userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

3 Years Ago
merge from main
3 Years Ago
Added Entity.GetAnimCount Clamped PhysObj.SetMass to safe values (0-50000]
3 Years Ago
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3 Years Ago
Also pass GD class metadata to map compiler
3 Years Ago
Fix mistake in BakeAmbientOcclusionAttribute
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Force OS Specific binary module load errors to English
3 Years Ago
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3 Years Ago
render library underflow warnings are now non halting Lua errors Fixed cam.End crashing when used without cam.Start first (will throw Lua error) Try to end cam.Start calls that are left unended each frame (will display warnings in console when this happens)
3 Years Ago
Added NPC:GetKnownEnemyCount - includes "danger position enemy" Added NPC:GetKnownEnemies, NPC:IgnoreEnemyUntil, NPC:GetTimeEnemyLastReacquired, NPC:GetLastTimeTookDamageFromEnemy, NPC:MarkTookDamageFromEnemy
3 Years Ago
Fixed binary module OS specific errors for non latin alphabets on Windows
3 Years Ago
Save cookies on Lua state shutdown
3 Years Ago
Fixed PhysObj.SetInertia causing unexpected behavior when used on frozen phys objects or with invalid values
3 Years Ago
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3 Years Ago
Fixed up styles in Hammer Status bar and Input/Output window
3 Years Ago
Get rid of Alpha/RenderFX properties from base.fgd in favor of RGBA color properties Removed Hammer inputs/outputs from all engine entities to stop confusion, since they do not work anyway
3 Years Ago
Recompile sbox_glass Remove usage of PropertyAttribute in Decal asset
3 Years Ago
Remove engine break commands code
3 Years Ago
Documentation and other minor code adjustments Prop gibs now inherit material group Delete engine break commands, and replace some useful ones with c# implementations Merge branch 'master' of sbox
3 Years Ago
PathPlatformEntity properly resets its LocalVelocity Also warp the platform to the first node on spawn, and prevent infinite velocities Move IModelBreakCommand stuff to a separate file ent_fire tells you when it failed to find any entities to fire an input on
3 Years Ago
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3 Years Ago
Map Problems tab also checks path and path node entities Removed duplicate break command tool code
3 Years Ago
Fixed FuncPhysbox health being reset to 0
3 Years Ago
Fixed Entity IO output arguments sometimes getting an unexpected prefix
3 Years Ago
Model class can be (de)serialized to JSON, allowing its usage in Assets
3 Years Ago
Add nullptr safeguards to CMaterialVar::SetTextureValue
3 Years Ago
merge from main
3 Years Ago
Fixed "Steam overlay replacement" window opening links externally
3 Years Ago
Fixed crashes in certain Vehicle functions when used on unsupported vehicles
3 Years Ago
Prevent crashes in DynamicShadowMgr due to light entity respawns
3 Years Ago
Water entity deletes its water scene object when it is removed Fixes Map.Reset lowering FPS every time a map with water is cleaned up
3 Years Ago
+vgui_drawtree now requires sv_cheats just like vgui_drawtree 1/0 does
3 Years Ago
merge from main
3 Years Ago
Fixed crash on srcds when potentially conflicting addons are detected
3 Years Ago
ServerLog global now obeys sv_logecho convar
3 Years Ago
Delete Windows steam binaries (used by dedicated servers) as they are now shipped automatically by Steam
3 Years Ago
menu_cleanupgmas Problem will now tell you which files it recommends deleting. Also removed "Finished! Run menu_cleanupgmas to clean up said files" console messages since they duplicate what's in Problems menu.
3 Years Ago
merge from main
3 Years Ago
Cherry pick steam_api.dll fix, "Too many voice packets in a single frame!" fix, vehicle driver NPC crash fix
3 Years Ago
Move potentially conflicting addons detection to Problems menu - potentially conflicting means two addons have the same Lua file with different file sizes
3 Years Ago
You can now search maps by the name of the Workshop Addon they come from in Start New Game screen
3 Years Ago
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3 Years Ago
Fix crashing with npc_apcdriver when it doesn't have its vehicle Added console warnings when npc_apcdriver/npc_vehicledriver is removing due to it not having its vehicle
3 Years Ago
Update steam_api.dll to the correct version (1.50)
3 Years Ago
Fix paths not deserializing correctly (oops)
3 Years Ago
Make Entity.HammerID public and use it for BasePathEntity
3 Years Ago
Unparent HUD entity from Game entity