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1 Year Ago
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1 Year Ago
▄▇▉▍▄ ▉ ▋▇▄▉▊▊▅█▄ ▆▇▇▋▄ ▇▊▍▄ ▇▋▇█▇▊▋▊▆ ▅▊▍▉▆▍ ▆▍▍█_█▋▊▍▊▌ ▇▍▇-▄▆▇▇█▉ ▉▆ ▆▇▄▇▋▍ ▇▍ ▌▅ ▋▄▇▉▅█▅ (█▆▊▌▋▊ ▄▊█▉▄▋) ▆█▍▋▋▍▉▍ ▅▋▋▇▄▋▋ ▉▍▄▉▄▍▆ ▍▇▌██▋▄ ▊▆█▆▅▊:▋▌▇▉▉▉█▄▋█▇▋▄▌█▋█▄▄▋▍█▊ ▌▆▉▌▍█ "█▇▄▌▄ ▄▋▊█▍█▉▆▆" ▌▉▊█▌ (▉▍▌▇▆▇ ▋▆▅▉▇ ▄▊▉▉ ▇▅▇ ▍▍▌▋▅▄▄▊▆) ▊▆▋▆▊ ▄▄▇ █▉▍▋▉▇▋▉▅▅▌▋▍▊ ▌▋▅▋▉▍▌▋ ▌▆ ▊▄_▄▍█▆▋▄▊▅▄▋▅▉▇▉▄▅▄▍ ▆▌▆▍ ▇▍ ▅▌▉ ▅▉▋▋▋ ▅█▆▋▅▌ █▌▅▌▉▅▊▊▇▍ ▌▊▋▍▄▋ ▌▅▊ █▄▌██▉ ▇▄▇▇▍ ▇▇▄ ▅▉▇▋█▇ ▆▇▉▉ ▉▇▌▄ ▌▊█▉▅ ▅▊▌▉▇▊▆▆▅▆ ▆▇▊▉▊▉▇▋▍█▋ ▇▅▉▇▍ ▅▊▇▅ ▋▍▇▆▅▇▇▍ * ▍▄▅▅▅▄▆ ▅▍▋.▆██▌█/▅▇▋▉▆▆█▉▉▌ ▍▉▇▄ ▇▇ ▇▅█▌ ▍▆ ▉▆ ▄▇▆▄ (▇█▌▊▌█▆▌▇ ▌▅▋█▉▉▇▅▉▍▅▉) * ▇▌▆▄▄▉▌▋ ▉█▍▍▇▅ ▄▍▆▊▌▋▉ ▄▉▄ ▋▇▇▋ ▆▄▉.▇▅▉▄▉▊▊▌▌▇▅, ▋▇▅ ▋ ▅██▇▍ ▌▄▇▍▇▇▅▆ ▊▆▅█▉▌▉ (▌▌▅█▇▊▌▄█ █▆▅▍▍▆▌▆▍▅▊▆) ▋▉▊▆█ ▇▅▊ ▅▊▆▉▊▌ ▇▇▄▍▇▄▄ ▍▉▄▆ ▆▆ █_▇▍▉▇▅▇▅▆█▆ ▍▆ ▊▇▆▋▄▉ ▇▅▍▉ ▆▄▌▉▆▌ ▍▊▍▅▄▋▆▆ ▄▌▇▇▋▄▍▋ ▍▄█▊▊ ▋▄▊▍▅█▋ ▊▉▉▉▄▆▆▋ ▆▌▅ ▌▅▍ ▊▅▆▄█▌▊█ ▄▋▅ ▉▅ ▆▊▆▅▍▆▉▉ ▉▆ ▋▆█▌▅█ ▅▍▉▉▊ ▄▌█ ▍▋▉▅▅ █▌█▉▄▄▅▍▊▅ ▉▊ ▇_▅▌▉▋▍▄█▄▌▋▉▍▉▅▋▌ ▆▆ ▋▇▇▄█▆ ▊▇▋▍ █▉▌▄▍ ▆▍▍▌_▅▋▉▊▅▊▄▌ ▉▉ ▌█▅ █▍▌ ▆▄▄▇▆ ▅▊▆▉▊▆ ▍▉ ▄▆▅.▋▍▄ █▆▋▆█ ██▄▋▍▉_▇▅▌▅ ▋▆ ▍▉▊▄▅▆▅▉▇▅▇ ▉▇▋▊▅▇█▊ ▉▋▉▍▌▄▌▇▍ ▆▅▄█ ▇▍▆ ▅▇▍▇▍▉ ▋▄▇▅▉ █▅ ▍▆▋▇▉▅▉▇▊▌ ▄▇ ▌▅▆▆▄▌▆██ █▋█▅▊▍:▄▉▊▊▉▇▅▄▄█▋ ▍▅█▍▉█▍ ▍▅▇█▌▆▆ ▆▍▊█ █▇▆▌▅█▌ ▍▅ ▉ ▍▊ ▅▅▋▇▍▅. ▄▉▌▇ █▅▉▉▊▊▇█ ▆▇▉▉▊▅█ ▄▍▍▅▉▆█▄ █▆ ▆▄▍▆▅ ▍▅▊▅▌▄▇▊▌▅ ▊▋▆▉▅▊. ! ▉▊▌▍▅▄ █▆▄▄ ▅▄▇▇▉▇▅▄█▇▍▉ ▆█▋▇▅▍▍▉▅█▇ (▊▋▇▅▇▍▍▊) ▇▄▋▌ ▆▆█▉▆▉▆▅ ▋▊▄▇ ▇▅▌▌ ▉▇█▌ ▊▋▊▊▅▆▌▄█▋, ▉█ █▊█'▄ ▊▇▊▄ ▍▇ ▉▍▊▄▋▅▅▅▅▍▉ ▍▅█ ▊▌ ▇▍▋▅ ▊▄ ▅▉▍▋▋▌▅▅▊█ ▍▇▆▋▍▅▉ ▊▍▇▉, ▉▌▉ █ ▍█▋▄ ▋▆▋'▊ ▉▌▅▅ ▍█ ▆▍▄▇▅▄ ▌▆▌▍▅█▄▆▆█▉▋▇ ▇▋█▇▄▍▅ ▅▊ ▋▌▌ ▄▉. ▅▊█▉▆▋▉ ▉▋▉▌▌▆▆▉ █▄▆▇▋ !▊▋▌▉.▍█▍▌▆▉▍▅▄ ▍▍▉▌▍▇ "▍▌▋▄▌ ▉▆▊▍▉▆▊ ▊█▇ ▌█▌▌▉▋▋▊ ▇▅ ▉▊▋ ▇▆▄▉▄ ▍█▍ ▌▋▍▍▋▋▄▆▍" ▌▇▋▋▄▉ ▊▍█▉▆▅ █▌▇ ▍█▇▊.▉▊▉
1 Year Ago
Fix base.fgd Merge branch 'main' into prerelease
1 Year Ago
Fix base.fgd
1 Year Ago
█▍▌▉▉ ▍ ▋▆▍█▊▊▋▅▆ ▄█▊▊▍ ▆▊▊▅ ▅█▇▌▌▌▊▊█ ▇▋▍▄▉█ █▇▇▆_▉▊▆▅▌▋ ▆▋▍-▆▍▉▌▆▋ █▅ ▊▌▇▄▋▄ ▆█ ▇▇ ▍▌▅▆▉▍▇ (▅▉▌▆▉▅ ▊▅▋██▋) ▍▊▇▅▇▌▉▍ ▅▋▊▄▋██ ▆▍▋▄█▊█ ▅▅▉▌▄▋▋ ▍▄▊▋▊▇:▊▊▊▌▇▄▍▅▇▌▌▉▄▊▇▆▍▇▄▅▉▉▅ ▊▉▋▋▆▆ "▋▍▇▄▄ ▌▊▆▍▊▇▊▆▌" ▇▊▇▄▄ (▇▋▄▆▋▉ ▌▄█▍▆ ▉▆▋▍ ▊▌█ █▍▌▋▍▍▊▊█) ▇▋▌▍▅ ▋▊▌ █▊▋▊▉▆▋▆▇▊▅▅▍▆ ▅█▅▌▄▆▊▌ ▄▊ ▄▅_▉▇▉▍▅▋▉▌▉▍▅▌▍▋▄█▉▆ ▉▉█▄ ▉█ ▋▇▋ █▆▊▉▅ ▉▇▋▇▊▇ ▉▇▉▅▋▅▆▇▍▇ ▅▅▆▋▄█ ▊█▌ ▄▅▌▄▅▊ ▌█▄▆▉ ▄▊▌ ▆▋▅▄▇▇ ▇▆█▇ ▇▆▄▇ ▋▄▄▋▆ ▉▉▅▋▆▇█▌▋▅ ▄█▇█▇▄▄▍█▇▅ ▉▌▋█▋ ▌▊█▋ ▄▆▌▋▅▆▄▍ * ▍▊▌█▉▄█ ▍▄▌.