6,270 Commits over 3,898 Days - 0.07cph!
Workaround AmbiguousMatchException when executing Hammer inputs
Minor cleanups
Update .gitignore
Fixed ent_path_platform rotating unexpectedly at high speeds
Fixed namedesc not working for LUA path in file.Find
blacklist affects the legacy server browser as well
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Fix obsolete override usage in particle entity
Fix an animgraph related assert
Moved light animation code to C#
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Fixed collision bounds of custom Sandbox NPCs
Fixed collision bounds of custom Sandbox NPCs with uppercase characters in model name
Fixed an error when dupe-spawning admin only NPCs without player obj
Fixed Sandbox NPC spawning setting the NPC model twice for NPCs with uppercase letters in model name, affecting entity collision bounds
Removed temporary fix for util.FilterText which is no longer needed
Fixed Lua error when pasting admin only NPC duplications without a player
Updated localization files
Made Entity:GetSequenceMoveDist shared
Added Entity:GetSequenceVelocity( seq, cycle )
Better implementation for hiding model particles
Added from and to optional arguments to Entity.GetSequenceGroundSpeed
Make the Workshop Subscriptions settings button a different color so hopefully its more noticeable
Fixed duplicating helpers, inputs & outputs on hotreload
Hide model particles when the entity is hidden
Fixed Length Constraint particle preview when in an instance
Update warehouse lamp prefab to use length constraints particle property
Fixed InputAttribute's Name not doing anything
ModelDoc: Fixed bonemerged models disappearing on compile
Fixed missing particle preview for phys_lengthconstraint
Delete progressbar.lua
It is unused
Added math.SnapTo (Community)
Added icons and select fields for DProperty_Combo (Community)
Updated server browser recommendation icons (Community)
DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements.
Fixed spawnmenu trying to run empty concommands and erroring
TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution)
Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community)
Fixed in-code documentation comment of table.CollapseKeyValue (Community)
Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community)
Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community)
IsAdmin bypasses for singleplayer
So that badly behaving addons that override IsAdmin cannot screw with basic functionality in singleplayer
Adjust spawn offsets for HL ents
Less likely to be outside of the map this way
Save cookies on game shutdown
Spawnmenu does not try to run empty console commands
Search maps by addon name
main menu fixes
Addon conflict problem menu stuff
Make sure spawned ents/weps are not out of the map
Fix constraints not working correctly when inside prefabs
merge from main
Hide CCommand::Tokenize overflow message behind developer 1
Map prefabs use post_processing_entity not the volume ent
Some changes towards fixing/narrowing down the CSoundPatch update crash
Impleneting CS:GO soundscape features:
playlooping.position "random"
playlooping.radius
fadetime
Readded missing mapIO outputs to airboat vehicle
Fixed gmod_language resetting to empty string on dedicated servers
Added snd_buildcache to blocked command list
Fix achievement names being off by 1 ID
Added CLuaLocomotion.GetDesiredSpeed
Added CLuaLocomotion.GetGroundNormal
Made Player.GetPlayerInfo shared (was clientside only)
Fixed a typo in detail.vbsp
Fixed Material() not being able to access gamemodes/ folder
CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing
Can no longer create concmmands/convars with blocked names
Fix potential NPE in ChromiumBrowser
Delete old lightstyles code & some old entities
water_lod_control, light_s1, light_spot_s1, light_directional_s1, light_glspot
Replace Light Style stuff with curve based animations
https://files.facepunch.com/rubat/1b2711b1/sbox-dev_bNKNBF1Rsg.mp4
Revert "Fix console spam related to BasePathEntity post pain day 3"
This reverts commit 9c0ed5a486d7e77135fb16bad68db3792218ccda.
TypeLibrary.SetProperty doesn't try to set read only properties
Fix console spam related to BasePathEntity post pain day 3