userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

3 Years Ago
Recompile sbox_glass Remove usage of PropertyAttribute in Decal asset
3 Years Ago
Remove engine break commands code
3 Years Ago
Documentation and other minor code adjustments Prop gibs now inherit material group Delete engine break commands, and replace some useful ones with c# implementations Merge branch 'master' of sbox
3 Years Ago
PathPlatformEntity properly resets its LocalVelocity Also warp the platform to the first node on spawn, and prevent infinite velocities Move IModelBreakCommand stuff to a separate file ent_fire tells you when it failed to find any entities to fire an input on
3 Years Ago
▌▊▊▍: ▌▄▇▋▉ ▋█▉▋▇▌ ▅▄ ▋▍▊▅▉ ▌▋▋ ▆▇ ▆▍▇ ▅▅█▅▇▄ █ █▋▋▉▄▍▇▍█ ▅▌▇▉▉▄ ▍▉▇▆: ▋▌▆▉▋▄▌/▆▊▇▅▊ ▍▋ ▊▉▍▅ ▅▅▊▉ ▋▆▄█▍█▌ ▄▅▌▌▄ ▇▉▆▅▄█ ▆▋▋▊▇▉▌
3 Years Ago
Map Problems tab also checks path and path node entities Removed duplicate break command tool code
3 Years Ago
Fixed FuncPhysbox health being reset to 0
3 Years Ago
Fixed Entity IO output arguments sometimes getting an unexpected prefix
3 Years Ago
Model class can be (de)serialized to JSON, allowing its usage in Assets
3 Years Ago
Add nullptr safeguards to CMaterialVar::SetTextureValue
3 Years Ago
merge from main
3 Years Ago
Fixed "Steam overlay replacement" window opening links externally
3 Years Ago
Fixed crashes in certain Vehicle functions when used on unsupported vehicles
3 Years Ago
Prevent crashes in DynamicShadowMgr due to light entity respawns
3 Years Ago
Water entity deletes its water scene object when it is removed Fixes Map.Reset lowering FPS every time a map with water is cleaned up
3 Years Ago
+vgui_drawtree now requires sv_cheats just like vgui_drawtree 1/0 does
3 Years Ago
merge from main
3 Years Ago
Fixed crash on srcds when potentially conflicting addons are detected
3 Years Ago
ServerLog global now obeys sv_logecho convar
3 Years Ago
Delete Windows steam binaries (used by dedicated servers) as they are now shipped automatically by Steam
3 Years Ago
menu_cleanupgmas Problem will now tell you which files it recommends deleting. Also removed "Finished! Run menu_cleanupgmas to clean up said files" console messages since they duplicate what's in Problems menu.
3 Years Ago
merge from main
3 Years Ago
Cherry pick steam_api.dll fix, "Too many voice packets in a single frame!" fix, vehicle driver NPC crash fix
3 Years Ago
Move potentially conflicting addons detection to Problems menu - potentially conflicting means two addons have the same Lua file with different file sizes
3 Years Ago
You can now search maps by the name of the Workshop Addon they come from in Start New Game screen
3 Years Ago
▊██ ▉▉▆▊▄▅▆▅▇▆▋ ▍▉▄▉▋█▍▇▊ ▋▉▋▄█▊▋ ▇▇ ▄█▉▋ ▊█▌▊▄
3 Years Ago
Fix crashing with npc_apcdriver when it doesn't have its vehicle Added console warnings when npc_apcdriver/npc_vehicledriver is removing due to it not having its vehicle
3 Years Ago
Update steam_api.dll to the correct version (1.50)
3 Years Ago
Fix paths not deserializing correctly (oops)
3 Years Ago
Make Entity.HammerID public and use it for BasePathEntity
3 Years Ago
Unparent HUD entity from Game entity
3 Years Ago
Map.Reset preserves map entities by their hammer ID This means you can preserve specific instances of prop_physics for example. No changes to gamemode code needed. Adds Entity.HammerID (internal) Update default filter to remove check for entities parented to the Game entity It was a hack for HudEntity, which is now checked for explicitly Adds Type.IsBasedOnGenericType
3 Years Ago
Relax "Too many voice packets in a single frame!" kick threshold
3 Years Ago
Update some Hammer outliner icons https://files.facepunch.com/rubat/1b1111b1/vK6p0Py1jk.png Added filepath to 'Static Overlay' in Hammer outliner
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
TTT: Fix ammo ents blocking +use near other entites (Community contribution) Fixed a typo in hook.Remove error (Community Contribution)
3 Years Ago
Update mainmenu.lua Flash game window on loading finish hook.Add checks for nil hook ident Sandbox tool fixes Sandbox save system improvements Fixed a regression with string.Comma Update main_menu.properties DIconLayout: Fix border being counted twice for LEFT content alignment
3 Years Ago
Update Steam client binaries
3 Years Ago
▌▄▉▊ ▍▄▊▆▉▉▄ ▄▍▍▉▉ █▋▊
3 Years Ago
merge from main
3 Years Ago
Update Steam client libraries
3 Years Ago
▆▉▄▉▊ ▊█▋▍▊▇▅ █▇▄
3 Years Ago
▅▄▊▅▋ ▍▉▋▊▍▌▊ ▅▇▊
3 Years Ago
▊▋▍ ▍▇ ▄▅▆▉▉▅▌ █▋ ▍▉▄▋█▋ ▌▅▌▉▉▊▋
3 Years Ago
Hammer: Fixed particle effects control points resetting to world origin when hidden and then shown
3 Years Ago
Fixed ent_fire saying it failed when it didn't Fixed Open()ing an open door that rotates away from player behaving incorrectly
3 Years Ago
Minor changes Implement EntityIO matching classes for outputs Merge branch 'master' of sbox Replace MapIO with EntityIO where applicable for consistency Added Entity.ClassName (internal for now) and used it where needed Reimplemented ent_fire in c#
3 Years Ago
EntityIO API extensions Renamed internal Sandbox.EntityIO.Output to Sandbox.EntityIO.OutputConnection to avoid confusion Added Entity.FireInput( string input, Entity activator, object value = null ) Added Entity.AddOutput( string OutputName, string TargetName, string InputName, string OverrideParam = "", float Delay = 0.0f, int TimesToFire = 0, EntityIOTargetType TargetType = EntityIOTargetType.ENTITYNAME_OR_CLASSNAME ) Rename Entity.AddOutput to Entity.AddConnection Added c# docs Added EntityTarget struct Use EntityTarget struct instead of TargetName and TargetType Make EntityIOTargetType internal Move BuildTargets logic to EntityTarget struct Merge branch 'master' into entityio-api Merge pull request #200 from Facepunch/entityio-api EntityIO API extensions
3 Years Ago
Added "Clear recent files" button to Hammer/ModelDoc/etc Traffic Cone - feedback adjustments Merge branch 'master' of sbox RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash Initial support for displaying textures in RT lighting preview for hammer No displacement or tex parameters yet, coming soon™️ https://files.facepunch.com/ognik/1b0811b1/2022-03-20_12-42-8cfa28ae-0416-4027-b08d-52c9dc9c0af9-etL2SPeV.png Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now Rebuild text shader cause I stomped it before Merge pull request #183 from Facepunch/fog Move env_gradient_fog to managed Don't apply fog strength on alpha Merge branch 'master' into entityio-api