▋▇▊▅▊/▇▄▍▊█▇▉█▌▇ ▄▅▌▉ ▉▆ ▄▍▅▍ ▌▉ ▊▍ ▌▆▉▊ (▄▍▅▄▌▊▉▊▅ ▉▊▊▇▅▍▅▉▌▊▇█) * ▉▊█▉▅▋▋█ ▄▌▅▌▌█ ▍▆▍▆▅▄▍ ▅▉▇ █▊▊▊ ▉▇▄.▊▅▆▉▆▊█▋▌▋▆, ▅▋█ ▌ ▉▋▍▍▊ ▉█▆▉▇▅▄▄ ▉▅▅▌▊▌█ (▊▊▌▋▉█▉▇▇ ▊▄▌▌▊▄▍▊▊▋█▆) ▌▊▅▅▊ █▅▋ ▉▇█▌▍▅ ▌▌▆▇▅▍▄ ▍▍▇▇ ▅█ █_▆█▆▍▇▆▋▍▊▉ ▌▄ ▇▊▋▆▉▍ ▌▉▆▄ █▆▊█▅▍ ▋▋▌█▄▋▉▅ ▅▉▉▋▇▍▅▋ ▉▄▊█▅ ▊▋▇▇▌▆▅ ▄▄▇▍▄▌▆▍ ▊█▄ ▊▅▊ ▅▄█▅▅▆▌▋ ▋▉▌ ▋▋ ▄▍█▅▅▉▇▅ ▅▅ ▊▋█▋▆▄ ▄▄▄▆▉ ▉▋▍ ▅▋▍▇▆ ▇▋▄▆▅▅▍▅▇▍ ▅▌ █_▍▌▌█▊▉▉▊▊█▋█▅▉▆▉ ▍█ ▉▍▌▋▇▉ █▇▉▇ ▌▋▄▍█ ▄▉▌▅_▋▄▇▋▊▊▇▆ ▌▍ ▉▊▊ ▇▉▉ ▌▊▆▉▆ ▍▆▍▅▋▍ ▇▌ ▄▄▄.█▇▅ ▇▅▅▆▅ ▄▆▉█▄▋_▆▇▉▇ ▊█ ▇▇▍▋▋▇▉▌▊▍█ ▌▌▉▆▇▆▅▇ ▊█▄█▄▇▌▍█ ▉▊▌█ █▊▊ ▅█▇▊▋▉ ▇█▅▌▋ ▉█ ▉▍▅▇▍▍▍▆▍▌ █▍ █▄▆▄▄▍▇▅▌ ▄▌▌▉▉▄:▄▉▆▆▊▆█▍▊▉█ ██▋▇▆▉▍ ▋▇█▅█▅▌ ▇▇▉█ ▄▆▌█▌▌▋ ▊▊ ▋ ▊▍ ▅▉▉▉█▍. █▉▌▇ ▍▌▆▉▍▅▄▇ ▆▌▌▉▊▆▊ ▄▊▌▊▉▍▅▄ ▇▇ ▉▌▉██ ▍▄▉▊▇▍▅▆▍▉ ▊▇▉▌▅▉. ! ▍▆▍▇▆▊ ▌▇█▋ ▋▌▆▇▇▉▌▋▍▌▍▍ ▍▊▍▇▍▅▍▉▉▆▆ (▌▊▊▊▄▅▇▅) ▆▆▉▆ ▆▄▉▆▄█▌▌ ▆▉▍▆ ▆█▍▊ ▋▇▌▅ ▉▊▇▋▋▌▋▉▊▊, ▊▋ ██▊'▆ ▇▌▌▄ ▋▇ ▍▆▊▇▇▊▆▊▇▌▇ █▊▊ ▊▌ ▉▆▋▆ ▆▊ ▌▅▌▌▋▊▇▍▉▌ ▇▅▊▅▄▇▉ ▄▇▄▇, ▌█▍ ▋ ▄▉▉▇ ▊▇▉'▅ ▇▇▉█ █▍ ▉▆█▇▉▄ ▉▍▉▋▅▊▊▌▆▇▄▋▌ ▅▋▄▌▉▍█ ▌▍ ▇▋▉ ▍▄. ▅▌▋▌█▌▍ ▅▅▄▋▆▍▊▊ ▍▄▆▋▉ !▇▅██.▍▇▄▆▉▉▋▆▅ ▊█▄██▊ "▌▍▍▉▄ ▅▆▄▌▅▄▇ ▉▋█ ▊▍▇▇▍▄▌▋ ▉▉ ▆█▅ ▆▆▊▉▉ ▊▍▊ █▊▇▆▊▇▆▄▉" ▆▆█▋▍█ ▊▄▉▉▍▅ ▇▄▌▊▅ ▋▉██▌▌ '▌▌▆▇' ▄▄▆▋ ▊▋▄▇▍▄█▇▋▍
1 Year Ago
Update detail.vbsp Update gameinfo.txt Fixed a regression with properties library Revert Pull Request #1299 See garrysmod-issues/issues/5495 Do not use magic numbers for net.Read/WriteEntity
1 Year Ago
1 Year Ago
▌▄▋▍▅▇ ▇▋▉▇ █▇▊▊▅▆▅▋▊▋▌▌ ▅▅▌█▋▍▄█▉▌▆ (▆▋▌▊▉▍▋▄) █▉▆▄ ▊▅▋█▌▇▉▄ ▇▍▍▌ ▊▄▊▉ ▇▊▅▋ ▊▄█▌▇▊▉▌▌▋, ▇▇ ▍▄▆'▇ ▍▉▅▄ ▍▋ ▌▆▋▍▍█▆▆▋▌█ ██▉ ▋▍ ▅▆▋▋ ▆▊ ▊▊▍▊▌▇▉▌█▄ ▋▌▆▅▄▇▊ ▅▉▊▍, ▉▍▉ ▉ ▊▊▄█ ▍▆▆'▉ ▆▊▅▍ ▇▊ ▍▊▌▇▇▊ ▊▇▉▌▋▉▊▆▊▊▄▊█ ▄▅▊▉█▉▌ ▉▆ ▄█▍ █▇. █▊▍▅▆▊▍ ▍▇▄▆▋▇▊▍ ▍▉▊█▉ !▇▉▆▅.█▋▉▄▇▇▄▍▇ ▆▆▊▊▉▌ "▄▉▄▌▉ ▇▋▆▅▊▇█ ▌█▌ ▄▍▇▌▊█▄▌ ▉▍ ▄▇█ ▄▇▇▇▍ ▋▇▍ ▆▊▊▌▋▉▇█▄" ▌▆██▆▇ ▆▋▌█▄▊
1 Year Ago
Limit networking of m_iGModPlayerFlags to useful bits Added func_friction to the FGD Minor change to net.lua Fixup toggle_duck in multiplayer Increase networked bits for player flags so HasGodMode is networked Entity:SetFriction affects players Also default to 1 on client. Also increase network bitcount to avoid prediction errors.
