorun/, autorefresh those based on our pre-existing rules. Added ENTITY:TranslateActivity( act ) for `ai` type entities Do not handle spawnicons and posters during render.RenderView Added GM:PostEntityFireBullets( ent, info ) This hook is called for every "pellet" of a FireBullets call, contains the performed trace (i.e. which entity it hit, and precisely where), and can block the bullet from firing when returning false Some of the bullet structure data is not available due to it being deemed useless or "obsolete" when the hook is called. Altered how missing members of GM:EntityFireBullets return table work They used to default to weird static values, now will inherit the previous value that was passed to the hook, which seems more logical Minor code adjustments Entity.SetPreventTransmit can now accept a table of players or a filter Added NPC.SetIdealYaw/UpdateYaw/IsFacingIdealYaw Added NPC.SetIgnoreConditions/RemoveIgnoreConditions Turn Lua effect creation warnings to non halting Lua errors Fixed NPC:SetSquad not working when the NPC has no squad Added IGModAudioChannel:GetBufferedTime() Fixed addon file conflict problem duplicating file paths on remount Merge Pull Request - return true for EntityFireBullets in base gamemode This allows multiple hooks to modify the bullet structure Don't play ammo pickup sounds for NPCs Panel:GetText/Value now returns text of RichText panels
5 Months Ago
Panel:GetText/Value now returns text of RichText panels
5 Months Ago
▌▄▍▄ ▍▆▇ ▅▅█ ▌█▊▊▊▊, ▆▇▄ ▊▅▇ ▄▋▉ ▅▉▄▄▌▋ ▋▆▊ ▉▌▌▍ ▄▉▉▅ ▆▍▌▆▉▇▍▉▅ ▇▆▉▅▉ ▄▅▉▌▋▆▄▇▋▅▅▄▄▋▋ (▆▆▉▅▍▄▄▍▇ ▉▅▄▉ ▋██▋█▄▋) ▊█▆: ▌▆▅▍▆▊▄ █▆▅▋▌▅▋ █▆█ ▄▆▅▇▉▅ █▊▇▋ █▊▍▄ (▄▌▍▊▌▋▅▋▇ ▇▄▍▍ ▌▌▆▋▇▅▊) ! ▋█▆ ▍▇▄▊ ▆▍▍▉▌ ▆▅▊▍ ▅▄
5 Months Ago
Don't play ammo pickup sounds for NPCs
5 Months Ago
Fixed addon file conflict problem duplicating file paths on remount Merge Pull Request - return true for EntityFireBullets in base gamemode This allows multiple hooks to modify the bullet structure
5 Months Ago
Turn Lua effect creation warnings to non halting Lua errors Fixed NPC:SetSquad not working when the NPC has no squad Added IGModAudioChannel:GetBufferedTime()
5 Months Ago
Minor code adjustments Entity.SetPreventTransmit can now accept a table of players or a filter Added NPC.SetIdealYaw/UpdateYaw/IsFacingIdealYaw Added NPC.SetIgnoreConditions/RemoveIgnoreConditions
5 Months Ago
Enable episodic behaviors for npc_citizen Improve autorefresh handling for lua_openscript scripts If the opened script is in one of the special folders such as autorun/, autorefresh those based on our pre-existing rules. Added ENTITY:TranslateActivity( act ) for `ai` type entities Do not handle spawnicons and posters during render.RenderView Added GM:PostEntityFireBullets( ent, info ) This hook is called for every "pellet" of a FireBullets call, contains the performed trace (i.e. which entity it hit, and precisely where), and can block the bullet from firing when returning false Some of the bullet structure data is not available due to it being deemed useless or "obsolete" when the hook is called. Altered how missing members of GM:EntityFireBullets return table work They used to default to weird static values, now will inherit the previous value that was passed to the hook, which seems more logical
5 Months Ago
Bump ents library limits to MAX_EDICTS
5 Months Ago
Fix citizens healing players with ai_ignoreplayers 1 func_door looping sound fixes Bump ents.FindInCone/Box return limit to match FindAlongRay (1024) Added lua_refresh_file <path>
5 Months Ago
Remove TF2 stuff from 360controller.cfg Changes to Options menu Update .gitignore Armor reduction system Added g_ragdoll_maxcount to spawnmenu This is a common issue among players where the cvar is set to 0 and NPC bodies despawn instantly Main menu workshop related changes Add to Favorites function, and vote up/down sync and display improvements Added dummy FizzlerVortex matproxy Fixes some Portal 2 mats to work out of the box Spawnmenu NPC improvements Save and restore NPC (max) health, make the correct NPC spawn when duplicated Read settings/users.txt from MOD path Fix Sandbox gamemode calling SetBodyGroups with nil Code style clean ups Consistency within touched files
5 Months Ago
Merged Pull Requests * Fixed an infinite loop with string.Comma * Fixed server browser showing lowercase gamemode names for empty categories Mention nav_quicksave 2 in its description Merged Pull Requests Added math.Factorial Added language string for g_ragdoll_maxcount
5 Months Ago
Delete crashhandler.dll/so I am fairly certain these are from Steam client binaries, which are now shipped by SteamCMD automatically TextEntry improvements * Fixed SetDrawLanguageIDAtLeft causing cursor selection to be offset * Fixed deleting a bunch of text and then typing not updating the horizontal scrolling to show the typed text Main menu workshop changes Allowed to favorite addons through menu UI Favorite and Vote Up/Down are now better synched with real values Favorite categories are not cached
5 Months Ago
Added missing TF2 map icons Fallback shaders only if they don't exist Added SolidEnergy shader from CS:GO Enables certain things to draw correctly from Portal 2 and Black Mesa Change default value of mat_depthbias_shadowmap to 0.001 Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want.
5 Months Ago
Add g_ragdoll_maxcount to server settings in spawnmenu Minor code adjustments RT_DEPTH_ONLY > RT_DEPTH_NONE for projected textures Minor changes from upstream