userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

3 Years Ago
Map.Reset preserves map entities by their hammer ID This means you can preserve specific instances of prop_physics for example. No changes to gamemode code needed. Adds Entity.HammerID (internal) Update default filter to remove check for entities parented to the Game entity It was a hack for HudEntity, which is now checked for explicitly Adds Type.IsBasedOnGenericType
3 Years Ago
Relax "Too many voice packets in a single frame!" kick threshold
3 Years Ago
Update some Hammer outliner icons https://files.facepunch.com/rubat/1b1111b1/vK6p0Py1jk.png Added filepath to 'Static Overlay' in Hammer outliner
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
TTT: Fix ammo ents blocking +use near other entites (Community contribution) Fixed a typo in hook.Remove error (Community Contribution)
3 Years Ago
Update mainmenu.lua Flash game window on loading finish hook.Add checks for nil hook ident Sandbox tool fixes Sandbox save system improvements Fixed a regression with string.Comma Update main_menu.properties DIconLayout: Fix border being counted twice for LEFT content alignment
3 Years Ago
Update Steam client binaries
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Update Steam client libraries
3 Years Ago
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3 Years Ago
Hammer: Fixed particle effects control points resetting to world origin when hidden and then shown
3 Years Ago
Fixed ent_fire saying it failed when it didn't Fixed Open()ing an open door that rotates away from player behaving incorrectly
3 Years Ago
Minor changes Implement EntityIO matching classes for outputs Merge branch 'master' of sbox Replace MapIO with EntityIO where applicable for consistency Added Entity.ClassName (internal for now) and used it where needed Reimplemented ent_fire in c#
3 Years Ago
EntityIO API extensions Renamed internal Sandbox.EntityIO.Output to Sandbox.EntityIO.OutputConnection to avoid confusion Added Entity.FireInput( string input, Entity activator, object value = null ) Added Entity.AddOutput( string OutputName, string TargetName, string InputName, string OverrideParam = "", float Delay = 0.0f, int TimesToFire = 0, EntityIOTargetType TargetType = EntityIOTargetType.ENTITYNAME_OR_CLASSNAME ) Rename Entity.AddOutput to Entity.AddConnection Added c# docs Added EntityTarget struct Use EntityTarget struct instead of TargetName and TargetType Make EntityIOTargetType internal Move BuildTargets logic to EntityTarget struct Merge branch 'master' into entityio-api Merge pull request #200 from Facepunch/entityio-api EntityIO API extensions
3 Years Ago
Added "Clear recent files" button to Hammer/ModelDoc/etc Traffic Cone - feedback adjustments Merge branch 'master' of sbox RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash Initial support for displaying textures in RT lighting preview for hammer No displacement or tex parameters yet, coming soon™️ https://files.facepunch.com/ognik/1b0811b1/2022-03-20_12-42-8cfa28ae-0416-4027-b08d-52c9dc9c0af9-etL2SPeV.png Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now Rebuild text shader cause I stomped it before Merge pull request #183 from Facepunch/fog Move env_gradient_fog to managed Don't apply fog strength on alpha Merge branch 'master' into entityio-api
3 Years Ago
Added "Clear recent files" button to Hammer/ModelDoc/etc
3 Years Ago
Added c# docs
3 Years Ago
Rename Entity.AddOutput to Entity.AddConnection
3 Years Ago
EntityIO API extensions Renamed internal Sandbox.EntityIO.Output to Sandbox.EntityIO.OutputConnection to avoid confusion Added Entity.FireInput( string input, Entity activator, object value = null ) Added Entity.AddOutput( string OutputName, string TargetName, string InputName, string OverrideParam = "", float Delay = 0.0f, int TimesToFire = 0, EntityIOTargetType TargetType = EntityIOTargetType.ENTITYNAME_OR_CLASSNAME )
3 Years Ago
Do not refresh the Map Problems widget if it is disabled in View menu Delete CleanUpMap from EntityManager It is now Map.Reset, EntityManager was hidden from addons
3 Years Ago
Fixing unused keyvalues map problems now properly marks the map as changed
3 Years Ago
ParticleSystemEntity works better with map cleanups
3 Years Ago
Added Momentary property to ent_button Also added OnProgress and OnReleased outputs Replaces momentary_rot_button but also works with non rotating buttons. Minor debug text fix for map IO debug
3 Years Ago
Updated textures for a specific button and hoverball models
3 Years Ago
Added SetPosition inputs to DoorEntity and PlatformEntity Updated dynamic_door_generic animgraph to allow setting position at any time Using ent_text on an entity will now also display its map IO for targeted debugging PathPlatformEntity works better with map cleanups Merge branch 'master' of sbox
3 Years Ago
Fixed a crash with NPC:SetNPCClass
3 Years Ago
ButtonEntity - Added Toggle and ReturnSpeed options
3 Years Ago
Added [Editor.EnableColorAlpha] to show alpha editor on color properties Fixed color properties in assets not loading correctly This will require recompile of assets Make white the default for Color properties in editors Make FGDWriter emit warnings when encounters types it cannot convert to fgdtypes
3 Years Ago
Move some Hammer attributes to Editor namespace Hammer.MetaDataAttribute -> Editor.MetaDataAttribute Hammer.FieldMetaDataAttribute -> Editor.FieldMetaDataAttribute Hammer.MinMax -> Editor.MinMax
3 Years Ago
Delete rubat_test.vpk
3 Years Ago
Use the new DefaultCleanupFilter
3 Years Ago
Fixed ClientOnly entities not spawning in properly from maps Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter So it's open source and easy to modify CleanupFilter gets real classnames when deleting entities Removed Library name override for ClientEntity EntityManager.CleanUpMap works clientside too
3 Years Ago
Fixed a crash in the DSP system
3 Years Ago
Fixed a regression with string.Comma where it wouldn't format huge numbers properly Fixed func_healthcharger and func_recharge not updating its texture index Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the player at certain player angles
3 Years Ago
Actually rollback Steamworks SDK to 1.50 (from 1.52)
3 Years Ago
Fixed Event.Run with no arguments trying to run event handlers that have arguments Hammer: Different icon for entities with missing classes in Outliner Create entity_tool_icon_missing.png
3 Years Ago
Map Problems detects missing entity classes
3 Years Ago
Convert "Check for map problems" dialog to a dock widget It is also now less crash prone. https://files.facepunch.com/rubat/1b1511b1/o1yfvnAXGW.png
3 Years Ago
Failing to save jpeg screenshots/posters actually says that it failed in console
3 Years Ago
Added admin-only respawn_entities console command Also removed debug_write which seems useless
3 Years Ago
Removed the original respawn_entities console command
3 Years Ago
Fixed spawngroup (world) names differing from the ones in g_pWorldRendererMgr Added EntityManager.CleanUpMap( filter ) Adds [Event.Entity.PostCleanup] & [Event.Entity.PreCleanup] Added EntityManager.DefaultCleanupFilter Rename m_SboxCleanupFilterCallback Remove duplicate code Merge pull request #173 from Facepunch/map-cleanup Map cleanup functionality
3 Years Ago
Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution) Flash the game window when loading screen disappears to let the player know the loading is finished Fixed hook.Add giving a less than useful error when given a nil to second argument
3 Years Ago
Put motionsensor.GetColourMaterial behind a clientside permission.
3 Years Ago
Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
3 Years Ago
Fixed file.AsyncRead returning garbage when the target file has no data