1,759 Commits over 1,280 Days - 0.06cph!
Fixed a crash with NWVars
"Remember my choice for this server" is actually remembered for NO
For the session only
Actually just don't bother trying to read 0 bytes from a file
Fixed "cc_lang: invalid language" with empty cc_lang
Bumped MAX_MAP_OVERLAYS to 8k from 1k
Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA
MAX_MAP_TEXDATA 2048 -> 8192
MAX_MAP_TEXINFO
12288 ->16384
Fixed "Tried to Read into NULL memory!" when mounting L4D2
Fixed my fuckup with recent sound related fix
Rework how lua_refresh_file generates paths to work with addons
Fix compile error
Rework how lua_refresh_file generates paths to work with addons
Fix compile error
Rework how lua_refresh_file generates paths to work with addons
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Fixed a crash due to sounds failing to be loaded
Fixed a crash with meshes
Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
Fixed a crash due to sounds failing to be loaded
Fixed a crash with meshes
Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
Remove usage of dynamic clientside model indices in Lua API
Build vtex.exe
Disable queued loader entirely, it does not work
Sync ClientsideModel & ClientsideRagdoll implementations with main
Change ents.CreateClientProp to work like ClientsideModel
▅ ▊▅▆ ▌▌▅█▄▇▇▇▇ ▅▌▉▄▅▍▋▍▍▄▊ ▋▍▆ ▋▊▋▅▇▊▄▅▍▅▌█ ▋▋▍▄▇▉▄▋▋ ▉▊▆▌▄ ▄▄▆▊▉ ▉▌ ▉█ ▋▆▆▄ ▋▆▄▌█▆▊ ▆▍▄▌▊▅▊▆▉▅▍▉▇ ▇▉▍▌▇▊▇▊▅▇▅▋▅ █▇█▊▊▆▍ ▅▌▄ ▄▇▍▇▌▉▍▆▋▋ ▌▋▅▇▅▉▋ ▍▄▄▊▌▅▉▊▇▌ ▍▉▋▉▅█▉▍█▇▇█▄▆▅▇▍▆ ▊▅ ▅█ ▄▉▄▄▌█▅▆ █▊▉▊▄▊▄▅▋▆▊▇ ▊ ▅▇▉▄▋▉█▅▆ ▄▅▋ ██▆ ▉▅▊▄▋▆▍▊▍▇▆█▇▌▉█▉▋ ▋▍▅▉▄ ▄▍▊▄▅▊▇ ▍▉▆▋▊▉ ▊▉▉█▆▋ ▉▋ ▉▅▅▇ ▋▊▊▄▊▉▅ ▄▅▊▅▅▅ ▋▍▉█▊▅▉▆▍▋ ▍▆▇▋ ▇▍▆█▋█▋█▄ ▊▌▌▊▊▉█▍ ██ ▆█▋▄▇▍▍ ▊▄▋▌▋▌▇ ▌▋▅ ▌▅█▊▇▇▍▌▉▋█▌ ▊█▋█▋▄▆ ▊▌ ▍▉▋▌▋▊▆▍▄▉ ▌▍▇▊▌▄▋▌▄▌▅▋▅▉▋▇▆▄▆ ▄▆▉▄▆▌▊▊▋ ▊▋▊▍█ ▆▉▍▇▌▍█▍ ▅▆▌ ▋▆▇▆▅ ▇▇▆▊▄ ▆▇▌▅▋ ▆█▄▆▆▅▅▆▍▍▋▄ ▇▄▋▄▄▆▆▉▊▆▇▊▇██▇ █▄▆▅▅▅▋▄ ▍▍▍▊ ▉▍█▇▇▆▍▅▌▄▅▄ ▉▉▄▍▄█ ▌▌▊▌ ▌▌▊▊▌▆▆▋▄▄ ▆▊▍▊▋▍▇ ▅█▇██▌ ▅▉▉▅▋ ▍▉▅▅▍▋▅▊▋▊▇▋▌▅ ▍▄▋▍ ▊▇▆▅▅▊▇ ▇█▇▄█▅▆▅▉▋▉▍▅▊▆▉▅▆▊▌▋█▆▉▌▇▊▍▋▉▌██▋▉▆▋▉▆▉▄▉▇█▇▄▉▆█▌▅▌█▌▊▍▆▌▅▄█▇ ▇▍▌▅██▄▍▋▉▄▅▌▅▅ ▋▅▋▌▇█ ▍▇▍▍▊▅ ▊▄▍ █▅▄▊▅▇▉▆ ▊▅▆▉▄▊▌▇▄█▌█▋ █▆▄▍ █▉▍▅▌▇█ ▍▌▅▍▄ ▅▄▋▅▌▅▊▅▍▌▋ ▄▊▊▊▌▉▆ ▍▌ ▍▋▋▋▊▅▋▋▌▊ ▆█▍▇▌█▄▇▌ ▇▉▍▍▊▌▌▉▆▊▉█▉▅▄▄█▆▄▉▋▇▍▇▇ ▊▇▅▆▋▆▋ ▅▇▉▆▄▋▅▍▋▉ ▉▄▆▆▊▆▍▆ █▅ ▄▌▅▄▊▊▊ ▍█▋▆█▇▌▆▆▊▋ ▄▊▅▄▋▅▌ ▌▅▅▄▄▆▍▇ ▅▊▇▆▉▊█ ▅▅ █▄ ▇▄▊▇ ▍█▊▅▆▋▍ ▄▄▍▆▋ █▉ ▍█▉▆▅▅ ▆▌▍▄ ▅▉▉▄ ▊▊ ▌▋▅▋▅▉▇▅▋▊▆▊▇▆ ▇▌▍▊▅▍▉ ▄▍▉▅▅ █▊▍▊ ▅▍█ ▇▅█▉▋▇▇ ▅█▉█▍▉ ▉▊▋▆▊▍▌▊▅▋▋ ▊▊▍▅▋ ▅▄ █▆▆▍▅▌ ▆▅▆ ▋▌▅▉█▉▉▊▋ ▌▊▍▆▄ ▋▆█▊ ▍▄█▆ █▆ ▉▄▊▇▉▉▍▍█▋▄▌▄▅▇▅▄▇▇▌█▄▅▆█▋▋▅▇▅▋ ▉█▌▄ █▌▆ ▄▆▍ ▊█ ▉▄▍▅▆▇▋▄ ▄▌▉▌ █▌█ ▌▌▋▋▊▇▍██▆▅▌▆▌▆▅ ▍▋▉▊▅▉▉▉ ▋▊▅▊▊ ▌▄▉▉ ██ ▅▉▅▄▅ ▉▉▉▍▄▉█▆ ▋▋▉▄▍▆▆ ▇▆▆▍▍▆▆ ▋▉▅▉ ▆▌█▄▊▋▊█▄▊▍ ▊█▆▅▍▍▍▇▍▊▇▅ ▄▌ ▆▅▅▌ ▇▋ ▄▋█▆▉ ▋▊▅▌▇▉▅▊▇▊▋▋ ▌▇▇ ▌▆▆▍▍▋ ▇▆▇▉▉▉ ▋▌▍▌▍ ▄▉▅▆▋▉▉ ▅▅█▋ ▆▉█▆█▄ ▌▌▉▉▆▌█ █▌▆▌▍█▌▇▌▋▋▆▆ ▅▅▋▊▌ ▋▇▊▍▌▅▆ ▅▋▍▅▇ █▋▋▊ ▋▍ ▆▋▆▊▉▇▇ ▋▋▍ ▆▌▋▅▌▋██▌▉▄▄▉ ▌▋▌▆█▇ ▍▉▊█▆█▍ ▉▄▋▆▉▅ █▇▌▌▅▄█▋▆▆▌ ▆▌▅▅▇▍▊▄▍▇▋▇▊█ ▉▊▍▅█▋▉▍▍▊
▅ ▄▋▌▍▄▆ █▋▊▍▌ ▍▅█▇▆▍▌ ▍▋█▊▍ ▉▋▉█ ▄▅ █▌▌▄█▌▉ █▅▉ ▆▇▌▅█▆▄▊▇▇▍▍▉ ▊▊▊▇▌▆ ▆█▋▇▊▆▅ ▍▍▋▉▌▋ ▌▆▋▇▉▉█▆▊▌▅ ▋▅█▆▅▇▋▉▋▅▌▄█▄ ▆▍▇▇▄▍▋▉▆▅
Fixed "flush" concommand crashing on windows srcds
video library restores fps_max if it sets it
Move "make to video" temp file to videos/
Holly library makes them and doesn't delete them...
