6,136 Commits over 3,806 Days - 0.07cph!
Delete some unused panel types from the build process
Also restored nav_generate progress dialog
Match behavior of SteamID functions for bots clientside to server
Error no halt when player.CreateNextBot would crash
This happens when trying to run the function too early.
Make Player:SteamID64 and Player:AccountID never return no value
AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now
Merge Pull Requests
* Dark mode for loading screen depending on system theme for x64
* Added DHScrollBar
* Added more NPCs categorized as hostile and friendly towards players
* Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64'
Add DHScrollBar to vgui_base.lua
Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
Make Entity.InitializeAsClientEntity do nothing and error no halt when used
I don't think anyone uses it anyway, as it is very crash prone.
Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere
Clamp physics forces phys_torque applies
Add "Color Lit Per Particle" particle initializer, update "Color Random"
new fields for "Color Random" - tint blend mode, light amplification amount, output field
game.IsDedicated is now shared
steamworks.GetList days parameter is functional again
For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
Apply a hack to render.RenderView to render using VIEW_MONITOR
Instead of VIEW_MAIN
Update TTT
Entity.IsMarkedForDeletion checks Entity.Remove queue
Update .gitignore
Merge pull requests
* Added SANDBOX:ContextMenuShowTool hook
* Added Global.ScreenScaleH( height )
* Added table, num = table.Pack( ... )
* Added table = table.Flip( table )
Duplicator saves and restores sub materials by default
Merged Pull Requests
Added math.CubicBezier
Added math.QuadraticBezier
Minor code adjustments to toolgun, no functional change
Add missing TF2 map icons
Fix CreateParticleSystemNoEntity crashing when particle are removed
Change "Bad map" disconnect message to something more useful
Fix CreateParticleSystemNoEntity crashing when particle are removed
Change "Bad map" disconnect message to something more useful
Add missing TF2 map icons
Admin ability to unlink discord id
Duplicator saves and restores sub materials by default
Merged Pull Requests
Added math.CubicBezier
Added math.QuadraticBezier
Minor code adjustments to toolgun, no functional change
Merge pull requests
* Added SANDBOX:ContextMenuShowTool hook
* Added Global.ScreenScaleH( height )
* Added table, num = table.Pack( ... )
* Added table = table.Flip( table )
Update .gitignore
Remove limits when reading SteamHTTP response headers
Also supply non lowercase headers for those few that worked before
Also supply non lowercase headers for those few that worked before
Remove limits when reading SteamHTTP response headers
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Update TTT
Entity.IsMarkedForDeletion checks Entity.Remove queue
Apply a hack to render.RenderView to render using VIEW_MONITOR
Instead of VIEW_MAIN
Add "Color Lit Per Particle" particle initializer, update "Color Random"
new fields for "Color Random" - tint blend mode, light amplification amount, output field
game.IsDedicated is now shared
steamworks.GetList days parameter is functional again
For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
Make Entity.InitializeAsClientEntity do nothing and error no halt when used
I don't think anyone uses it anyway, as it is very crash prone.
Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere
Clamp physics forces phys_torque applies
Change language.Add error checking to be non halting
too many addons use it incorrectly
Change language.Add error checking to be non halting
too many addons use it incorrectly
Move changes to Panel.PaintManual to an optional argument
The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds
Move OnRequestFullUpdate warning to developer 1
restore functionality of dtwarning convar, defaults to 1 now
Delete some unused panel types from the build process
Also restored nav_generate progress dialog
Match behavior of SteamID functions for bots clientside to server
Error no halt when player.CreateNextBot would crash
This happens when trying to run the function too early.
Make Player:SteamID64 and Player:AccountID never return no value
AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now
Merge Pull Requests
* Dark mode for loading screen depending on system theme for x64
* Added DHScrollBar
* Added more NPCs categorized as hostile and friendly towards players
* Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64'
Add DHScrollBar to vgui_base.lua
Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
Move changes to Panel.PaintManual to an optional argument
The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds
Move OnRequestFullUpdate warning to developer 1
restore functionality of dtwarning convar, defaults to 1 now
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Merge pull requests
* Added Versus Saxton Hale map category
* Fixed Malformed CSS Comments
* Replaced timer.Destroy (deprecated) with timer.Remove
* Added duplicator.Disallow
* Added DPanPanel
* Added math.CHSpline
Move util.CHSpline to math library
Prevent concommands appearing in server settings
DPanPanel code style fixes & bug fix
Fixed "get it all top-left" causing issues with one of my examples in the Pull Request #1197
Added "Clear" button to the console
Minor warning fix
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Fix admin view for a single user listing all friends for all users
Give option to reapply discord role to the saved discord account
Fix potential Linux srcds crash
Clean up API reference styles
Panel.PaintManual does not rely on setting parent to fix clipping
Fix NRE with WaterController
See sboxgame/issues/issues/3664
Removing type tag updates asset browser history
Fixes sbox/issues/1169
Fix "Parent Folder" being active when in cloud asset node
Do not hide facets panel when there are no facets
In asset browser, so you can still access sorting options, and it is less jarring
Fix TagEdit.OnEdited being fired twice for the same text
Fixes sbox/issues/1169
Pressing F5 refreshes the asset list in the asset browser
Fixed a couple of warnings
Changes to ModelDoc outliner
https://files.facepunch.com/rubat/1b1911b1/6zEGaMnR6A.png
Panel.PaintAt restores zpos of the panel
Panel.PaintManual can now render panels larger than the screen
Fixed a crash due to BSP ZIP hash collision
Try to prevent static prop lightmap crashes when given invalid data
Remove util.IsPointInBox as Vector:WithinAABox exists
Fix trigger_hurt forgiveness not resetting damage correctly
language.GetPhrase changes
* Increase limit to 4000 bytes, from 1000
* If limit is hit, truncate the string, instead of outputting an empty string
Make language.Add type-error on invalid input instead of silently fail
Added more intersection functions
* util.IntersectRayWithSphere
* util.IsSphereIntersectingSphere
* util.IsBoxIntersectingSphere
* util.IsPointInBox
* util.IsPointInCone
* util.IsSphereIntersectingCone
* util.IsOBBIntersectingOBB - last argument is now optional