userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

3 Years Ago
Removed weird 20px top padding from console panels Entering a console command automatically scrolls console to the bottom Adds Panel.TryScrollToBottom()
3 Years Ago
Give game list a placeholder background when game's thumb is loading Placeholder text for loading/failed to load games on home screen
3 Years Ago
Allow Solid/Brush/Mesh entities to appear in Entity Tool and be spawnable using it (Hammer.EntityTool attrib) ent_nav_blocker and func_nav_markup now appear in the entity tool for visibility Entity tool buttons now use entity class description for tooltip if a tooltip was not provided
3 Years Ago
Fixed send.txt not being up to date
3 Years Ago
Multiple class tags in fgd autogenerate correctly
3 Years Ago
Added Hammer.VisGroup which puts entities in given automatic visgroup Also give auto visgroups to most c# entities
3 Years Ago
Added ent_nav_blocker, as replacement for func_nav_blocker Remove func_nav_blocker from the fgd
3 Years Ago
Make sure EntityComponent.OnDeactivate is called when the component's entity is removed
3 Years Ago
[ResourceType()] attribute works with custom asset types
3 Years Ago
merge everything except for cs8377
3 Years Ago
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3 Years Ago
Updated texture for the painting model
3 Years Ago
TTT: Updated localization files (Community Contribution)
3 Years Ago
Added DForm.PropSelect, DForm.ToolPresets and DForm.KeyBinder (Community Contribution)
3 Years Ago
Fixed a potential error in duplicator tool
3 Years Ago
Adjusted how prop_physics explosions work Added OnBreak output Added Break input Implemented simple gib limit for props (gibs_max cvar)
3 Years Ago
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3 Years Ago
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3 Years Ago
Extra error checks for duplicator's control panel
3 Years Ago
Fix compile error
3 Years Ago
Cherry pick some changes: addons on dedicated server, max tool threads
3 Years Ago
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3 Years Ago
Add an option to hide unuseful materials in Hammer's texture browser, which includes: player logo decals, vertexlitgeneric materials, hud/vgui/particle folders. These materials are now hidden by default.
3 Years Ago
Added CUserCmd.AddKey
3 Years Ago
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3 Years Ago
Problems system improvements Code style cleanups Lowercase model name in PropSelect for sorting purposes This simply matches behavior of the "old" method which ends up with lowercase keys.
3 Years Ago
Community Contributions: Made hook.Add/Remove not silently fail on arg type mismatch Fixed table.RemoveByValue throwing an error when key is not a number Added table.Shuffle Added DComboBox:OnMenuOpened( menu ) New library: math.ease Added table.MemberValuesFromKey Added ENTITY:AddOutputFromKeyValue and ENTITY:AddOutputFromAcceptInput Added SlowWalkSpeed to player_manager
3 Years Ago
Lowercase model name in PropSelect for sorting purposes
3 Years Ago
Merge up to cs8376
3 Years Ago
Fixed some addons that extract/load correctly on client not loading/extracting correctly on server. Both cases now simply display a warning before trying to extract.
3 Years Ago
Added Hammer.OrthoBoundsHelper attribute
3 Years Ago
Minor change to map path nodes on compile Removed hack for editor override for asset fgd gen
3 Years Ago
BasePathEntity works correctly with nodes that are parented to other objects
3 Years Ago
Fixed a crash when entity keyvalue values over 260 characters contain targetnames to fixup
3 Years Ago
Asset FGD generation supports structs and struct arrays Minor fixes for string.TryToType and Color
3 Years Ago
Add documentation to the remaining trace functions & traceresult fields
3 Years Ago
Implement TraceResult.HitboxIndex for Sweep traces Also default TraceResult.HitboxIndex to -1 when the trace did not hit a hitbox, because hitbox 0 is a valid hitbox. Also is now consistent with TraceResult.Bone Adding PhysicsBody.SetSurface
3 Years Ago
Delete commented out filtername property from basetrigger.cs
3 Years Ago
[Hammer.Sphere] can now accept a float instead of a string key for static range
3 Years Ago
Added C# documentation to PhysicsBody and related classes that explains how they all relate to each other ModelDoc: drag'n'drop also works for vmdl(_c) files Fixed a minor bug with line tool helper Added Hammer.Line, Hammer.BoxSize, Hammer.BoundsHelper attributes Also adds IsLean option to Hammer.Sphere
3 Years Ago
Update sandbox.fgd
3 Years Ago
Updated TTT: adds a new tip about voice volume scale, updates language files
3 Years Ago
Update base.fgd
3 Years Ago
Deprecated renderamt keyvalue in favor of rendercolor alpha channel ModelDoc shows .vmdl_c files in Open File dialog by default Hammer: Entity tint color better represents what it will look like in-game Disable tint alpha for meshes in Hammer as it gets lost during map compile Improve multiselect handling of color property's alpha text input On select displays average of all selected objects Tie to World and Untie from Entity commands copy the rendercolor between entity and mesh Force mesh alpha in Hammer to 255 when rendering This is temporary to prevent confusion when hammer and in-game do not match Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Fixed an infinite loop with map pak searching empty wildcard
3 Years Ago
Filesystem search now works with map's PAK lump (file.Find included)
3 Years Ago
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
3 Years Ago
Updated Steamworks SDK to v1.52 This commit: * Removes 'heartbeat' console command - this feature is deprecated by Steam * Potentially breaks '-steamport' launch option and 'sv_master_share_game_socket' convar (when set to not 1 which is the default) * Slightly alters old server browser query port behavior (Just listing this here in case it causes issues)
3 Years Ago
Allow multiple problems with the same ID but different parameters to coexist "Addon is missing its file" problem now shows which addon exactly is broken