Fix "make to video" not rendering while main menu is open
CPropDoorRotatingBreakable does not try to precache NULL mdl breakables
Fixed quitting while demo is being recorded writing invalid tick count
Minor improvements to demo to video thing
Fixes for broken demos, don't display info during loading screen
Fixed RecipientFilter global having its argument flipped
Fixed some presets being erroneously treated as collection ID
Update gmod.code-workspace
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat
We are using Steam Voice anyway
Fixed lua_refresh_file gamemode file handilng
Fix issues with clientside dynamic models after reconnect
Nuke some useless concommands
Test_CreateEntity
Test_RandomPlayerPosition
Fixed net.WriteData warning not displaying correct data
Allow physgun_wheelspeed to go negative again
Apply a different fix for physgun_wheelspeed 0
Fix dynamic models trying to load already loaded models
Fix "bad sequence" warnings to display correct max number
More potential crash fixes to do with texture loading
Fix symlinked autorefresh not working
Fixed presence of an HLTV bot causing certain commands to not run
Disable random bot movement on HLTV bots
Adjust debug.getregistry hack
So it doesn't return empty table every time, but a persistent one
Fix changes to debug.getregistry
Updated language files
Fixed presence of an HLTV bot causing certain commands to not run
Disable random bot movement on HLTV bots
Adjust debug.getregistry hack
So it doesn't return empty table every time, but a persistent one
Fix changes to debug.getregistry
Updated language files
Fix changes to debug.getregistry
Updated language files
Fixed presence of an HLTV bot causing certain commands to not run
Disable random bot movement on HLTV bots
Adjust debug.getregistry hack
So it doesn't return empty table every time, but a persistent one
▄ █ ▅▅▍▅▌▅ ▉▊▉ ▍▅ ▊▄█▍▉ ▆▍██▍▋▌ ▊█▇ ▉█▅▄ █▌▇▌ ▇▅▊ ▍▆▊▍▍▊▆▋▋▌ ▊█ ▉ ▋█▄▉▉▇▇ ▇▋█ ▉▄ ▉██▆▇▆▅ ▋▌▇▊▋▉▄
▉ ▅ █▍█▆▇▊ ▇▆▋ ▅█ ▅▇▌▉▌ ▆▉▇▆▋▇▋ ▍▉▋ ▇▊▋▌ ▄▌▍▌ ▉██ ▇██▇▋▅▇█▋▋ ▉▇ ▄ ▄▆▌▆█▄▆ ▉▋▊ ▇▋ ▉▍▅▉▅▉▇ ▄█▌▄▍▌▍
▍ ▍▋▋▄█▍ ▅▆ ▍ ▄▇▋▊▊▆▄ ▆▅▅ ▆▍ ▉▄▊▇▋▄▄ ▌▇▉▊▌▊▋
█ ▊ ▄▉▉▉█▊ ▅▉▇ ▉▄ ▅▍▉▊▊ ▅▋▄▋█▊▉ ▊▌█ ▋▄▍▇ ▆▌▆▋ ▌▅▅ ▆▍▌
Fixed npc_security_camera not duplicating
Fixed npc_security_camera not duplicating
Fixed npc_security_camera not duplicating
