userRubatcancel

5,131 Commits over 4,048 Days - 0.05cph!

4 Years Ago
merge from main
4 Years Ago
Do not try to create physics meshes for displacements out of null data (when the entire displacement physics lump is missing), to avoid crashes in x86-64
4 Years Ago
Removed the "Encountered stale cubemap" error, so old cubemaps would load properly
4 Years Ago
Disable the "not full servers first, then only empty servers" hack now that the limit for master server response count was raised to 10k
4 Years Ago
Fixed GetTouchTrace() crashing the game when the entity in the cached trace result no longer exists
4 Years Ago
Implemented ENT:OnTakeDamage for nextbots
4 Years Ago
merge from main
4 Years Ago
TTT: Fixed "select language" strings in translations (Community Contribution)
4 Years Ago
Rollback the 'GetTable() is not setup in OnEntityCreated clientside" fix. It causes too many issues with existing addons.
4 Years Ago
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4 Years Ago
Added ability to clear Lua errors per category/group in the Problems menu. Minor tweaks to the Problems panel Do not complain about dxlevel 90
4 Years Ago
Potential fix for Linux file system find not properly handling partial wildcards (i.e. folder/*_suffix.txt where the filename folder/test_file_suffix.txt would not be found) Affects file.Find, the default resource/language/* files and the rest of the engine
4 Years Ago
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4 Years Ago
Allow freezing IsJeep() entities in singleplayer (to see if this has any potential crashing issues)
4 Years Ago
Delay clientside ENT:Initialize to where it was before.
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Fix prop_effect creating errors due to recent apparent ENT:Initialize changes for the time being
4 Years Ago
func_breakable_surf plays its initial broken sound at the correct position even if it is moved by the physics gun
4 Years Ago
Potential fix for Linux srcds shader params
4 Years Ago
Fixed mat_showlightmappage using DX8 material for some reason
4 Years Ago
Experimental: PathFollower functions can now accept player.CreateNextbot() entities instead of the NextBot SENTs. They will also throw proper errors when given invalid entities
4 Years Ago
Increased internal buffers for map names to 128 characters, from 40
4 Years Ago
4 Years Ago
Fixed a potential crash when converting MATERIAL_VAR_TYPE_MATERIAL to a string
4 Years Ago
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4 Years Ago
Increased MAX_MAP_OVERLAYS to 1024 (2x increase), increased MAX_MAP_BRUSHSIDES to a lot (~163k, ~3x increase), matching CS:GO limits
4 Years Ago
Hammer: Updated CMapOverlay to CS:GO's version - fixes most copying issues - different normals implementation
4 Years Ago
Initialize SENTs clientside just before OnEntityCreated if we have the entity class to initialize.
4 Years Ago
Added default values to the Super DOF UI sliders (Middle mouse click resets to default) Set slider of DProperty_Float to use darker color scheme for contrast with the bright background Fixed DNumSlider.SetDark not updating the text area text color sometimes
4 Years Ago
Added Player.Get/SetVoiceVolumeScale(0 .. 1) - Clientside only, sets the desired voice volume multiplier per player. Switched the "gain manager" for voice chat to the CS:GO one. (voice_avggain, voice_maxgain replaced by voice_gain_* cvars) Added mat_dxlevel to the blocked cvar list(and the new voice cvars)
4 Years Ago
SteamID functions return the correct(-ish, the steam universe is hardcoded to "Public" one) value in singleplayer for the player serverside (It was already correct on client)
4 Years Ago
Get rid of Hammer's "CFileChangeWatcher::AddDirectory" warning as it serves no purpose for the end user
4 Years Ago
Changed 'slam' ammo type's default maximum to 5 from 9999 (gmod_maxammo still overrides this if above 0)
4 Years Ago
Fixed studiomdl's FixupToSortedLODVertexes trying to use dx80 files with fastbuild
4 Years Ago
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4 Years Ago
Added -fastbuild option to studiomdl.exe that does not write/compute .sw.vtx and .dx80.vtx files
4 Years Ago
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed a regression with gamemode search bar where it expected the input to be lowercase at all times
4 Years Ago
Make Player.IsSpeaking shared (on server, it will return true within 0.1s of the last voice packet from a player, no packets are sent when the voice chat button is held but the player is not talking) Reduced update rate of PlayerCanHearPlayersVoice when nobody is talking to 5 seconds
4 Years Ago
Added PhysObj.SetAngleVelocityInstantaneous Added PhysObj.SetAngleVelocity Added 'gm_video' to blocked concommand list
4 Years Ago
Safeguards for potential crashes in CShadowMgr relating to projected textures
4 Years Ago
Fixed srcds workshop addons missing some fields in engine.GetAddons()
4 Years Ago
Fixed Entity.FollowBone glitching around clientside in certain cases
4 Years Ago
More potential crash prevention when loading textures and in Lua bindings
4 Years Ago
merge from main
4 Years Ago
Remove debug output from CSENT_AI::GetSoundInterests
4 Years Ago
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