5,131 Commits over 4,048 Days - 0.05cph!
Completely disable CHudHintDisplay and CHudHintKeyDisplay as well, since they are also not used in GMod
gmod_camera's zooming is now tickrate independent (Community Contribution)
TTT: Updated language files
Stop the crosshair color going white if the player's FOV is < 90
Completely remove CHudDeathNotice as it does nothing in GMod
Fixed SWEP.AccurateCrosshair not taking into account worldclicker aim and sometimes hitting the player entity itself
Hammer: Added "Allow physgun" and "toolgun whitelist" keyvalues to func_lod
FIxed prop_vehicle_prisoner_pod (Sandbox Chair vehicles) forcing FOV to 90
Fixed a potential material refcount issue when binding materials in CMatQueuedRenderContext
Potential crash fix in CMatQueuedRenderContext::Bind
Really take care of npc_barnacle crashes when something deletes its internal physics objects
Fixed OOB $frame on render targets crashing the game
This time it will work - disable some other stuff regarding material unloading that I missed
Kinda fixed crashes when bootil reallocates huge chunks of memory
Kinda fixed crashes when bootil reallocates huge chunks of memory
Add sv_no_ain_files, defaults to 0
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
DComboBox works better on modal panels
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
Fixed a potential crash with func_clip_vphysics
Fixed a crash when particles are attached to the world entity and the map is reloaded
Disable model/material/addon unloading/reloading stuff
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
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Fixed a minor issue with the loading screen (Community Contribution)
Fixed Entity.SetColor erroring without any arguments
Updated TTT language files
Disable materialsystem changes on dev as well
try undoing materialsystem changes
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Update language files
Temporary safeguards for missing IsConCommandBlocked
Fixed duplicated constraints not getting the correct player argument (i.e. its always false after duplcation from file)
TTT: add a player mic volume slider to the scoreboard (Community Contribution)
TTT: fix table.Shuffle (Community Contribution)
TTT: fix propspec_allow_named setting not taking effect (Community Contribution)
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
Added xalign and yalign arguments to draw.WordBox (Community Contribution)
Fixed errors from GetInt() when text entry contents aren't numeric (Community Contribution)
Fixed eyepos transitioning from vector(0,0,0) serverside when entering a CPropVehiclePrisonerPod
Entity.PhysicsFromMesh can now also accept just a list of vectors
Fixed func_movelinear regression with the SetSpeed input when called with speed of 0
Fixed vbsp crashing when loading materials due to recent changes
Fixed net library not resetting its internal variables on level change