userRubatcancel

5,131 Commits over 4,048 Days - 0.05cph!

4 Years Ago
Completely disable CHudHintDisplay and CHudHintKeyDisplay as well, since they are also not used in GMod
4 Years Ago
gmod_camera's zooming is now tickrate independent (Community Contribution)
4 Years Ago
TTT: Updated language files
4 Years Ago
Stop the crosshair color going white if the player's FOV is < 90 Completely remove CHudDeathNotice as it does nothing in GMod Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself
4 Years Ago
Hammer: Added "Allow physgun" and "toolgun whitelist" keyvalues to func_lod
4 Years Ago
FIxed prop_vehicle_prisoner_pod (Sandbox Chair vehicles) forcing FOV to 90
4 Years Ago
Fixed a potential material refcount issue when binding materials in CMatQueuedRenderContext
4 Years Ago
merge from main
4 Years Ago
Potential crash fix in CMatQueuedRenderContext::Bind
4 Years Ago
Really take care of npc_barnacle crashes when something deletes its internal physics objects
4 Years Ago
Fixed OOB $frame on render targets crashing the game
4 Years Ago
merge from main
4 Years Ago
This time it will work - disable some other stuff regarding material unloading that I missed
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
4 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
4 Years Ago
Add sv_no_ain_files, defaults to 0
4 Years Ago
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
4 Years Ago
DComboBox works better on modal panels
4 Years Ago
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
4 Years Ago
merge from main
4 Years Ago
Fixed a potential crash with func_clip_vphysics
4 Years Ago
Fixed a crash when particles are attached to the world entity and the map is reloaded
4 Years Ago
Disable model/material/addon unloading/reloading stuff
4 Years Ago
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed a minor issue with the loading screen (Community Contribution) Fixed Entity.SetColor erroring without any arguments
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Updated TTT language files Disable materialsystem changes on dev as well
4 Years Ago
try undoing materialsystem changes
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Update language files Temporary safeguards for missing IsConCommandBlocked
4 Years Ago
merge from main
4 Years Ago
Fixed duplicated constraints not getting the correct player argument (i.e. its always false after duplcation from file)
4 Years Ago
TTT: add a player mic volume slider to the scoreboard (Community Contribution) TTT: fix table.Shuffle (Community Contribution) TTT: fix propspec_allow_named setting not taking effect (Community Contribution)
4 Years Ago
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
4 Years Ago
Added xalign and yalign arguments to draw.WordBox (Community Contribution)
4 Years Ago
Fixed errors from GetInt() when text entry contents aren't numeric (Community Contribution)
4 Years Ago
Fixed eyepos transitioning from vector(0,0,0) serverside when entering a CPropVehiclePrisonerPod
4 Years Ago
Entity.PhysicsFromMesh can now also accept just a list of vectors
4 Years Ago
Fixed func_movelinear regression with the SetSpeed input when called with speed of 0 Fixed vbsp crashing when loading materials due to recent changes
4 Years Ago
Fixed net library not resetting its internal variables on level change