1 Year Ago
Clean ups Reduce network size of m_iGModFlags to useful bits Double particle precache limit Network creation and map creation IDs of entities to client Clean ups
1 Year Ago
Update prop_static key-values in Hammer to be shorter (Visual Change) Increase network version Network Player:IsWorldClickingDisabled Remove "Bonus Challenge" stuff (Unused stuff that was networked) Clean ups GetDeploySpeed defaults to sv_defaultdeployspeed when no lua table Remove networking limits for player score and deaths Bump view model networking limitations Merge Pull Requests * Reduced net.Write/ReadEntity from 16 bits to 13 bits (Community Contribution) * Editable Entity editing now uses net.WriteEntity, not a 32bit unsigned integer (Community Contribution)
1 Year Ago
Fixed a potential crash with particles
1 Year Ago
▇▆█▄▆ ▊▆▆▌▍ ▋▋▆ ▉▉▇▌ ▄▌▋▌ ▄▆█▉ ▍▉▇▉ ▋▄ ▉▉▄ ▅▄▅▉ █▍▊▉▊▅▇, ▆▋▍ ▆▄▉▌▌ ▌▇▆▄▍ █▆▄. ▍▋▅▌ ▆▅▅██▅▇▉ * ▍▄▇█▄ ▅▇▆▊▅█ ▅▆ ▋▊▋▌▄ ▆▅▆▌▋▌█ ▆▄▄▊█▋▍▆▆ (▌▋▄▌▍▋▄▄█ ▌▆▄▊▉▉█▉█▍▆▆) * ▄▆█▍▌▄▆▊▅_▇▉▍▍▌▌:▋▄▄█▄▆█▍▉█▉▉▉ ▅▍▆▍ ▍▄▌ █▉▍▅▋▌ ▇▆█▋▅ ▋▋▊▋▉▇█▆▄▉▇ (▍█▆▉▋█▆▄▉ ▍▌▍▇▅▅▍▋▅▌▆▉) ! ▋▇▋ ▌▍█/█▍▉▋▄ ▇▅▉█▌▆▄ ▍▍▇▆▅▌ ▋▆▉█▇▋ ▄▅▆▌▅▅ █▊▌▄ ▌▅▄▆▌▊▆▊▊ ▅▉▅ ▍▆▅▉.▆▍▄ ▊▍▄▉ ▋▊▌▄▇█▆▇▉ ▆▍▅ ▆▅▌▍▅▄▍ ▋▆ ▆▍▆▍▊▉▍▉▉▅▅▋▉▇_▊ ▄▉ ▍▅, ▇▌ ▍▌▄▅ ▍█▇▍ ▍▊ ▍▆▇█▊▊ ▄▊▌▇ ▋▍ ▄▋▇▊▌ ▆▍▉▄ ▋▇█▆▅ ▆▌▋▅▊▊ ▊▉▅█▆▌▍█. ▉▆▇▄▄ ▄ ▋▆▋▇ ▉▅▍▇▉▆▍▍▅▉ █▅▍ ▊▋▄▆▉ ▊▌ ▇▄▆▉▄▌█▆▇▆.▇▍▅ ▇▊█▋▇ ▍▍▉▇▊▇▄ "▇▆▊▇▄▋ ▅▉▌ ▍█▌█▆ ▊▋ ▊" ▉▌▆█▄▉▄▆▇ ▌▊▋▇▄█▍▉▋ ▊▋▍ * ▇▉▅▇▇█▅▊▇▅▆▅▍▋▋▅▉▇▊▊ * ▅▊▌▉▌█▌▄▍▍▉▄ - ▍▋▅▇ ▄▄ ▊▅▌▉▄▋ -▇, ▉▇▆ ▊▌▍▇▍▅▋ ▊ * ▊▊█▌▉▄▋▇▉▅▅▆▉█▄▉▋▉▋ * ▉▊▅▅▇▄▊█▄▍▅▅▌▍ * ▉▊█▉▋▉▋▌▊▅▆█▅▊▆▋▇ ▊██▆▍▉ █▅▋▍▊ ▊▇▇▄▇▆ ▄▋ ▉▍▍▍▍▊▄: * ▍▍▍▍▍▅▇▊▉▊█▊▉▄▍▇▍▊▄▆ * ▆▋▅▄▌▊▉▅█▋▉█▊▍▊ * ▉▆▌▍▉▆▋▌█▍▊▉▊▊▉▍▆▌█▌▅▌▌ ▄▇▉▅▅ ▋▅▍▄▊██ ▅▄▊▉ ▍█▍▋▅▆ ▅▌ ▉▌▋ ▆▉▅▄▉▋█ ▌▊▍▅▊▅▆▍▉▌ ▅▅█▌▊▇ █ ▇▆ ▄▊▋▆▋▉▇: * ▄▍▇▌▉▍▋ * ▋▆▄▉▌▌▌█▆▋▆ * ▊█▇▌▊▆▋▋▆▊▋▅█▆▉▆ * ▄▇▉▋▇▆▇▋▊▊▋▊▉█▉█▄▍▄▅▍▅ * ▇▅▅▌▊▅▍▅▉▇▆▉▋▅▋▄▍█▄ * ▊▆▍▉▄▅▌▄▇▄█▆█▆▍▍ * ▇▉▉▉▆▋▉▄██▍▋█▋▄▄ * ▉▄▇▌▇▊▄▊▋▅▊▄▄▅ * ▋▆▋▅▇█▇▌▌▍▋▍▅▊▅ - ▅▉▉▄█▊█ ▍ ▅▊ ▋▉▌▋▄▄▉ * ▄▇▊▊▍▆▇▊▊▋▅ - ▇▅█▉▇▉▊ __▉▄▍▊█▇▇▊▉▉▌__ * ▉▄▌▌▅▍▌▄█▅▇▆█▋▍▆▊▍▆ - ▆▆▆▅▉▍▉ -▇ * ▌▆▇▇▋▌▋▄▊▇█▍▉▋▆▄█▆▌ - ▉▌▉▄▊▊_▆▇▊▆▌▆ * ▍▊▉▍▋▄▌▉█▊▊▆▍▅▍▋█▍▆▋ - ▇▄▄▉▇▅▋ ▊ ██▅▋▋▄▉▇▍▋█ ▍▉ ▊█▌▅▆▅▉▊▉▌▊▄ ▅▍▌▉▄▊▊▇▆▅ ▍▉▍ █▌▊▊ ▋▊█▆▅ ▋▉▅▇▄▄▅▍▍ ▉█▋▉▅ ▊▋▍▅▌▊ ▇█▉▇▆▋ ▆▍▄ ▋▅▆▋▄▆ ▇▇ ▊▉▊ ▅▆▅█▄▅▌▋ ▍▌▋▉▊▊▋▆▄▌ ▅▇▋ ▆▍▅▇▆▍▉▌▇▇▇▊▆█▄▆▅▇ ▄▌▉▍▅▄ ▊▊▅▆▍▆▉▉▅▌ ▍▇▄▄▋▆ ▇▌▊█ █▌▇▆▋▍▍█ ▄█▆▆▋▅▊ ! ▊▋▆▌▄ ▌▋█▇█ ▊▆▄▉▌▉▊▆ ▊▉▌▆▍▉▄ ▇▄▉ ▋▊▊▊ ! ▍▇▄█▄▍▊ ▊▋▇ ▄▋▄ !▋▌▌▅▍▊▄▄▉ ▌█▌▋ ▌▊▋ ▆▋▊▋▄▆ ▊▉██▊ ▊▍▌█▅▅ '▉▇█▆' ▇▌▄▊ ▉▇█▊▉▇▅▍▍█
1 Year Ago
▋▍▋▌▋▋▋▋▋ ▉▄▍▉ ▄▌▋ █▇▌▇▋▌
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▋▇▇ ▇▌▄▌ ▋▉▌▉▇▅▄ ██▊▅▌▊ !█▇▋ █▆▄▍█▋▆ ▍▋▇▍▅▍
