userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

3 Years Ago
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3 Years Ago
cherry pick crash fix and persistence change
3 Years Ago
Allow physgunning persistent props when persistence is disabled
3 Years Ago
Disallow physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
3 Years Ago
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3 Years Ago
cherrypick language file update & lua error fix
3 Years Ago
cherrypick language files update
3 Years Ago
Rip out some XBox UI and matchmaking stuff
3 Years Ago
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3 Years Ago
Updated language files
3 Years Ago
Do not display Add/Remove item in read only Hammer/ModelDoc property sheets Remove redundant "Remove attribute" buttons in Hammer/ModelDoc arrays
3 Years Ago
Fixed a ModelDoc compile crash to do with non existent FGD classes
3 Years Ago
Added BreakCommand node preview for compiled models in ModelDoc
3 Years Ago
ModelDoc: Reload FGD also recreates helpers
3 Years Ago
Added Reload .FGD files option to ModelDoc
3 Years Ago
merge from main
3 Years Ago
Fixed a Lua error when receiving a text chat message from the srcds console
3 Years Ago
Removed more legacy entities trigger_autosave, tanktrain_aitarget, tanktrain_ai, func_reflective_glass, other entities that are in the fgd but do not show up in Hammer
3 Years Ago
Switch PlatformEntity to pure LocalVelocity movement Adds ModelEntity.MoveWithVelocity method.
3 Years Ago
Removed func_movelinear and func_rotating from the fgd, use ent_platform instead Fixed KeyframeEntity setting player positions to NaN in certain cases
3 Years Ago
Output<T> with an enum now writes proper type to the .fgd
3 Years Ago
PlatformEntity: Fixed stop sound playing when Stop/ToggleMovement is called while the platform is in its TimeToHold wait state PlatformEntity: Fixed the rotation direction being backwards in-game compared to the visualization Added DebugOverlay to (Path)PlatformEntity (ent_text concommand) Merge branch 'master' of sbox
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Disabling hoverballs now adjusts their mass so they are not abnormally heavy when disabled, improved duplicator support for the disabled state
3 Years Ago
Added optional full profanity filter provided by Steam (Toggleable in the Filters section of the default chatbox, Steam preferences apply) https://files.facepunch.com/rubat/1b2611b1/wYMgPHem2P.png https://files.facepunch.com/rubat/1b2611b1/kkezxGbeIj.png
3 Years Ago
Try fix linux & osx
3 Years Ago
Fixed P2P join game not working after a changelevel
3 Years Ago
Implement Steam chat filter to the default chat box Added string = util.FilterText( input, context, steamID ) Added TEXT_FILTER_ enums
3 Years Ago
Potentially fixed a crash when Steam sends us a null SteamUGCQueryCompleted_t
3 Years Ago
Add more movement types to DoorHelper visualizer, and use that for ent_platform Update base.fgd Minor fixes to ent_platform Fixed a typo in LogicEntity description
3 Years Ago
Hammer: Force uniform scale gizmo, this time only for non prop_static models Fixed documentation comment for StandardPostProcess.Falloff ent_path_platform - WarpToPoint also sets angles and fires OnPassed output on nodes KeyframeEntity: Handle negative Time.Now intervals
3 Years Ago
Get rid of unnecessary includes
3 Years Ago
Add more randomness to generic gibs Hammer: Re-enable non uniform scaling for prop_static ModelDoc: Added ability to convert hitboxes to AO proxies
3 Years Ago
Hammer: Prevent non-uniform box scale and scale on models via gizmos
3 Years Ago
Minor cleanups in entity files ent_path_platform improvements Added "WarpToPoint" input Added "Length" property (used for turn angles) Fixed turn angle calculation when using non default Forward Direction Added 'movement_path' entity, which has extra properties and outputs for ent_path_platform movement_path has OnPass output and "Speed" property.
3 Years Ago
Fixed base.fgd not being written, fixed Hammer inputs not having their descriptions in the fgd
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Downgrade Steamworks SDK to 1.50
3 Years Ago
Make it more clear that changing sbox_persist while in-game will cleanup the map, "Stop Persisting" property will now also be hidden when persistence is disabled, do not clean up map when disabling persistence, fixed changing persistence in-game saving to the wrong file if the cvar changed too quickly within the 2 second timer
3 Years Ago
Add OS specific errors to binary module loading errors
3 Years Ago
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3 Years Ago
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3 Years Ago
Potential fix for a crash within CFontTextureRegen
3 Years Ago
Fix up break pieces on citizen_props/ models Rename FuncBrush.cs to BrushEntity.cs Added Rotation.Random to complement Vector3/Angles.Random Update base.fgd
3 Years Ago
Added StartPosition option to ent_platform & other minor updates BREAKING CHANGE: ent_platform "Spawn Settings" flags were separated into their own C# properties and now have proper descriptions, maps using "Starts Moving" and "Loop Movement" features will need recompiling Merge branch 'master' of sbox
3 Years Ago
Added DoorEntity.Break input Added Health keyvalue, Break input and OnBreak/OnDamaged outputs to FuncBrush Also renamed FuncBrush class to BrushEntity Fixed KeyframeEntity methods not working correctly with host_timescale above 1 Improvements to documentation of some methods and properties Host.Name, Host.Color, Model game data methods, LogicEntity, ent_platform Update FuncMonitor.cs Give physics to some rust ported junk models Breakables class will now try to spawn generic gibs if model has none Update base.fgd Update .fgd files to remove func_platrot, func_breakable func_breakable is superseded by func_brush
3 Years Ago
Remove env_spark, point_tesla, logic_lineto, physics_cannister, point_gamestats_counter from the base.fgd Fix description of ent_path_platform.StartBackwards
3 Years Ago
Set/GetModel => Model