userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

3 Years Ago
Added "Clear recent files" button to Hammer/ModelDoc/etc
3 Years Ago
Added c# docs
3 Years Ago
Rename Entity.AddOutput to Entity.AddConnection
3 Years Ago
EntityIO API extensions Renamed internal Sandbox.EntityIO.Output to Sandbox.EntityIO.OutputConnection to avoid confusion Added Entity.FireInput( string input, Entity activator, object value = null ) Added Entity.AddOutput( string OutputName, string TargetName, string InputName, string OverrideParam = "", float Delay = 0.0f, int TimesToFire = 0, EntityIOTargetType TargetType = EntityIOTargetType.ENTITYNAME_OR_CLASSNAME )
3 Years Ago
Do not refresh the Map Problems widget if it is disabled in View menu Delete CleanUpMap from EntityManager It is now Map.Reset, EntityManager was hidden from addons
3 Years Ago
Fixing unused keyvalues map problems now properly marks the map as changed
3 Years Ago
ParticleSystemEntity works better with map cleanups
3 Years Ago
Added Momentary property to ent_button Also added OnProgress and OnReleased outputs Replaces momentary_rot_button but also works with non rotating buttons. Minor debug text fix for map IO debug
3 Years Ago
Updated textures for a specific button and hoverball models
3 Years Ago
Added SetPosition inputs to DoorEntity and PlatformEntity Updated dynamic_door_generic animgraph to allow setting position at any time Using ent_text on an entity will now also display its map IO for targeted debugging PathPlatformEntity works better with map cleanups Merge branch 'master' of sbox
3 Years Ago
Fixed a crash with NPC:SetNPCClass
3 Years Ago
ButtonEntity - Added Toggle and ReturnSpeed options
3 Years Ago
Added [Editor.EnableColorAlpha] to show alpha editor on color properties Fixed color properties in assets not loading correctly This will require recompile of assets Make white the default for Color properties in editors Make FGDWriter emit warnings when encounters types it cannot convert to fgdtypes
3 Years Ago
Move some Hammer attributes to Editor namespace Hammer.MetaDataAttribute -> Editor.MetaDataAttribute Hammer.FieldMetaDataAttribute -> Editor.FieldMetaDataAttribute Hammer.MinMax -> Editor.MinMax
3 Years Ago
Delete rubat_test.vpk
3 Years Ago
Use the new DefaultCleanupFilter
3 Years Ago
Fixed ClientOnly entities not spawning in properly from maps Moved EntityManager.DefaultCleanupFilter to Game.DefaultCleanupFilter So it's open source and easy to modify CleanupFilter gets real classnames when deleting entities Removed Library name override for ClientEntity EntityManager.CleanUpMap works clientside too
3 Years Ago
Fixed a crash in the DSP system
3 Years Ago
Fixed a regression with string.Comma where it wouldn't format huge numbers properly Fixed func_healthcharger and func_recharge not updating its texture index Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the player at certain player angles
3 Years Ago
Actually rollback Steamworks SDK to 1.50 (from 1.52)
3 Years Ago
Fixed Event.Run with no arguments trying to run event handlers that have arguments Hammer: Different icon for entities with missing classes in Outliner Create entity_tool_icon_missing.png
3 Years Ago
Map Problems detects missing entity classes
3 Years Ago
Convert "Check for map problems" dialog to a dock widget It is also now less crash prone. https://files.facepunch.com/rubat/1b1511b1/o1yfvnAXGW.png
3 Years Ago
Failing to save jpeg screenshots/posters actually says that it failed in console
3 Years Ago
Added admin-only respawn_entities console command Also removed debug_write which seems useless
3 Years Ago
Removed the original respawn_entities console command
3 Years Ago
Fixed spawngroup (world) names differing from the ones in g_pWorldRendererMgr Added EntityManager.CleanUpMap( filter ) Adds [Event.Entity.PostCleanup] & [Event.Entity.PreCleanup] Added EntityManager.DefaultCleanupFilter Rename m_SboxCleanupFilterCallback Remove duplicate code Merge pull request #173 from Facepunch/map-cleanup Map cleanup functionality
3 Years Ago
Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution) Flash the game window when loading screen disappears to let the player know the loading is finished Fixed hook.Add giving a less than useful error when given a nil to second argument
3 Years Ago
Put motionsensor.GetColourMaterial behind a clientside permission.
3 Years Ago
Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
3 Years Ago
Fixed file.AsyncRead returning garbage when the target file has no data
3 Years Ago
Rename m_SboxCleanupFilterCallback Remove duplicate code
3 Years Ago
Fixed a crash when trying to play bad ADPCM wav files
3 Years Ago
Fixed vgui_slideshow_display crashing the game without materials to display
3 Years Ago
Fixed spawngroup (world) names differing from the ones in g_pWorldRendererMgr Added EntityManager.CleanUpMap( filter ) Adds [Event.Entity.PostCleanup] & [Event.Entity.PreCleanup] Added EntityManager.DefaultCleanupFilter
3 Years Ago
Fixed ArgDelegate.FromInterop ignoring the second argument for native code Fixed obsolete warning in AnimEntity
3 Years Ago
Fix obsolete stuff Box shooter can now change model by looking at a model and pressing reload key
3 Years Ago
Generic gibs are now based on the entity's physics material Moved generic gibs and added break sound to Surface asset Added PhysicsBody.GetDominantSurface, PhysicsShape.SurfaceMaterial and Surface.GetRandomGib
3 Years Ago
Throw exception when trying to create a null particle system Better than cryptic asserts Slightly improve breakable commands code Merge branch 'master' of sbox
3 Years Ago
Fixed Asset Selector regression with compiled only assets
3 Years Ago
Asset Selector marks the form dirty when the text field changes, not just the asset instance
3 Years Ago
merge from main
3 Years Ago
Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer Improved save loading so it sets player ownership of spawned entities to a player in more cases
3 Years Ago
Asset Selector now outputs real file extensions, not the asset type file extensions
3 Years Ago
Make water ripples use Velocity, not LocalVelocity, stops a single entity creating infinite ripples
3 Years Ago
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3 Years Ago
Fixed an issue with halo not resetting color of pp/copy
3 Years Ago
Fixed an issue where usage of halo library would fill the screen with a color
3 Years Ago
TTT: Added TTTLastWordsMsg hook
3 Years Ago
Update language files Persistence system changes Fixed a crash with DListView and made other improvements to it Fixed a few server lag exploits Implemented Steam chat filter Update faceposer.lua Reset spawnmenu search cache when mounted content changes Hoverball enabled/disabled state improvements