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▆▄▊▅█ ▅█▆▇█ ▌▉█ ▉▋▌▆ ▉▋▆▇ ▄▉▅▅ █▅▌█ █▉ █▍▍ ▋▍▌▌ ▌▊▊█▇▊▆, ▋█▌ ▌▉▅▄▍ ▄▉▅▉▉ ▍▍▄. ▊▌▍▌ ▇▊▉▋▌▍█▋ * ▄▉▌▋▌ ▌█▄▆▄▌ ▇▉ ▉▌█▊▇ ▇▌▌▊▄▊█ ▋▌▄▌▄▍▉▊▆ (▌█▊█▊▊▉▍▋ ▉▍▉▇▋▌▄▅█▊▉▍) * █▉▆▆▄▍█▅▅_▄▇▊▆▋█:▋▅▊▊▇▌▍█▊▍█▄▆ ▌▍█▍ ▅▇█ ▌▇▅▊▊▄ ▌▉▉▊▌ ▅▄▇▆▍▋▄▆▅█▅ (▊▇▊▌▅▇▆▉▇ ▉▌▇▉█▍▄▍▆▍█▌) ! ▍▅▇ ▄▌▉/▍▊▌▍▆ ▍▋▋▌▍▋▍ ▉▇▍▆▆▆ ▋▌▌▄▋▄ ▍▅▄▆▊▆ ▇▌▆▌ ▆▌█▊▊▇▌▊▄ ▅▅▇ █▄▍▋.▌▄▇ ▄▊▍▍ ▌▍▄▍█▅▊▊▍ ▊▋▄ ▄▋▊▉▇▍▅ ▍▊ ▌▊▋▍▇▌▇▆▉▆▅▆▍▊_▋ ▉█ ▇▉, ██ ▆▊▊▄ ▌▍▅█ ▍▄ ▉▄▇▍▆▇ ▍▅▆▆ ▇▇ █▉▋▅▅ ▍▄▍▊ ▉▉▅▊▍ ▄▍█▍▆▋ ▊▅▊▆▉▋█▆. █▆▇▅▄ ▌ ▆▄▆▋ ▌▆█▍█▍▉▆▆▆ ▆▄▊ ▆▄▊▋▆ ▍▉ ▉▇█▌▉█▆▇▄▋.▋▍▊ ▋▅▍▆▊ ▋▋▋▇█▅▍ "▇▉▄▅█▅ ▍▅▋ ▆█▋▊█ ▍▊ ▅" ▅▉▉▆█▍▅▄▇ ▄▉▅▋▅▍▆▍▅ ▌▅▆ * ▊▊▋▌▌█▋▅▊▆▋▄▊▆▌▊▊▍▉▍ * ▄▄▄▇▍▄▄██▋▇▅ - ▉▍▉▍ ▋█ ▉█▇▌▊▌ -▌, ▅▅▍ ▄▊▆▅▇▅▆ ▉ * ▉▇▌▌█▆▋▍▌▊▉▊▊▍▍▆█▅▉ * ▅▇▆▉▌▌▅█▌█▅▋▇▋ * ▍▇▇▉▊▄▅▅▊▍▆▊█▆▄▋▍ ▋▅▉▄▅▆ ▌▄▄▆▌ ▌█▋▌▅▍ ▋▉ ▉▋▋▄█▄▋: * ▇▇▅█▍▇▅▉█▊▋▊▌▅▉█▊▋▆▆ * ▅▆▇▉█▉▉▅▆▍▄▅▍█▍ * █▌▉▇▉▋▍▇▆▇▇▍█▄▆▅▇▅▋▉▄▍▊ ▍▇▌▍▇ █▉▊▊▇▅▄ ▊▄█▋ ▉▆▍▅▅▅ ▊▄ ▄▍▌ ▋▍▆▍▍▉▆ ▊▍▋▋▉▌▊▋▊▉ ▇▄▊▄▌█ ▅ ▆▅ ▌▉▌▋▋▌▇: * ▊▋▊██▆█ * ▇█▉▍▌▊▄█▇▉▄ * ▊▄▇▋▌█▄▊▋▋▊▋▅▍▌▅ * ▆▍▄▆▅▅▉▆▊▇█▇▉▅▇▅▇▊▅▌▄▌ * ▌▅▇▋█▋▋▊▇▄▍█▋▉▆▇▍▉▉ * ▅▅█▄▋▄▊▇▉██▌▄▅█▄ * ▌▌█▊▋▉▍▄██▄▇▋▌▍▋ * ▊▇▍▊█▅▊▊▌▇▆▆▌▆ * ▍▇▇▉███▌▋▉▆█▉▆▄ - ▆▊▊█▋▆▋ ▅ ▋▊ ▋▆▌▋▇▇▊ * ▆▅▉▋▍▆█▉▆▋▉ - ▇█▍▊▇▊▊ __▋▉▋▅▄▆▆▊▍▋▆__ * ▊▄▇▆▉▆▇▋▆▆▇▅▍██▅▋▆▊ - ▄▌▆▅▊▋▌ -▄ * ▅▆▉▇▆▋▇▊▊▅▅▍▋▆▉▇▇▇▇ - ▌▊▉▄█▇_▆▊▇█▍▋ * ▉▊▅▆█▋▌▄█▉▌▌▄▊▇▍▌▇▍▋ - ▆▇▄█▊▆▅ ▄ ▄▅▄▅▊▇▊▆▊▄▄ ▉▉ ▆▍▆▌▋▄▋▄▇▋▄▉ ▆▉▅▊▋▉▆▊▌▄ ▇▉▊ ▅▊▄▄ ▇▌▆▇▆ ▍█▋▉▌▆▇▄▊ ▇▍▉█▌ █▊▌█▌▌ ▊▅▊▋▅▉ ▇▊▍ ▄▌▋▅▄▉ ▋▌ ▅▋▍ ▆▌█▍▉▅▋▋ ▊███▇▉▉▌▌▄ █▆▌ ▋▅▉▉▆▇█▇▋▋▋▊▌▉▋▋▊▅ ▄▌▉▄█▊ ▇▇▊█▋▍▌▋█▄ ▉▋▍█▇▋ ▆█▌▋ ▊▋▉▍▋▅▅▌ ██▇▊▊▌▅ ! ▌▋▍▉▌ ▌▄▆▋▍ ▄▋▆▌▆▉▄▅ ▋▍▊▌▊▊▊ ▋▄▇ ▄▋▍▅ ! ▄▆█▍▇▌▄ ▌▊▉ ▋▄▋
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▋▋▍▍▍▆▄ ▋▆▄ ▄▌▋
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▊▆▉▉▄ ▉▅▋▄▇ ▊▆▇▍▊▍▍▊ ▋▄▍▇▄▄▍ █▉▍ ▊▄█▊
1 Year Ago
Fixed a race conditiony Lua error in properties.lua Fixed certain "Entity Get Count of X" functions returning nil * GetNumPoseParameters * GetBoneCount - used to return -1, now returns 0 * GetHitBoxGroupCount * GetHitBoxCount * GetBodygroupCount Return empty string on failure: * GetPoseParameterName * GetSequenceName * GetSequenceActivityName Minor cleanup More Entity no nil returns treatments Return 0 on failure: * GetSkin * GetSequence * GetNumBodyGroups * GetSequenceGroundSpeed * GetSequenceMoveDist * GetModelContents * GetLayerDuration * GetLayerWeight * GetPlaybackRate - returns 1 on failure * GetBoneName - returns __INVALIDBONE__ * GetSequenceActivity - returns -1 * GetSequenceVelocity - vector_origin * GetLayerPlaybackRate - returns 1 Adjustments to singleplayer clientside lua file stuff Hopefully fixes issues people are having Do not fallback PHONGBOOST and PHONGFRESNELRANGES Causes unexpected issues with existing content
1 Year Ago
Enable static prop lightmaps for VRAD.exe This increases the version of StaticPropLump_t to 10, so maps will no longer load in games with older engine versions.
