userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

3 Years Ago
Rename m_SboxCleanupFilterCallback Remove duplicate code
3 Years Ago
Fixed a crash when trying to play bad ADPCM wav files
3 Years Ago
Fixed vgui_slideshow_display crashing the game without materials to display
3 Years Ago
Fixed spawngroup (world) names differing from the ones in g_pWorldRendererMgr Added EntityManager.CleanUpMap( filter ) Adds [Event.Entity.PostCleanup] & [Event.Entity.PreCleanup] Added EntityManager.DefaultCleanupFilter
3 Years Ago
Fixed ArgDelegate.FromInterop ignoring the second argument for native code Fixed obsolete warning in AnimEntity
3 Years Ago
Fix obsolete stuff Box shooter can now change model by looking at a model and pressing reload key
3 Years Ago
Generic gibs are now based on the entity's physics material Moved generic gibs and added break sound to Surface asset Added PhysicsBody.GetDominantSurface, PhysicsShape.SurfaceMaterial and Surface.GetRandomGib
3 Years Ago
Throw exception when trying to create a null particle system Better than cryptic asserts Slightly improve breakable commands code Merge branch 'master' of sbox
3 Years Ago
Fixed Asset Selector regression with compiled only assets
3 Years Ago
Asset Selector marks the form dirty when the text field changes, not just the asset instance
3 Years Ago
merge from main
3 Years Ago
Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer Improved save loading so it sets player ownership of spawned entities to a player in more cases
3 Years Ago
Asset Selector now outputs real file extensions, not the asset type file extensions
3 Years Ago
Make water ripples use Velocity, not LocalVelocity, stops a single entity creating infinite ripples
3 Years Ago
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3 Years Ago
Fixed an issue with halo not resetting color of pp/copy
3 Years Ago
Fixed an issue where usage of halo library would fill the screen with a color
3 Years Ago
TTT: Added TTTLastWordsMsg hook
3 Years Ago
Update language files Persistence system changes Fixed a crash with DListView and made other improvements to it Fixed a few server lag exploits Implemented Steam chat filter Update faceposer.lua Reset spawnmenu search cache when mounted content changes Hoverball enabled/disabled state improvements
3 Years Ago
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3 Years Ago
cherry pick crash fix and persistence change
3 Years Ago
Allow physgunning persistent props when persistence is disabled
3 Years Ago
Disallow physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
3 Years Ago
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3 Years Ago
cherrypick language file update & lua error fix
3 Years Ago
cherrypick language files update
3 Years Ago
Rip out some XBox UI and matchmaking stuff
3 Years Ago
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3 Years Ago
Updated language files
3 Years Ago
Do not display Add/Remove item in read only Hammer/ModelDoc property sheets Remove redundant "Remove attribute" buttons in Hammer/ModelDoc arrays
3 Years Ago
Fixed a ModelDoc compile crash to do with non existent FGD classes
3 Years Ago
Added BreakCommand node preview for compiled models in ModelDoc
3 Years Ago
ModelDoc: Reload FGD also recreates helpers
3 Years Ago
Added Reload .FGD files option to ModelDoc
3 Years Ago
merge from main
3 Years Ago
Fixed a Lua error when receiving a text chat message from the srcds console
3 Years Ago
Removed more legacy entities trigger_autosave, tanktrain_aitarget, tanktrain_ai, func_reflective_glass, other entities that are in the fgd but do not show up in Hammer
3 Years Ago
Switch PlatformEntity to pure LocalVelocity movement Adds ModelEntity.MoveWithVelocity method.
3 Years Ago
Removed func_movelinear and func_rotating from the fgd, use ent_platform instead Fixed KeyframeEntity setting player positions to NaN in certain cases
3 Years Ago
Output<T> with an enum now writes proper type to the .fgd
3 Years Ago
PlatformEntity: Fixed stop sound playing when Stop/ToggleMovement is called while the platform is in its TimeToHold wait state PlatformEntity: Fixed the rotation direction being backwards in-game compared to the visualization Added DebugOverlay to (Path)PlatformEntity (ent_text concommand) Merge branch 'master' of sbox
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Disabling hoverballs now adjusts their mass so they are not abnormally heavy when disabled, improved duplicator support for the disabled state
3 Years Ago
Added optional full profanity filter provided by Steam (Toggleable in the Filters section of the default chatbox, Steam preferences apply) https://files.facepunch.com/rubat/1b2611b1/wYMgPHem2P.png https://files.facepunch.com/rubat/1b2611b1/kkezxGbeIj.png
3 Years Ago
Try fix linux & osx
3 Years Ago
Fixed P2P join game not working after a changelevel
3 Years Ago
Implement Steam chat filter to the default chat box Added string = util.FilterText( input, context, steamID ) Added TEXT_FILTER_ enums
3 Years Ago
Potentially fixed a crash when Steam sends us a null SteamUGCQueryCompleted_t
3 Years Ago
Add more movement types to DoorHelper visualizer, and use that for ent_platform Update base.fgd Minor fixes to ent_platform Fixed a typo in LogicEntity description