userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

3 Years Ago
Failed addon downloads will now fire a Problem with the reason why it failed Bump severity of "Missing addon files" problem Show severity of problems in the problems menu Added one higher severity, used for failed addon downloads
3 Years Ago
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3 Years Ago
Move Hierarchy category above targetname in Hammer More dynamic way to hide certain keyvalues for SupportsSolids brushes hide_when_solid = true KV3 metadata key Merge branch 'master' of sbox 'alpha = true' KV3 metadata tag for color255 fgd type now enables alpha selection Alpha was always exported by color255, but was never actually editable. Added 'inline' alpha entry to color255 property editor Force alpha to 255 if alpha editing is not enabled (color255 fgd type) Prevents cases where alpha was stored and loaded as non 255 and is unable to be edited/fixed. Added ability for embedded properties (Hammer) to have KV3 meta data Merge branch 'master' of sbox
3 Years Ago
AutoFGD: 'Render Properties' to 'Rendering'
3 Years Ago
Update base.fgd
3 Years Ago
Removing usage of legacy per property metadata keys in AutoFGD in favor of KV3 metadata section like entities already use The old and new systems cannot be used together (like Asset AutoFGD was trying to do), and the new system allows for any random key-value sets to be stored, not only those from a predefined set in the old system. This commit also loads data from the new system into the internal fields old system was loading into, so there's no functionality loss. Obsoletes Hammer.FieldMetaDataAttribute.AddMetadata( List<string> ) in favor of AddMetadata( Dictionary<string, string> )
3 Years Ago
Hide 'World Model' related keyvalues for SupportsSolids brush entities
3 Years Ago
Fixed Output<T> not being created properly on entities Display AutoTags above user defined tags in asset brower/Hammer/etc
3 Years Ago
Bump MAXSTUDIOANIMS to 3k, MAXSTUDIOSEQUENCES to 2k (from 2k, and 1.5k respectively)
3 Years Ago
Added model name & position to VRAD's "unexpected strips found" error to help debug which static props cause the issue
3 Years Ago
Hammer displays Input/Output parameter types in the Outputs tab
3 Years Ago
Added Output<T>, provides the correct output type in the FGD Obsoletes Output.FireWithParam, use Output<T>.Fire AutoFGD: Ignore 'activator' parameter when deciding what fgdtype to write for an Input
3 Years Ago
Make use of Output<T> Update base.fgd
3 Years Ago
Hide overlays from Materials tab in Hammer, they appear in Overlays tab already
3 Years Ago
Added missing icon for 'Unreferenced by Content' tag Fixed missing tag icon for 'From Other Project' tag
3 Years Ago
Ignore _bakeresourcecache.vpk files in asset browser Automatically hide Hammer entity icons from Hammer's material list This is so that there's less useless clutter in Hammer's material selection
3 Years Ago
Recompiled all editor entity icons
3 Years Ago
Delete hlvr editor materials/textures, we have no use for them HLA Hammer puzzle textures, HLA Hammer entity icons
3 Years Ago
Asset browser displays and searches though real file extension, not the asset type file extension (which is jpg for all images)
3 Years Ago
Lighting Preview files are extracted next to the map itself, not in the "leafiest"/last loaded mod
3 Years Ago
write baked light probe cache vtex via full path so it doesn't end up in the wrong folder
3 Years Ago
Fixed path_particle_rope not showing up in game
3 Years Ago
Necessary key values on map compile for node<->path linking in C#
3 Years Ago
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa Merge branch 'master' of sbox-game
3 Years Ago
Fixed multi physics body models flying off to space/resetting angles when using keyframe/static physics
3 Years Ago
Added Particles.SetSnapshot
3 Years Ago
SetSnapshot support for break particles
3 Years Ago
Added Particles.SetModel Added ability to get break_command_list data from models Merge branch 'master' of sbox
3 Years Ago
break_create_particle break command support for Breakable class
3 Years Ago
Add a tip about restarting the game to 'is from an unrecognized content path' message in material editor
3 Years Ago
ModelDoc 'Unable to load the FGD file' now include the errors Merge branch 'master' of sbox
3 Years Ago
Fixed a crash in KeyValues3ToJson when given invalid KV3 data Error handling for FGDCurve, added IsValid, Mins, Maxs
3 Years Ago
Do not write a gamemode .fgd if it will contain no entities FGDCurve can be used in Assets (Added JSON deserializer)
3 Years Ago
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3 Years Ago
TextEntry's onsubmit event is now fired with keypad enter as well
3 Years Ago
Remove LibraryAttribute from SandboxGame, update fgd
3 Years Ago
Do not write a gamemode .fgd if the gamemode has no entities
3 Years Ago
FGDWriter strips away invalid symbols for baseproperties class
3 Years Ago
Don't display a warning about unknown ButtonEntity movetype for non moving buttons
3 Years Ago
DoorEntity curve for open/close animation Change DoorEntity delegate assignment, update description
3 Years Ago
Added MathX.Remap Added curve support to custom Entity properties via FGDCurve class
3 Years Ago
Added support for IList, List, IReadOnlyCollection to Asset autoFGD Added support for TagList in assets
3 Years Ago
Added Tags field to all entities in Hammer Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead Support for basic arrays in asset autofgd
3 Years Ago
Added Activation Tags feature to all triggers Make sure Name, Hierarchy and Tags properties are always on top
3 Years Ago
Make tag list editor in Hammer take less space per tag
3 Years Ago
ModelDoc: Warn if model has too many bodygroups
3 Years Ago
Restore documentation on EntityTags/TagList, fixed EntityTags.HasAny
3 Years Ago
Also do not hide cordons with hide unselected that makes a selection set Fixed Undos not updating cordon visibility
3 Years Ago
Fixed asserts in Hammer with that uses RenderThickLine QuickHide Unselected doesn't hide cordons Previous caused everything to disappear which is clearly unhelpful
3 Years Ago
Added ITagList interface for TagList and Internal.EntityTags, Added ITagList.HasAny( ITagList ), ITagList.Toggle