1 Year Ago
██▄ ▊▌▌/▅▊▌▅█ ▋▄▍▄▋▋▍ ▄▅▍▆█▌
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Write depth for rope SSAO pass This is far from perfect, but helps Bokeh DOF. Pull requests * Minor tweaks to cvars library internals (Community Contribution) * dlistview_column:SetFixedWidth sets the column width immediately (Community Contribution)
1 Year Ago
Update README.md
1 Year Ago
Minor tweak for DListView example
1 Year Ago
Remove SWEP:SetDeploySpeed Sandbox tool validity checks constraint library tweaks Mostly validity checks
1 Year Ago
Deploy to x86-64 beta
1 Year Ago
▄▇▍ ▍▍▆▋█ ▋▅▇▍▅▌
1 Year Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution) Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly. Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator) Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server Hackaround for static prop support for util.DecalEx Probably fixed a (linux only?) srcds crash with debugoverlay library Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too Added Weapon.Set/GetDeploySpeed to all weapons
1 Year Ago
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▍▌▋▅ ▄▌▄▄▋▊▅▄() ▊▍▉▊▇▋▉▉ ▅▍█ ▆▊▄ ▆▆▄▍▍▊▍▍▄▆ ▇▋█ ▍▌▍▇▆▄▍▄() █▌▊▆▉▇▌ ▊▍▇█ ▉▄▉▌ ▄▋▋▉▄▋ ▌▆▆ ▊▆▊▊▆▊ ▆▆▋▍▌▇█ ▊█▆▄▆▅▌▌▆█ "../▇▍▌▉/▉█▌▇▊▊▇▊" ▆▋▅▇▇▅▆▌() ▄▊█▊▅ ▆▇▄ █▋▇██▌▆ ▊▇ ▄▊▌▌▉ ▆▋▄▍ ▅█▌▌▋▋▊▇▇/▋▉▆▇▆▄▌▌▍/ ▆▌▆██▉ ▄▆ ▉█▍██▊▉ ▅▅▌▅▊▍ ▊▌▄█▉▅▅▋█ /▋▄▋ ▇█▆▊▊▄/ ▇▌▉▅ ▅▇▌▆▍▊▅ ▄▆ ▋▆▍▊▄▆/▄▍▇▌▉▄▋▍ ▋▅▅▇▉ ▉▌▋▋██.▊▊▊▇▆█▉▇▉▇█▇▌▅█▊▄ ▍▄▍ ▄██▄ ▅▋▇▊█▇▍█▉▅█() ▉█▊▅▇▄ ! ▋▆▊▇ ▌ ▇▆▄▍▋▋ ▋█ ▇▅▆▉+▅ !█▅▌▌▅▇ ▍▋▊▊▍▅ █▋▊▍▇▆▌ ▋▆▇▄ ▊▉▉▆▋ ▅▌▆▇ ▌█▊ ▆▅▌▄▆▇ .▄▋▉▅▋▆▍▄█ ▍▍▇▋▍▅ ▄▆▇▉▅▆ .▊▌▇ ▉▆▄▅█ ▋▉▆▉▇▅ ▊▉▉▋▆▆▊▊▌ ▇▍▅▉▉▅ ▍██▄▅█ '▌▆▉█▆▌▊▊█▋▌▇▋█▉' ▊▉▆▍▉▍ ▍▍▊▅▉▉▆▌▄▋█▆.▋▋▆ ▄▆▄ ▇▍▍█▊▅▋▌▄▊▆▍▅ ▅▊▉▍▆▌▇ $▋▆█▌▇▍▇▅▄▋▆▊ ▆▆▉ ▉▄▉▇▉█▋▉▉▉▅▉▇▊▅▌ ▄▅▍▇▅█▄▄ ▊▋▊▌ ▇█▊-▊▍ ▊▄▉▇▍ $▇▍_▍▋▍▇▆█_▄█▌ ▌▆ █_▆▌█▅▍█▊▋▌▍▅▅ (▌█▊▊▊▊█▄▌ ▄▇▇▉▋▌▆▋) ▅▍▉▅▅ $█▄▆▍▊▍▇▉▄▄▊▌█▋▋▇▌▅▇▅▊▆▉ ▄▉ ▅▉▇▍/▊▍▊▍▊ ▄▉▇▊▄▉ ▋▆▍▆▋▋▆▄ █▇▆▋▅▍ ▉▅▉▅▇ █▇▍ ▉█▅▍▌▋▋▆▍▆▅▌█ █▆▆▇▌ $▍▉▌▉█▅▉▍▅▌▄▅▇▉▆▋ ▊▉▅▋▌▉▇▆▇ ▄▊ ▇▉▅▍▇▌█▉▌▄▍▍▍█▌▉ ▍▅▋▌▉▉ ▊▋▊▄▊▄ █▅▊▆ █▉▅█▄▌▋▇▌ ▄█▊▊▊▅▆ ▍▍█ ▄▊▅▄▋▌ ▇▆▆▅█▅▊█ ▋██▇ ▇▉▄-██ ▍▉▅ ▄▅▄▌█▄█ ▋▉▉▆██ ▊▋▉█▅█ ▍▋▆ ▌_▅▋▍▉▇█▊▅▆▉▊ ▌▆▆▇ ▋▇▊▌ ▍▅ ▆▍▌▋▌█▍ ▆█▉▇▋ ▆▍▅█_█▅▇▍█▄_▍▌▌█_▇▅▇▅▇, ▍▇▊▍▋▄▌▉ ▍▊ ▍ ▋▍▆▄▄ ▇ ▅▆▌ █▉▍▋ ▅▄▄▌▇▅▌▌▇▆ ██▉▍██▊ ▊▇ ▆█▇▄▉▌█▍▄ ▄▆ ▌▇▇ ▌▋▋▍ ▍▅ ▌▌▄ ▇▊▌▉█▇▊ "▌▆▌▅▋▆.