userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

3 Years Ago
Fixed DTextEntry's automatic line breaks causing an infinite loop hang with specially formatted text containing a lot of whitespace
3 Years Ago
merge from main
3 Years Ago
Fix startup assert related to duplicate QT layout Fixed start up exception due to a malformed comment
3 Years Ago
contraint.NoCollide no longer tries to be a part of a constraint system. Fixes a server crash. logic_collision_pair never had a key-value pair for a constraint system.
3 Years Ago
Fixed a stack overflow with DListView and columns inserted at specific positions
3 Years Ago
surface.DrawLine now uses floats not integers
3 Years Ago
Fixed GMODLUA_GetUserType leaking onto the Lua stack (this only affects binary modules and the type() function, when using custom userdata types)
3 Years Ago
Potential fix for crash relating to env_microphone's measure target entity Reduce Faceposer tool's convar count to 96 (from 128) to match the actual limit in the engine
3 Years Ago
Fixed GM:PlayerAmmoChanged reporting incorrect new ammo count when called from Player:GiveAmmo Spawnmenu search now resets its model cache when GameContentChanged hook is called
3 Years Ago
Added DoorEntity.OnDamaged Merge branch 'master' of sbox
3 Years Ago
Adjusted glass surface, added glass.shard and glass.pane surfaces & use those for shatterglass Try to reduce spinning of large shatter glass pieces
3 Years Ago
Port prop_vehicle_jeep damage behavior to prop_vehicle_prisoner_pod - reacts to damage physically, driver takes explosion damage, calls Lua's EntityTakeDamage hook
3 Years Ago
merge from main (network breaking changes)
3 Years Ago
Only update Steam client binaries
3 Years Ago
Rollback Steamworks to 1.50
3 Years Ago
merge from main
3 Years Ago
Added trigger_catapult entity from Team Fortress 2 m_flCycle is now networked from -1 to 1, from 0 to 1 Bumped steam.inf version
3 Years Ago
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Delete unused Steam binaries
3 Years Ago
Updated language files
3 Years Ago
Update Steamworks to v1.53a
3 Years Ago
try deleting probably unused steam libraries
3 Years Ago
Update Steamworks to v1.53a
3 Years Ago
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3 Years Ago
Fixed remaining potential crashes with npc_barnacle when its tongue entity is removed Do not allow npc_barnacle to pick up gibs it itself spits out Force enable episodic behavior when eating zombies so they are not just spat out as ragdolls
3 Years Ago
Fixed over 2 dozens of compile warnings
3 Years Ago
Fixed over 2 dozen of compile warnings
3 Years Ago
Hookup map IO on the 2 construct prefabs that use navblockers
3 Years Ago
Try forcing a full recompile
3 Years Ago
Merge file.AsyncRead changes from x64
3 Years Ago
Fixed file.AsyncRead crashing on Linux systems for unknown reason (cleanup)
3 Years Ago
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3 Years Ago
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3 Years Ago
Unify BinaryReader/BinaryWriter extensions Added Entity.Write(), Entity.Read() Fixed BinaryWriter/BinaryReader entity extensions Make all BinaryWriter/BinaryReader extensions use the class Read/Write methods Added BinaryReader.ReadRotation Added Rotation.Write Added Vector2.Read/Vector2.Write
3 Years Ago
Mention light probe volume in func_water's description
3 Years Ago
Fix Water Ripple stuff creating errors and not working Merge branch 'master' of sbox
3 Years Ago
Renamed math.DistToSqr to math.DistanceSqr More logical/consistent with math.Distance Fixed MarkupObject:Draw's new argument not working without MaxWidth being set
3 Years Ago
3 Years Ago
merge from main
3 Years Ago
Rename math.DistToSqr to math.DistanceSqr Fixed new MarkupObject:Draw argument not working with no maxsize set Fixed new NextBot functions not default to true
3 Years Ago
merge from main
3 Years Ago
Changes and debug output to hopefully help narrow down a Linux crash
3 Years Ago
Fix inheriting from LibraryAttribute not working for entities clientside
3 Years Ago
Hide obsolete water entities from Hammer, update base.fgd
3 Years Ago
Make Color/Color32/Rotation/Vector3.Read static Make Angles.Write not static
3 Years Ago
Make player use behavior check parent of non usable entities
3 Years Ago
Default use behavior will try to see if parent entity is usable if the one aimed at isn't
3 Years Ago
Added "Static" property to prop_physics - if set disables physics (gravity) and acts as a nav blocker Implement AttachmentOffset and AttachmentType for ModelParticle ModelDoc node for prop_physics