█ ▌▍▊▆█▅▄ ▇▄▇▊▆▅ ▌▆▍ ▇▉▌▄▅▉▊▆▌▄▆█▉▉▆▍▆▆▋▋ █▆ ▅▆█▄▍▍▇▍ ▇▇▆█▋▌▅▌▇▇ ▆▇▇▇▍ ▊▋▉▅▊ ▄▍ ▅█▉ ▅▇▉▉ ▄▉▊▍▍ ▋▌▅▄▋▇▌▇▍▇▉▅▌▋▇▌▆█▌▊▍█▅▋▌▉▉▉▇▆▋▊ ▇▇▊▄█▋▌ ▋▌▊▍▋ ▍█▇▉▆▋▌▅▌ ▆▄▇▊ █▆▅▌▇▄▊▊▌▋▉ ▅▆▇▉▉▄▌▆██▌ █▆▍▇▊█▊▋▅▇▇█▄ █▋▍ ▉▊▇▅▄▋▋█ ▍ █▆▉▋▇▋▌▆▉ ▋▌ ▍▍█▅▍▄ ▉▅▌▌▆ ▄▌ ▅▇▊▄ ▆▌▋▉█▇▆▆▄▄▌▉█▅ ▉▋▌▄▉▅▆▅ ▍▅▉ ▉▅▅▅▊▊▍▅ ▌▍ ▊▄▇█▊▆▍▌▄▋▊█▊▋▇ ▄▄▌█▌▅▍ ▊▍▍▆▄▄▇█▌ █▊▆ ▌▊▉▉▌▍▆▆▌▇ ▍▅█▇ ▌ ▊▉▄▊▍▌ ▋██▉█▅ ▌▉▊▍▆▋█▌▊█▉▄▉▉▌▄ ▆▍▋ ▋▊ ▅▊▌▋▋▊▇ ▄▆▅▄█▋█▋▆ █▊▇ ▄█▅▆▄▄▅█ ▄▊▅█▋▊█▋▌▋▅▉▄▄▋█ ▇█ ▊▋▅▄▌▌▆▇▋ ▅▍█▌▋▉▆▇█ ▄▊▆▋▇ ▋▍▉▆▅▆▍▋▋ ▌▉██▆▍ ▌▇▅█▍▆▋▇ ▌█▍▌▊▇▇ ▊▅▌▇█▅ ▆▉▅▄▋█ ▆▊▇▆▅▄█▉▊▉▌▋▄▍▊▊▌ ▆█▇ ▇█▅▇▉ ▄▌▌▊▌ ▄▇▆▌▉▊▉▅▌ ▌▆▌▊▅▇▅▇█▉▉ ▊▌▉▇▅▋█▍▊▄▅▊▍ ▌▉▉ ▉▆█▍▅▋█▊▅ █▋ ▄▄█ ▊▇▆▄▅▅▋ ▌▊▋▆ ▉█▋ ▊▊▍ ▌▉▌▉▅▍▊█▍█▍▆▋▄ ▇▌▆▇ ▌▇▍▊ █▋▊ ▉▋▊▊▆ ▊▄▉ █▌▉ ▆▌▉█▊▉▆ ▊▌▉▍▊▌▊▆▇ ▋▆▄▅ ▅▄▌▉ ▅▍▌ ▊▋▌▋▆▅ ▌▊ ▇▌
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Fixed queued renderer leaking render target refcounts
Restore the debug print regarding CSoundPatch crash
Gravity gun inflictor is the gravity gun, not the player
Prevent mega grav gun makin all NPC weapons dissolve, even when not killed by it
Actually do whitelist disabling right omg
Change how we disable whitelist for recursed folders
Added gamemode and entities to whitelist
Also disable whitelist for subfolders once a folder passes whitelist
Let's try applying a whitelist of folder names to file watchers
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Replace sounds for GrenadeBeam.HitSound to existing ones
Added "Use" input to the base fgd
Check for View Model validity
Check for View Model validity
Check for View Model validity
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Fixed crash when running editdemo
Added sphere visualizer to point_message's radius
Fixed Portal turrets targeting Portal Cameras
Better fix for the RPG clientside sound spam
Prevent certain NPCs from being Barnacle'd
Fixed Portal rocket turret bone followers
Portal camera reacts to ai_disable
Fix a warning on glados core spawn from spawnmenu
Allow render.CapturePixels in main menu when used on Lua RTs.
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Allow render.CapturePixels in main menu when used on Lua RTs.
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname
Block some of the screenshot commands
Camera SWEP can still do screenshots, don't worry, and so can your code
Portal Turret related fixes
Don't try to precache EP2 particle
Don't target rockets
Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE
Portal Rocket Turret adjustments
In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs.
Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken
trace concommand also prints clientside entity classname