userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

3 Years Ago
Hammer: Force uniform scale gizmo, this time only for non prop_static models Fixed documentation comment for StandardPostProcess.Falloff ent_path_platform - WarpToPoint also sets angles and fires OnPassed output on nodes KeyframeEntity: Handle negative Time.Now intervals
3 Years Ago
Get rid of unnecessary includes
3 Years Ago
Add more randomness to generic gibs Hammer: Re-enable non uniform scaling for prop_static ModelDoc: Added ability to convert hitboxes to AO proxies
3 Years Ago
Hammer: Prevent non-uniform box scale and scale on models via gizmos
3 Years Ago
Minor cleanups in entity files ent_path_platform improvements Added "WarpToPoint" input Added "Length" property (used for turn angles) Fixed turn angle calculation when using non default Forward Direction Added 'movement_path' entity, which has extra properties and outputs for ent_path_platform movement_path has OnPass output and "Speed" property.
3 Years Ago
Fixed base.fgd not being written, fixed Hammer inputs not having their descriptions in the fgd
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Downgrade Steamworks SDK to 1.50
3 Years Ago
Make it more clear that changing sbox_persist while in-game will cleanup the map, "Stop Persisting" property will now also be hidden when persistence is disabled, do not clean up map when disabling persistence, fixed changing persistence in-game saving to the wrong file if the cvar changed too quickly within the 2 second timer
3 Years Ago
Add OS specific errors to binary module loading errors
3 Years Ago
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3 Years Ago
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3 Years Ago
Potential fix for a crash within CFontTextureRegen
3 Years Ago
Fix up break pieces on citizen_props/ models Rename FuncBrush.cs to BrushEntity.cs Added Rotation.Random to complement Vector3/Angles.Random Update base.fgd
3 Years Ago
Added StartPosition option to ent_platform & other minor updates BREAKING CHANGE: ent_platform "Spawn Settings" flags were separated into their own C# properties and now have proper descriptions, maps using "Starts Moving" and "Loop Movement" features will need recompiling Merge branch 'master' of sbox
3 Years Ago
Added DoorEntity.Break input Added Health keyvalue, Break input and OnBreak/OnDamaged outputs to FuncBrush Also renamed FuncBrush class to BrushEntity Fixed KeyframeEntity methods not working correctly with host_timescale above 1 Improvements to documentation of some methods and properties Host.Name, Host.Color, Model game data methods, LogicEntity, ent_platform Update FuncMonitor.cs Give physics to some rust ported junk models Breakables class will now try to spawn generic gibs if model has none Update base.fgd Update .fgd files to remove func_platrot, func_breakable func_breakable is superseded by func_brush
3 Years Ago
Remove env_spark, point_tesla, logic_lineto, physics_cannister, point_gamestats_counter from the base.fgd Fix description of ent_path_platform.StartBackwards
3 Years Ago
Set/GetModel => Model
3 Years Ago
Fixed DTextEntry's automatic line breaks causing an infinite loop hang with specially formatted text containing a lot of whitespace
3 Years Ago
merge from main
3 Years Ago
Fix startup assert related to duplicate QT layout Fixed start up exception due to a malformed comment
3 Years Ago
contraint.NoCollide no longer tries to be a part of a constraint system. Fixes a server crash. logic_collision_pair never had a key-value pair for a constraint system.
3 Years Ago
Fixed a stack overflow with DListView and columns inserted at specific positions
3 Years Ago
surface.DrawLine now uses floats not integers
3 Years Ago
Fixed GMODLUA_GetUserType leaking onto the Lua stack (this only affects binary modules and the type() function, when using custom userdata types)
3 Years Ago
Potential fix for crash relating to env_microphone's measure target entity Reduce Faceposer tool's convar count to 96 (from 128) to match the actual limit in the engine
3 Years Ago
Fixed GM:PlayerAmmoChanged reporting incorrect new ammo count when called from Player:GiveAmmo Spawnmenu search now resets its model cache when GameContentChanged hook is called
3 Years Ago
Added DoorEntity.OnDamaged Merge branch 'master' of sbox
3 Years Ago
Adjusted glass surface, added glass.shard and glass.pane surfaces & use those for shatterglass Try to reduce spinning of large shatter glass pieces
3 Years Ago
Port prop_vehicle_jeep damage behavior to prop_vehicle_prisoner_pod - reacts to damage physically, driver takes explosion damage, calls Lua's EntityTakeDamage hook
3 Years Ago
merge from main (network breaking changes)
3 Years Ago
Only update Steam client binaries
3 Years Ago
Rollback Steamworks to 1.50
3 Years Ago
merge from main
3 Years Ago
Added trigger_catapult entity from Team Fortress 2 m_flCycle is now networked from -1 to 1, from 0 to 1 Bumped steam.inf version
3 Years Ago
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Delete unused Steam binaries
3 Years Ago
Updated language files
3 Years Ago
Update Steamworks to v1.53a
3 Years Ago
try deleting probably unused steam libraries
3 Years Ago
Update Steamworks to v1.53a
3 Years Ago
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3 Years Ago
Fixed remaining potential crashes with npc_barnacle when its tongue entity is removed Do not allow npc_barnacle to pick up gibs it itself spits out Force enable episodic behavior when eating zombies so they are not just spat out as ragdolls
3 Years Ago
Fixed over 2 dozens of compile warnings
3 Years Ago
Fixed over 2 dozen of compile warnings
3 Years Ago
Hookup map IO on the 2 construct prefabs that use navblockers
3 Years Ago
Try forcing a full recompile