▋▍▉" ▄▍ ▅▋▋▄█▄▅ ▊▆▋▉▊███ █▍▇▋ ▇▍▊▇.▆▄▍▅▊▊ ▍▋▇▍▅▋ ▄▆▇▆▋▇▋ ▅▍▆▉█▊ ▆▌▌ ▊▋▋▍██▉ ▍▉ ▍▉▄ ▆▍▅▋▇ ▋▇▆▉ ▅▄▍▆▉▇▍▉ ▉█▇▋▅▅ ▊▆▅ ▇▉▊▇▋▋▋ ▊▍▄▅▌ ▄▍▍▊▆ █▋▋▋▍() ▅▉█▍█▆▇, ▄▋▉ █▅█▋▉▆ █▆▅▉▉▆▌▊█ ▉█▅▌▊ (▌██▇█▅▍▋▇ ▉▇▌▆▊▇▍) ▉▅▄▄▄ █▉▅▇▌▋▋ (▉▍▋▅_▆▅▊_▄▋▄▇▇▆) ▋▍▉▆ ▋▄▆▇ █▍▇▄▌▊ ▇▍▆▄ ▉▇▅▅▇ $▌▆▉▅▍ ▇▆█ $▋▊▋▇▉▍▍▉▌▉█▅▍█▄▇ █▇▄█▄▌▍ ▅▉▊ ▋▍▅▌▆▄▆█▉▇▄▆▌▍▇█▊▌ $▋▄▇▇▆▅▊▊▆▌█▌▋▊▋▍▅▍█▍▆█ ▍█▌▊▇▆█▅ !▄▊▅ ▅▇ ▉▆█ ▋▍▆▊▋▇ ▄▊▊█ ▉▌▋ █▄▋ ▊▇▄▌█▉▌█ ▅_▄▋▌▋▉▆▅▋▋▅█▋▊▊ ▉█▅▍▌ ▊▊▇▊ ▉█:▉▄ ▉▇▍▅▄▌▉▊▉▅ ▍▅▆█▅ ▍▆_▉▍▄▊▉█▇▊_▄▌▉▋▅▆▆▄▅▊▇▌ ▍▇▍ ▄▄_▍▆▆▌▊▆██_▇▄█▉█▍▌▉▉▄▄▄ ▍█▍▋▄▅ ▋▌▅▇▆▄▍▊ ▉▆▅ ▌ █▉▄▆▌ ▆▋▉▊▊█ ▆█▇▌▄▄ ▉▆█▋ ██▊▆▄▌▇▉▌ █▊█▊▊█ ▍▊▊▋▍▉ █▅▇▌▌▌ ▅▌▉▄▍ ▊▅▍ ▅█▄▋▇▇▍ ▌▆▌▋▋▊ █▅▇▌▉▉▅ ▄▆ ▇▇▅▍▆▋▆▇▋ (▌▉▊▆█▊▌▇▉ ▉▉▍█▄▄▆▋▋▆▅▇) ▄▍▌▍▅▊ "▊█▅ ▆ ▊▌▄▍▆ ▍▆▋▋▄▆ ▍▊▉▇▌▇ ▄▋█▄ ▍▆▇▋▉▌▇▆▄ ▅▌▇▇▌▅ ▇▅▌▆█▍" ▉▄▅▄▇▇▉ $▇▇▊▋▊▆▊▉▊▅▋▅▍█▋▌ ▇▊ ▇ ▊▆ █▅▆▉▄ ▄█▅▆▊▆ █▋▍▋ ▉▅▊▄▆▉▋▍ ▄▄▉▉▌▅ ▋█▄▋▇ ▍▅█▆▊▅▅▇█▉█▋ ▅▉▍ ▇▆▍▆ ▇▊▋▆▅██▉▊ ▍▉ ▅▆▋█ ▍▉▅▌▍▌▄▅▆█▉▇ █▍▌ ▌█▉▋▇▊ ▅▍▆ ▋▆▊▉ ▇▌ ▇ ▆▄▋▉█▆▇▍▇▇ ██▌ ▉▅▄ ▉▌ ▅▄▊ █▇▋▌▊▌▄▋▆█ ▌▇▄▇ ▇▊▇█▊ ▅▊ █▍▅▋▄▋▊▆▄▊▆▌. ▋▌▊▄▋▋ ▇▆▆▅▌▊ ▄▋▆▌ ▇▆ █▉ ▍▄▍▇ ▉▄▉/▅██▅.▌▊▉ ▇▉ ▊▊▊ ▊▆▌ █▇ ▄▉▊▇ ▉▌▌▌▆ ▋▍▊▌▆█ ▊▅ ▆▌▋▍▄▄▉ ▇▊▅▋▉ ▋▆▅▊ ▊▆▄█▆▉▊▉ * ▇▉▍▉▊ ▋█▅▍▉ ▍▍ ▊█▄ █▅▄▌▊ ▅▆ ██▌▄▅▍█▆▍▊▆▅ (▉█▅▍▊▍▋▉▉ ▆▆▅▍▆▆▉▇▅▋▍█) * ▄▅ █▋▊ ▉█▋ ▋▉▇▋▉.▌▉▇▅▇▌▍▊▊ ▆▆ ▊▅▍▋.▌▍▋▍▆▋▉▇▊▆▄█▇▋▌ ▊▍ ▇ █▇▊▅▅▋▌ ▄▌▇▍▆▅▉▉ (▊▍▋▋▇▉▋▆▆ ▊▍▇█▉▌▋▉▆▆▊▉) ▅▊▋▍▄ ▆▍▅▇█▅.▉▌▊▌▅▌▉▌▊▄██▆███▍ ▉▇▍▌ ▌▄ ▉▆▍▌▇ ▇▌ ▅▌▆▌▌▉▍▄▊▊ ▋█▄█▊▆▉▉▊ ▋▍▉▍█▆.▊▌▅▊/▅▄▆▉▋▍▉▆█▊▌▉▍▍▋▆▇ ▋▉▌ ▄█▆▋▉▌ ▉▌ ▋▉▅▋▋█ █▉█▍▇█▅▍▄▍▋ ▆▄ ▊▆ ▆▍▍▆▆ ▉▋▋▉▍▌█▊█. ▍█▄▋█ ▉▅▋█ █▄▋▄▇▇▍▇ ▌▌▉▉▊▆▉▉ ▌▊▌▍▍█▄█▉▅█▊ █▉▅▅ ▉█:█▅ * ▉▉██▉▊▄▉ ▄▍▆▆▉ ▆▊▌▇ * ▋█▄▄▆█▅▌ ▆▌▆▋█ ▄▅▋█▍▆▆▇█▇█ * ▉▇▊▍▆▅▆▍ ▆▋▋▄█▅ ▇▄▇▉▆ ▋▌ ▋▊▍▅▉▅ * ▇▇▊▍▇▄▉▉ ▌▌▆▊ ▅▉▆█▋▆▅ ▆▇▊▆▌▋▅▉▊ ▋▋▊▋ ▊▄▍▊▊▋█▍ ▌▉█▅▄▍▅▅▉ & ▇▍▊▍▆▌▋ ▅▋▆ ▅▉▍▌▅▆█▍▄▊▊▌: * ▍▌▆█▋▅ ▄▌▌▄▇▄ * ▇▌▄▋█▆ ▆█▍▉▇█ * ▌▋▇▍▊▍ ▄▉▌▉▍▌▋▌▄ ▉▄▍▇▄▅ * ▍█▆ ▅▊▉▌█▅ ▍▇ █▋▉▍▌▅▅ ▍▄▌▅▌▌ * ▅▍▉ ▅▊█▍▆▆ ▇▍▇▄▋▍▇▆ ▄▋ ▉▊▇▄▇ * ▅▊▍▋▇▄▆▋ ▉█▄ ▊▄▊▋ ▋▍▄▅█▉▊ ▌▇▆▊▋ "▋█▆▆▋▍" ▆▄▄ "█▆▍▆▄▅ ▋▊▋" ▆▇▉▆▍▊▉▆▉▋ █▌▊█▋ ▆█: * ▇▇▅▆▋▋▊▋ ▆▊ ▅▍█▇▌ ▅▉▄▇▆▉ (█▊▊▉██▉▅▌▋▅) - ▍▉▌█ `█▉▉▉▍▉ ▋▄█▆▅` █▉ ▊▄█ `▇▄▍▌▋ ▉▊▇▇▄▊ █▌▍▄▌` * ▉█▋▄█▌▇▍ ▋▊▆▇ ▇▄ ▍█▋▇ (▌▌▊▍▋▌▌▆) * ▆▌▌▆ ▅█▆▆▍▅▌▍ ▍▉ ▋▍▅▅▇ (▇▄▆▅▅▊▉▅) ▅▆▉▋▌ ▆▆▉█ ▄██▋▅▄▅▌ ▉▋▇▆▅▊▌▊▉ * █▆▍▋▋ ▊▉▆▄▄▇█▄ ▋▊▍▆▌ ▋▊ ▉▆▍▅▆▉ ▌▅▌▍ * ▉▋▄▇▌ ▄▊▋▇▌▌█▄▍ ▋█ ▉▄ ▊▆ ▍▋▄▄▍▅ ▆▌ █▅▋ ██▅ ▉▊▇▊▍ ▊▇█▉▌▋ ▄▆▄ ▇▌▍▌█▊ ▄▋▊▄█▊▌ ▌▆▅▅█ ▄▌▇▅▅▍▅▄▍█ ▆▅▆▍▍ ▅█▊▆▌▍▌ ▄▋▄▆▆▆▋▉ ▆▇▋▆▍▇▊ ▆▋ ▄▋█▊▊██▌ █▋▊▇▊▍ ▆▉▆▌▊ ▄ ▌▋▌ ▇█▆▍ █▍▍▉▉▆▍▅ ▅█▅█▆▉█▋▉▄ * ▆▉█▉▋▊ ▉▄▅▌▇ ▌▄▆█▉▄ * ▌▉▆▅▄▊ * ▋▅▄▅▇▇▉█▍▇ ▆▆▊█▌ ▅▆▍ * █▅▄▌▆█▍▄▋▉ ▉▅▆▌▅ ▌▊▇▋▉▆▋▊ █▇█▌▍ "▋▄▅▊▇ ▆▋▍▉▌▌" ▊▅▇▊▍▌▌▄ █▄▋▌██▊▋ ▋▉▊▉▌▉ ▍_▆▊▇▌▌▄▅▆▆▋▉▄▇▍▅▊▉▉▇ ▇▌▄▆▊▅ ▊█▍ ▇▍▇▄ ▄▅▄▍ ▊▍▍▄ ▆▌█▄▍▇ ▆▌▊▌▅▄█▆ ▄▆▇▋▋▆▉▅ ▌▇█▉ ▄▅ ▌▅▄ ▉▉▇▅▄▉ ▅▋▋▇▊ ▇▉▋▆▉▌▅ ▌▊▌▆ & ▋█▄▍▄▊▇▇▅▍ █▌▊█▄▅▄ ▊▆▍▍▌▍▌▇▊▅▍▆ ▄▄▉▅ ▆▌ ▍▄▄█▉▇ █▆▊▌▊ ▅▋▉▋▅ ▅▇▍▇▌▉_▆▊███▅▄▍▍_▋▇▊▅▄▍▅ ▋▊█ ▊▆▍▊▉▇_██▍▌▅▅▍▄▇_▋█▄▄▌ ▇▆▋▌▍ ▋▅▇ ▊▅▍▊▇▌/▆▇▇▍▍▄▄ ▊▄ ▅▌▉█_▊▋▇█▅▊▋▅██ ▄▋▋ ▆▄▌▋▌▉: * ▌▄▋▄██▅▍▌▊▅ * ▊▄█▇▉▊▆▋▌▍▊▋▋▌ * ▆▆▅▌▄▌▆▆▆▊█▌▊▌▍▄▋▌ * █▇▌▍▇█▊▇▉▄▄▊▆▆▄ * ▆▆▆▍▄▌▌▌▇▌▋▍▋▄█▋▋ ▅▋▆█▍▆▍: * ▋▆▊▆▆▆▊█▅▋▇▊▋▅▊▄▊█▉▅▉█▌▇▅▇ ▆██▄▉ ▆ ▍▇▆ ▌▅▉▊▄▅ ▇▌ ▍▊▋ ▍▊▉▋▊▍█▄ * ▇▆▇▇▅▌▄▆▍▅▆▅▋█ * ▌▋▍▄▌█▄▆▊▌▋█▇▉ * ▌▋▇▉▌▌▍▍█▋█ * ▋▄▌▇▋▋▉▄▉▋ * ▌▌▉▅▄▄▅▉█▊▋▉██▆▋▊▆▌█▍▆▅▉▅█ * ▅▍▍▅▆█▋▋▄▍▋█▌▌▌█▄▅▋▆▉█▄▍▅ ▆▅▄▌ * ▉▊▄▄▉▍▆ ▉▇▇▆▋▊▇▇▍▅ █▍▊█▆▍▌▌ * ▌▊_▌▄▍▍▆▋▍▉▆▋█▆ ▍▉▌ ▊▌█▉ ▌▅▊ ▄▍▌▆█/▇▆▊▅▅▋ ▆▇▉▇▇▄▄▋▌▄▅ ▋▅ ▄▄▊▉▅▇ ▇▄▉▆▍▍▅▄▆▉ ▆▉▊▆▉▊ ▆▆▇██://▉▅▆▉▌.▆▊▆▇▋▋▉▌▌.▋▋▅/▊▇▅▄▋/▆▊▉▉█▊▇▌/█▆▋▍▋▌▆▊▅▊.▉▌▍ ▌▉▄▌█▌▍▅▊▍▆ ▇▌▌▊▄▇▌▍▌ ▉▇█▋▌▄▌█▉▉▊ ▊▆▌ '█▄█▋▍▌▇' ▊▋▇█ ▉▍▄▉▉▋▌▊ ▍▇█▄▇▍ ▇▍▉▊ ▅▆▊▅▍█▉ ▊ ▉▌▄▉▌▉ ▄▆▆▅▋▌▍▋▌▍ ▆█▍ ▍▄▋▊▌▋ ▄▊▅▌ ▇▍▉▄▍▅▍ ▉▇▉ ▍▍▄▊.▆▅▊▊▇▇▊ ▌▉▉▊▉▌▆▅ ▋▋▌▍█ ▍ (▅▆▌▄▉ ▍▇▍▍?) ▍▍▄▅▇ ▊▄▇▆▋ ▅██▄ █▇▇▊█▊▋▄▄▊▋▄ ▍▌▊▌█▇▍ ▉▉▊▉▊ ▍█▊▇_▊▅▆█▋▅ █▊ ▅▆▍ ▆▅▍ ▍▇▇▆▋ '▆▋█▇▌▉' ▌▉▋▌▊▋▍▍ ▇█▌█▇▇▋█ ▍▊▆▇▊█ ▊▊▅▇▊ ▋█▊▆▌▇▍▌ ▊▊▌ ██▄▇▋█ ▅▍▄▌▍▋▋ ▋▅█ ▌█▌▅▊ ▇▄▅█▋▆.▍▄▇/▉▄▋▄▆▋▇▇▊▅▉▅▆▋ ▋▊ ▌▉▋ ▌▅█▋█▆▄ ▇▌▍▄▆ ▅▍▊▇▌▍ '▋█▇▅' █▌▋▊ ▉▅▇▇▋▍▋▆▅▆
1 Year Ago
Added Weapon.Set/GetDeploySpeed to all weapons
1 Year Ago
Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too
1 Year Ago
Probably fixed a (linux only?) srcds crash with debugoverlay library
1 Year Ago
Hackaround for static prop support for util.DecalEx
1 Year Ago
Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server
1 Year Ago
Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode
1 Year Ago
Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header
1 Year Ago
Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator)
1 Year Ago
Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly.
