userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

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Make entity properties more resilient against EyePos issues
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Make entity properties more resilient against EyePos issues garrysmod-issues/issues/5462
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1 Year Ago
Fixed an issue with handling of asset:// URLs Update Steamworks API to v1.57 Steamworks 1.57 update fixes Added sv_cheats requirement to some cvars dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
1 Year Ago
Fixed LastKnownArea not updating for players Added NavArea:GetSpotEncounters, CNavArea:GetVisibleAreas( bool )
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Reset render.EnableClipping to false on map shutdown Add safeguards against not popping PushCustomClipPlanes Similarly to how cam.Start functions have that. Also reduced frequency of those overflow messages to once per frame, rather than 1 per missed pop/end function call. Fixed an issue with handling of asset:// URLs
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SetControlPointOrientation can accept an angle instead of 3 vectors
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Update weapon_medkit.lua Added CreateParticleSystemNoEntity( effect, pos, ang = nil )
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FireBullets calls DoImpactEffect on active weapon serverside This mimics clientside behavior. Restore value of render.SetLightingMode on map shutdown Steamworks 1.57 update fixes
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Added sv_cheats requirement to some cvars dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
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Create a worldspawn entity for naughty maps with edited lumps that don't create it Fixed a crash when deleting npc_manhack too early
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Added "Shaders" folder to Base Library csproj Fixed WorldTextEntity being affected by WorldPanels sboxgame/issues/issues/3225 Fix obsolete warnings about GameEvent
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Update Steamworks API to v1.57
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Added .vpk to .gitignore template
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Add an option to create a .gitignore when creating a new project Fixed an exception when giving a project invalid asset location Fixed an exception when drawing BaseItemWidget items Happened when creating a new asset Warning fixes & adjusted project creation/open labels
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game.CleanUpMap respects EFL_KEEP_ON_RECREATE_ENTITIES Fixed game.GetSkillLevel always being forced to the value of 'skill' cvar Also fixed the configs not being ran on change Add HL1 skill cfgs
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Make util.IsOBBIntersectingOBB shared Apply cyclic parent hierarchy fix to clientside SetParent Fix file.Find ignoring "Copy (" files Entity:SetHealth works clientside (for prediction purposes) Added ProjectedTexture.Set/GetLightWorld
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Fix auto refresh clientside in singleplayer
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Add StringFileInfo to hl2.exe and srcds.exe So we get a fancy name in the Task Manager, rather than hl2.exe
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Improvements to package selector Restrict ability to select multiple games/maps for launch configs. Do not require holding CTRL when selecting multiple addons for a launch config (Added BaseItemWidget.ToggleSelect) Package selector properly selects initial selected items on open Use Asset Picker for selecting local maps in Launch Configs
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Hammer 'convert model to mesh' respects bodygroups for models with source files Added support for bodygroups on static props
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API Ref: Improve code snippet whitespace removal Do not count obsolete types in API doc stats
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Documentation pass Minor code cleanups
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Make GitHub Actions build only 1 job a time
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Make the Publish Wizard description field multi-line
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Fixed 'Convert Model to Editable Mesh' with compiled only models Fixes converting a model to a mesh when the model has no source .vmdl combining all bodygroups into 1 big mess. Now only the selected bodygroups are converted to a mesh.
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Fixed a potential Lua error in DLabel:OnMousePressed Fixes garrysmod-issues/issues/5446 Update gmod_winch_controller.lua
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Merged Pull Requests TTT: Fixed knife effect_fn not being cleared Fixed weapon_medkit merge error Fixed a potential Lua error in DLabel:OnMousePressed
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Fix all the Input Actions obsolete warnings
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Add "New Map" to folder context menu & move all 'new..' options to a sub menu