userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

3 Years Ago
Restore missing descriptions for particle and random_color modeldoc nodes Make BasePathEntity.DrawPath a virtual Make DoorEntity.Locked & State network to clients Merge branch 'master' of sbox
3 Years Ago
Added random_color ModelDoc node, applies a random color on spawn
3 Years Ago
Added NPC.NavSetGoalPos Changed NPC.NavSetGoalTarget - second argument defaults to 0,0,0, sets correct goal type for the path
3 Years Ago
Fixed path entity nodes not spawning if that setting is enabled Also fixed Hammer.LineAttribute
3 Years Ago
Restore entity push movement code so platform entities can move
3 Years Ago
Remove the model config system as it is unused Removed empty leather_jacket model
3 Years Ago
Fixed certain model selection widgets having excessive whitespace on their right animgraph tool, post processing tool & material preview selectors specifically
3 Years Ago
Sandbox spawning bypasses IsAdmin checks in singleplayer Editing entity variables bypasses IsAdmin checks in singleplayer
3 Years Ago
Fixed crashes when setting null model on players Fixed crash when trying to render world model as entity model
3 Years Ago
Correct default values for flags type properties in Hammer Provide correct default values for vector and such properties if default value is not set Hammer: Give correct default value to 'Hierarchy > Model Attachment scale' Hammer: Updated descriptions of properties in the Transform group
3 Years Ago
Added FuncMonitor.SetCamera input & method
3 Years Ago
Delete c++ model particle spawning code from AnimEntity Move ModelParticle class and spawning to engine This is necessary so it works on all entities. Also fixed created model particles not being deleted when the entity itself is removed. Recompiling a model that spawns particles now properly re-creates particles in-game.
3 Years Ago
Removed unused ModelConfig stuff from Model/AnimEntity
3 Years Ago
ModelDoc: Removed unused GenericGameData nodes high_quality_shadows_region, physgun_interactions, animating_breakable_stage, ai_model_info, npc_foot_sweep, gastank_markup, fire_interactions, cable, dynamic_interaction Fairly certain all VR ones are unused too, but didn't touch them yet Delete test_entities.fgd
3 Years Ago
Fixed WarpToPoint ignoring RotateAlongsidePath in PathPlatformEntity
3 Years Ago
Added dev/func_monitor material as an example material that works with func_monitor Also added necessary info to func_monitor's description about how to get it to work.
3 Years Ago
Fixed default value for Entity Color in Hammer
3 Years Ago
Fix build error
3 Years Ago
Added ModelConfig GD class Added ability for ModelDoc nodes to not inherit valid parent nodes Added new ModelConfig ModelDoc nodes C# parts of modelconfig implementations Added ModelConfigSetColor & ModelConfigRandomColor nodes Hammer preview and prop_static support for random colors
3 Years Ago
Rename Gradient to ColorGradient to help its visibility
3 Years Ago
Make per property tool editor overrides work in Hammer Also make FGDType's editor argument work when used on classes rather than properties Moved BitFlags and RangedFloat custom editors to be global Added Gradient class - similar to FGDCurve, for usage in tools
3 Years Ago
Remove BOM from interopgen definitions so it would stop complaining Remove hardcoded checks for FGDCurve class Added JSONConverter to Color32
3 Years Ago
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3 Years Ago
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3 Years Ago
Pass managed GDVariable metadata to native
3 Years Ago
Fixed shatter glass broken material not always applying Also fixed initial glass shard being non solid to players on spawn
3 Years Ago
Give remaining C# entities Display attributes Fill in documentation for Panel class methods Added (Class)Name of entity to Hammer entity tool tooltips Make entity tool icons a bit bigger
3 Years Ago
Fixed low contrast tooltips in Hammer and elsewhere Also gave tooltips a dark background to match the rest of the UI
3 Years Ago
Delete GameData.LoadEngineEntities
3 Years Ago
Hide worldspawn from Hammer's entity tool Fixed Engine C# entities appearing twice in Hammer
3 Years Ago
PrecipitationEntity deletes its particles on removal
3 Years Ago
merge from main
3 Years Ago
Added Entity.GetAnimCount Clamped PhysObj.SetMass to safe values (0-50000]
3 Years Ago
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3 Years Ago
Also pass GD class metadata to map compiler
3 Years Ago
Fix mistake in BakeAmbientOcclusionAttribute
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Force OS Specific binary module load errors to English
3 Years Ago
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3 Years Ago
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3 Years Ago
render library underflow warnings are now non halting Lua errors Fixed cam.End crashing when used without cam.Start first (will throw Lua error) Try to end cam.Start calls that are left unended each frame (will display warnings in console when this happens)
3 Years Ago
Added NPC:GetKnownEnemyCount - includes "danger position enemy" Added NPC:GetKnownEnemies, NPC:IgnoreEnemyUntil, NPC:GetTimeEnemyLastReacquired, NPC:GetLastTimeTookDamageFromEnemy, NPC:MarkTookDamageFromEnemy
3 Years Ago
Fixed binary module OS specific errors for non latin alphabets on Windows
3 Years Ago
Save cookies on Lua state shutdown
3 Years Ago
Fixed PhysObj.SetInertia causing unexpected behavior when used on frozen phys objects or with invalid values
3 Years Ago
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3 Years Ago
Fixed up styles in Hammer Status bar and Input/Output window
3 Years Ago
Get rid of Alpha/RenderFX properties from base.fgd in favor of RGBA color properties Removed Hammer inputs/outputs from all engine entities to stop confusion, since they do not work anyway