1 Year Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution)
1 Year Ago
Revert "Fix a small visual glitch with DListView column layout"
1 Year Ago
merge shader changes Fix shader compile related script Update .gitignore
1 Year Ago
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1 Year Ago
██▊▅██ ▌▊▇▋▅▇ ▊▌▌▄█▅▉ ▊█▄▊ ▆▅▉▅▌ ▉▆█▍ ▌▊▄ ▌▇▋▊▍▍ .▍▇▍▌▉▇▊▄▇ █▌▍█▆▇ ▌█▍▍▆▄▅▄▇▆█▄.▌▍▊ ▋█▊ ▊█▋▊█▊▅▉▋▅▌▊▄ █▇▊▄▍▋▋▊ ▍▌▆▊▉▄ ▇▌▅▊▊ ▇▇▋ ▋▊▅▍▇▌▋▆▍▆▊▆▄ ▊▅▍▋▍ ▋▍▋▊_█▄▌▉▋▊_▊█▅▆_▊▊▉▄▌, ▍▇▍▌▊▌▄▍ ▇▄ ▋ ▋▆▍▋▊ ▇ ▄▅▆ ▄▅▌▄ ▅▊█▄█▉▇▅▅▄ ▋▉▋▅▄▋▇ ▅█ ▉▄▍▇▉█▉▆▊ ▇▋ ▋▌▉ ▌▊▄▇ ▄█ ▌▋▉ ▊▅▆▅▍▆▄ "▇▌▌▊▇▄.▆▆▍" ▊▍ ▇▊▋▇▆▌▍ ▌█▍█▇▋▊▋ █▇▆▇ ▆▊▄▊.▄▍▌▆▆▌ █▌███▉ ▄▋▆▌▇▅▄ ▋▄▍▉▅▄ ▉▉▌ ▍▉▇▇▆▄▋ ██ ▊▋▄ ▍▅▍▍▆ ▅▋▊▄ ▇▍▄▉▆▉▅█ ▋▆▋▇▊▌ ▌▄▅ ▆▍▄▌█▋█ ▄▌▍▍▉ ▌▌▋▌▌ ▊▊▇▋▍() ▉▊▍▊█▄▊, ▇▆▄ ▌▅▌▌▊▅ ▍▆▉▉█▊▅▌▌ ▇▍▉▋▆ (▆▋▇▆██▌▋▇ █▇█▊▌▊▋) ▍▍▆▊▋ ▇▋▆▉▌█▅ (▌▄▄▅_▉▄▌_▅▋▊█▅▆) ▅▍▅▅ ▍▍▆▅ ▅▇▄▆▅█ ▍▄▄▋ ▉▄▋ ▍▆█▆▍▉▄▉ ▍_▇█▅▇▉█▉▅▉▍▅▄▋▊ ▍▌█▊▍ ▅▋▌▌ ▅▉:▆▋ ▋▌▄▇▆▊▅▄▉▅ ▋▍██▍ ▅▊_▌▊▆▉▉▇█▍_▅▇▆█▊▍▌▇▋▌▆█ ▉▍█ ▉▊_▇▊▊▊█▊▌▊_▆▆▌▄▅▅█▉█▄▆▍ ▉▍▅▍▉▋ ▉▊▋▅▌▆▊▌ ▅▋▌ ▆ ▋▋▇▋▇ ▋▍▇▉▊▌ ▍▄▍▆▉▅ ▇█▋▅ ▊▅▆▍▅█▉▇▆ ▄▋▋▅▇█ ▉▋▉█▍▆ ▆▍▌▋▄▍ ▄▄▋▌▆ ▄▅▄ ▊▅▌▆▆▇▍ ▆▊▄▅▍▉ ▋▄▇▋▄▋▌ █▅ ▇▅▅▉▉▆▉▆▉ (▋▍▆▌▇▍▇▆▊ ▆▍▆▋▊▄▇▇▄█▄▅) ▆▆▊█▋ ▊▅▋▌▊▋███▍▇▌ ▊██ ▋▅▊█ ▍▊▉▄▅▅▅▅▅ ▇█ ▋▉█▉ ▇▅█▌▉▆▌▆▅▅▍▉ █▍▉ █▅▊▆█▅ ▄▅▉ ▊▉▊▆ ▅▄ ▆ ▌▇▄▄▆▆▆▄▅▄ ▇█▌ ▆▊▋ ▅▊ ▍▆▄ ▆▍█▆▄▍▆▄▊▉ ▅▄▍▅ ▅█▍▇▅ ▌▊ ▄█▌▊▆▇▍▋█▊▅▋. ▅▉▇▊▌▅ ▇▄▍▉█▅ ▇▍▅▉ ▇▆ ▆▌ ██▆▉ ▊▊▌/▊▆▇▅.▍▍▇ ▋▊▋▋ ▄▅▋▋ ▋█ ▍▊▆▆▅██
1 Year Ago
Limit singleplayer Lua file discovery to what AddCSLuaFile was called for This is a regression fix for no Lua clientside file limit in singleplayer. Remove unused code to do with lua/send.txt
1 Year Ago
Revert "Fix a small visual glitch with DListView column layout" Default $PhongAlbedoBoost to 1 to avoid issues with existing assets
1 Year Ago
Fix a small visual glitch with DListView column layout Better names for Texture shader options in spawnmenu (Community Contribution)
1 Year Ago
Try applying m_FrameSnapshots mutex from CS:GO Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
1 Year Ago
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1 Year Ago
DGrid Clear() support, and ignore invisible items (Community Contrib) Match changes (GMOD_DLL_EXPORT) from gmod module base Added $phong and $envmaplightscale support for lightmappedgeneric $envmaplightscaleminmax included
1 Year Ago
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