userRubatcancel

6,136 Commits over 3,806 Days - 0.07cph!

1 Year Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending". Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue Update .gitignore Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table ) Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change Add missing TF2 map icons Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
1 Year Ago
Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
1 Year Ago
Add missing TF2 map icons
1 Year Ago
Admin ability to unlink discord id
1 Year Ago
Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change
1 Year Ago
Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table )
1 Year Ago
Update .gitignore Remove limits when reading SteamHTTP response headers Also supply non lowercase headers for those few that worked before
1 Year Ago
Also supply non lowercase headers for those few that worked before
1 Year Ago
Remove limits when reading SteamHTTP response headers
1 Year Ago
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▌▅▆▉█▍ ▋▄▄▋▆▌▌ !█▆▊ ▌▆▄▆▉▍▆ ▋▄▌█ ▄▋ ▇▉▉▊▅ ▋▅▊ ██▋▌ ▆▌▅▅▉▊██ ▍▉ ▍▉▉ ▄▍
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1 Year Ago
Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue
1 Year Ago
Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN
1 Year Ago
Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
1 Year Ago
Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies
1 Year Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge pull requests * Added Versus Saxton Hale map category * Fixed Malformed CSS Comments * Replaced timer.Destroy (deprecated) with timer.Remove * Added duplicator.Disallow * Added DPanPanel * Added math.CHSpline
1 Year Ago
Move util.CHSpline to math library Prevent concommands appearing in server settings DPanPanel code style fixes & bug fix Fixed "get it all top-left" causing issues with one of my examples in the Pull Request #1197
1 Year Ago
Added "Clear" button to the console Minor warning fix
1 Year Ago
▅▄▋▍▅ ▊▄▋█▅▉▅▋▋ ▇▆▋▍▊ ▇▌▌ ▍ ▅▆▍▉▌ █▆▌▆ ▌▋▅▇▄▍▆ ▆▄▆▇▇▅▄▅ !▇▋▉█▍ ▇█▉▇ ▄▊▋▅▄▅▆ ▆▇▇▆▄▉▍▆▋▋▇▆
1 Year Ago
▉▆▊▇▋ ▍ ▊▆▄▄▇ ▋▊ ▅▆▇█▄▉▅█ ! ▄█▄▍▍▍▄ ▊▌▊█▊▊▅.▆ ▉▍▊ ▉▋█▊▄ !▉█▅ ▆█▅ ▅▉ ▅▌▍█▋▉▇▋ ▄▊▉▆▇▍▅▄ ▄▄▌█ ▇▍█▄██▉ ▉▌▋▉▉'▋ ▅▆▌▋▊ ▉▍ ▉▍▉▄▌ ▇▊▊▇▄▆█▇ ▊▅ ▆█▌ ▄▆▄▌▌▇▅▄, ▉▆ ▋▇▇▇▉ ▌▍██▇▆▄▋ ▌▆▋█ ▅++▅▄, ▍▄▇ ▌▊▆▌ ▊▄▆▍▋▌ ▇▌▍▋ ▌▍█▋▋▋▄ ▊▍▉▆▊▄ ! ▌▍▌ █▇▋ ▍█ ▋ ▆▍▆ █▅▇█ ▆▇▍▆▄▉▅▊ ▇▅▆▇▅▊ .▊▊▄▍█▍▍▇▄ ▅▄▇▅▊▉ █▆▊▊▆ ▊▅▆ █▄▇▌▆▅ ▅▉▊▇ ▄▉▆▆█▋█▉ ▍▇▌▅▋ ▇▉▅▌▍
1 Year Ago
▋▋▋ ▆▊▄▌▅ ▆▉█▇▊▉
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1 Year Ago
Fix admin view for a single user listing all friends for all users Give option to reapply discord role to the saved discord account
1 Year Ago
Fix potential Linux srcds crash
1 Year Ago
Clean up API reference styles
1 Year Ago
Panel.PaintManual does not rely on setting parent to fix clipping
1 Year Ago
.addon => .sbproj
1 Year Ago
Fix NRE with WaterController See sboxgame/issues/issues/3664
1 Year Ago
Removing type tag updates asset browser history Fixes sbox/issues/1169
1 Year Ago
Fix "Parent Folder" being active when in cloud asset node Do not hide facets panel when there are no facets In asset browser, so you can still access sorting options, and it is less jarring Fix TagEdit.OnEdited being fired twice for the same text Fixes sbox/issues/1169 Pressing F5 refreshes the asset list in the asset browser
1 Year Ago
Fixed a couple of warnings
1 Year Ago
Changes to ModelDoc outliner https://files.facepunch.com/rubat/1b1911b1/6zEGaMnR6A.png
1 Year Ago
Panel.PaintAt restores zpos of the panel Panel.PaintManual can now render panels larger than the screen
1 Year Ago
Fixed a crash due to BSP ZIP hash collision Try to prevent static prop lightmap crashes when given invalid data
1 Year Ago
Remove util.IsPointInBox as Vector:WithinAABox exists
1 Year Ago
Fix trigger_hurt forgiveness not resetting damage correctly language.GetPhrase changes * Increase limit to 4000 bytes, from 1000 * If limit is hit, truncate the string, instead of outputting an empty string Make language.Add type-error on invalid input instead of silently fail Added more intersection functions * util.IntersectRayWithSphere * util.IsSphereIntersectingSphere * util.IsBoxIntersectingSphere * util.IsPointInBox * util.IsPointInCone * util.IsSphereIntersectingCone * util.IsOBBIntersectingOBB - last argument is now optional