6,139 Commits over 3,806 Days - 0.07cph!
DGrid Clear() support, and ignore invisible items (Community Contrib)
Match changes (GMOD_DLL_EXPORT) from gmod module base
Added $phong and $envmaplightscale support for lightmappedgeneric
$envmaplightscaleminmax included
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Sign & Notarize MacOS x86-64 builds
Various changes in README.md
- fixed a typo
- re-did the examples (newlines were broken)
Merge pull request #2 from PotcFdk/master
Improved README.md a bit.
Invert color option for color modify
Fix potential spawnmenu search errors on invalid input from addons
More validity checks for Sandbox tools
garrysmod-issues/issues/5445
Make file.Exists return correct values for folders in Lua paths
More validity checks for Sandbox tools
Added gmod_delete_temp_files, defaults to 1
Fixed a bug with WorkshopDL causing it sometimes to not work at all
Prevent "skill0.cfg" is missing warnings
Use correct vertex shader for g_screenspace
Sign dlls on windows
Static Prop lightmaps loading and render
backport from x86-64
Increase thread count for shadercompile
Added $PHONGALBEDOBOOST parameter to vertexlitgeneric shader
Restore $envmapsphere for vertexlitgeneric
backport from x86-64
Added $pp_colour_inv to g_colourmodify (spawnmenu included)
Added $phongdisablehalflambert to skin/phong shader
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Delete materials /and sounds/ temp folders on launch/shutdown
Added engine.AbsoluteFrameTime and made FrameNumber() shared
Workaround for Material() loading from data folder not always working
Workaround "../data/whatever" Material() paths not working on linux when garrysmod/materials/ folder is missing
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Update CONTRIBUTING.md
Make it more clear to use tabs and what "Tab size" is.
Refresh menu subscribed lists if they are open when subs change
Spawnmenu search handle errors on invalid output from addons
Restore sorting of Lua files by name
Refresh menu subscribed lists if they are open when subs change
garrysmod/pull/1964
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Remove redundant code from workshopDL
Update TTT
Add missing cfg files
HL1: Source skill cfgs, 360 controller cfgs so they are not ran from mounted games, and mount.cfg
Add controller cfgs
So that they are not ran from mounted games
util.GetModelMeshes now accept "00000" format bodygroups
Batch WorkshopDL queries to 50 addons at a time
Should help with Steam seemingly rate limiting us.
Also reduced number of redundant warnings on failure, added a message when workshop addons are skipped due to cl_downloadfilter mapsonly, instead of spamming about missing files
Reduce build fragment/artifact sizes
Added surface.Get*
* TextPos
Update build scripts
Delete CleanSpawnIcons.bat
backport memory crash fix from x86-64 for vpk/shadercompile
backport gmpublish_linux fix
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