6,139 Commits over 3,806 Days - 0.07cph!
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Make entity properties more resilient against EyePos issues
Make entity properties more resilient against EyePos issues
garrysmod-issues/issues/5462
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Fixed an issue with handling of asset:// URLs
Update Steamworks API to v1.57
Steamworks 1.57 update fixes
Added sv_cheats requirement to some cvars
dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
Fixed LastKnownArea not updating for players
Added NavArea:GetSpotEncounters, CNavArea:GetVisibleAreas( bool )
Reset render.EnableClipping to false on map shutdown
Add safeguards against not popping PushCustomClipPlanes
Similarly to how cam.Start functions have that. Also reduced frequency of those overflow messages to once per frame, rather than 1 per missed pop/end function call.
Fixed an issue with handling of asset:// URLs
SetControlPointOrientation can accept an angle instead of 3 vectors
Update weapon_medkit.lua
Added CreateParticleSystemNoEntity( effect, pos, ang = nil )
FireBullets calls DoImpactEffect on active weapon serverside
This mimics clientside behavior.
Restore value of render.SetLightingMode on map shutdown
Steamworks 1.57 update fixes
Added sv_cheats requirement to some cvars
dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
Create a worldspawn entity for naughty maps with edited lumps that don't create it
Fixed a crash when deleting npc_manhack too early
Added "Shaders" folder to Base Library csproj
Fixed WorldTextEntity being affected by WorldPanels
sboxgame/issues/issues/3225
Fix obsolete warnings about GameEvent
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Update Steamworks API to v1.57
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Added .vpk to .gitignore template
Add an option to create a .gitignore when creating a new project
Fixed an exception when giving a project invalid asset location
Fixed an exception when drawing BaseItemWidget items
Happened when creating a new asset
Warning fixes & adjusted project creation/open labels
game.CleanUpMap respects EFL_KEEP_ON_RECREATE_ENTITIES
Fixed game.GetSkillLevel always being forced to the value of 'skill' cvar
Also fixed the configs not being ran on change
Add HL1 skill cfgs
Make util.IsOBBIntersectingOBB shared
Apply cyclic parent hierarchy fix to clientside SetParent
Fix file.Find ignoring "Copy (" files
Entity:SetHealth works clientside (for prediction purposes)
Added ProjectedTexture.Set/GetLightWorld
Fix auto refresh clientside in singleplayer
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Add StringFileInfo to hl2.exe and srcds.exe
So we get a fancy name in the Task Manager, rather than hl2.exe
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Improvements to package selector
Restrict ability to select multiple games/maps for launch configs.
Do not require holding CTRL when selecting multiple addons for a launch config (Added BaseItemWidget.ToggleSelect)
Package selector properly selects initial selected items on open
Use Asset Picker for selecting local maps in Launch Configs
Hammer 'convert model to mesh' respects bodygroups for models with source files
Added support for bodygroups on static props
API Ref: Improve code snippet whitespace removal
Do not count obsolete types in API doc stats
Documentation pass
Minor code cleanups
Make GitHub Actions build only 1 job a time
Make the Publish Wizard description field multi-line
Fixed 'Convert Model to Editable Mesh' with compiled only models
Fixes converting a model to a mesh when the model has no source .vmdl combining all bodygroups into 1 big mess. Now only the selected bodygroups are converted to a mesh.
Fixed a potential Lua error in DLabel:OnMousePressed
Fixes garrysmod-issues/issues/5446
Update gmod_winch_controller.lua
Merged Pull Requests
TTT: Fixed knife effect_fn not being cleared
Fixed weapon_medkit merge error
Fixed a potential Lua error in DLabel:OnMousePressed
Fix all the Input Actions obsolete warnings
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Add "New Map" to folder context menu & move all 'new..' options to a sub menu