5,131 Commits over 4,048 Days - 0.05cph!
Hammer: Texture Browser => Mark now marks decals/overlays if no solids with given texture were marked
Hammer: Made "Show Detail Objects" save across sessions
Hammer: Increased textbox size of Texture scale so it fits the longest value it can have
Hammer: Added a tool tip for ID_TOOLS_DISP_DRAWREMOVEDVERTS
Hammer: Added fade distance keyvalues for prop_door_rotating
Hammer: Added a warning when trying to convert a displacement to an entity.
Hammer: Minor visual adjustments to Object Properties window
Marked certain Hammer config files as userconfig so they do not get wiped on branch change/verification (You can still delete them and verify to reset)
Hammer: Fixed LMB/RMB getting stuck when dragging outside of the 3D view with the Sprinkle tool
Adjusted "Run Map [Advanced]" window to fit more parameters and made the newlines work in the Parameters text box.
Added func_pendulum to Hammer
Hammer: Added the sprinkle tool to the left sidebar
Hammer: Added Random XYZ and Offset Z to Sprinkle tool
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Added "Any/All" aspect ratio to the Video options that shows all supported by player's GPU screen resolutions, make it default.
Hammer: Added "Sprinkle" tool from CS:GO (with an example sprinkle definition)
Hammer: Fixed carving brushes with decals/overlays on them creating "Tell a programmer" windows.
Added lua_dumptimers concommands
Fixed Entity.GibBreakServer crashing with brush entities
Ensure we only flush models on disconnection, because expecting LevelShutdown to NOT be called on map load multiple times is too much to ask from Source (Fixes L4D1 maps crashing on load again)
Fixed DMenuOptions text color not being affected by currently active Derma skin (Community Contribution)
TTT: Fixed ragdoll pinning HUD for innocents (Community Contribution)
Fixed properties not working on brush entities
Added Kill feed translation for point_template (Found on ep2 maps)
Hammer: Fixed a crash in Object Properties => Model
Hammer: Fixed a crash when trying to place a non existent Prefab using the Entity tool
Hammer: The Entity Report dialog will now close when its associated VMF is closed to prevent crashes
Hammer: Opening Entity Report for a different VMF when the Entity Report is already open will now properly recreate it for the currently active VMF
Added a nullptr check when generating error texture
Hammer: Fixed crash when creating a new document
Hammer: Will now select the nodraw texture on VMF load and when creating a new VMF rather than the first texture which will be random depending on custom content installed
Hammer: Creating a new VMF will now spawn a simple box in front of the camera and select the "Selection" tool
Hammer: Added CTRL+(SHIFT+)V text to Paste (Special) in right click menus to let the user know about the existence of these shortcuts
Hammer: Fixed custom "detailmaterial" not showing in the editor
Hammer: Added targetname keyvalue to light_environment (with a warning about file size) and updated the key names and help text of other keyvalues to better explain what each key does.
Hammer: Fixed custom detail.vbsp in map properties not having an effect in the editor itself
Hammer: Added icons for env_sun, point_template and info_lighting_relative, adjusted icons for env_skypaint, lua_run (To remove the ugly white lines around the image) and info_lighting
Hammer: Fixed releasing LMB/RMB outside of the 3D view while paining displacements continuing to paint until you reclick in the 3D view
Hammer: Marked "Hinge Axis" of prop_door_rotating as non functioning so there is no question about it. ("Fixing" it would break all existing maps)
Hammer: "angles" keyvalue will no longer be created with values "0 0 0" when moving objects that have a model in the editor (such as decals)
Added Panel.Set/GetX/Y (Uses Lua Panel.GetPos internally) and switch Panel:Center(Horizontal/Vertical) to use them
Fixed Panel.LerpPositions not working well with Panel:Center*() functions
Made PrecacheSentenceFile() shared
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Remove debug code from Browse > Addons
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Fixed the default screen resolution selection so it should now select the desktop resolution
Hammer: Added info_lighting_relative to the fgd
Hammer: Added (Set)LightingOrigin(Hack) inputs and keyvalues to prop_dynamic and all NPCs and (Set)ModelScale for prop_physics, prop_dynamic and NPCs
Hammer: Fixed unintentional auto vis group rebuilds due to recent changes when scrolling textures in the Face Sheet tool, or applying the same texture to a face (i.e. not changing the texture)
Fixed first file embedded in the BSP not being able to be decompressed
Hammer: KeyValue copy & paste now properly pastes the spawnflags (and updates the UI)
Localize the "Failed to find any models for this addon" message and do not allow trying to open floating .gmas on workshop through Spawnmenu
Maintain nicer sorting for numbers in DListView column sorting
Added lua_dumpfonts(_menu) for debugging
Do not try to load the flushed models immediately after flushing them on map disconnect, this does not work for map embedded models which do not exist after disconnecting from a map
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