6,270 Commits over 3,898 Days - 0.07cph!
Cherry pick some changes: addons on dedicated server, max tool threads
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Add an option to hide unuseful materials in Hammer's texture browser, which includes: player logo decals, vertexlitgeneric materials, hud/vgui/particle folders. These materials are now hidden by default.
Problems system improvements
Code style cleanups
Lowercase model name in PropSelect for sorting purposes
This simply matches behavior of the "old" method which ends up with lowercase keys.
Community Contributions:
Made hook.Add/Remove not silently fail on arg type mismatch
Fixed table.RemoveByValue throwing an error when key is not a number
Added table.Shuffle
Added DComboBox:OnMenuOpened( menu )
New library: math.ease
Added table.MemberValuesFromKey
Added ENTITY:AddOutputFromKeyValue and ENTITY:AddOutputFromAcceptInput
Added SlowWalkSpeed to player_manager
Lowercase model name in PropSelect for sorting purposes
Fixed some addons that extract/load correctly on client not loading/extracting correctly on server. Both cases now simply display a warning before trying to extract.
Added Hammer.OrthoBoundsHelper attribute
Minor change to map path nodes on compile
Removed hack for editor override for asset fgd gen
BasePathEntity works correctly with nodes that are parented to other objects
Fixed a crash when entity keyvalue values over 260 characters contain targetnames to fixup
Asset FGD generation supports structs and struct arrays
Minor fixes for string.TryToType and Color
Add documentation to the remaining trace functions & traceresult fields
Implement TraceResult.HitboxIndex for Sweep traces
Also default TraceResult.HitboxIndex to -1 when the trace did not hit a hitbox, because hitbox 0 is a valid hitbox. Also is now consistent with TraceResult.Bone
Adding PhysicsBody.SetSurface
Delete commented out filtername property from basetrigger.cs
[Hammer.Sphere] can now accept a float instead of a string key for static range
Added C# documentation to PhysicsBody and related classes that explains how they all relate to each other
ModelDoc: drag'n'drop also works for vmdl(_c) files
Fixed a minor bug with line tool helper
Added Hammer.Line, Hammer.BoxSize, Hammer.BoundsHelper attributes
Also adds IsLean option to Hammer.Sphere
Updated TTT: adds a new tip about voice volume scale, updates language files
Deprecated renderamt keyvalue in favor of rendercolor alpha channel
ModelDoc shows .vmdl_c files in Open File dialog by default
Hammer: Entity tint color better represents what it will look like in-game
Disable tint alpha for meshes in Hammer as it gets lost during map compile
Improve multiselect handling of color property's alpha text input
On select displays average of all selected objects
Tie to World and Untie from Entity commands copy the rendercolor between entity and mesh
Force mesh alpha in Hammer to 255 when rendering
This is temporary to prevent confusion when hammer and in-game do not match
Merge branch 'master' of sbox
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Fixed an infinite loop with map pak searching empty wildcard
Filesystem search now works with map's PAK lump (file.Find included)
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
Updated Steamworks SDK to v1.52
This commit:
* Removes 'heartbeat' console command - this feature is deprecated by Steam
* Potentially breaks '-steamport' launch option and 'sv_master_share_game_socket' convar (when set to not 1 which is the default)
* Slightly alters old server browser query port behavior (Just listing this here in case it causes issues)
Allow multiple problems with the same ID but different parameters to coexist
"Addon is missing its file" problem now shows which addon exactly is broken
Failed addon downloads will now fire a Problem with the reason why it failed
Bump severity of "Missing addon files" problem
Show severity of problems in the problems menu
Added one higher severity, used for failed addon downloads
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Move Hierarchy category above targetname in Hammer
More dynamic way to hide certain keyvalues for SupportsSolids brushes
hide_when_solid = true KV3 metadata key
Merge branch 'master' of sbox
'alpha = true' KV3 metadata tag for color255 fgd type now enables alpha selection
Alpha was always exported by color255, but was never actually editable.
Added 'inline' alpha entry to color255 property editor
Force alpha to 255 if alpha editing is not enabled (color255 fgd type)
Prevents cases where alpha was stored and loaded as non 255 and is unable to be edited/fixed.
Added ability for embedded properties (Hammer) to have KV3 meta data
Merge branch 'master' of sbox
AutoFGD: 'Render Properties' to 'Rendering'
Removing usage of legacy per property metadata keys in AutoFGD in favor of KV3 metadata section like entities already use
The old and new systems cannot be used together (like Asset AutoFGD was trying to do), and the new system allows for any random key-value sets to be stored, not only those from a predefined set in the old system.
This commit also loads data from the new system into the internal fields old system was loading into, so there's no functionality loss.
Obsoletes Hammer.FieldMetaDataAttribute.AddMetadata( List<string> ) in favor of AddMetadata( Dictionary<string, string> )
Hide 'World Model' related keyvalues for SupportsSolids brush entities
Fixed Output<T> not being created properly on entities
Display AutoTags above user defined tags in asset brower/Hammer/etc
Bump MAXSTUDIOANIMS to 3k, MAXSTUDIOSEQUENCES to 2k (from 2k, and 1.5k respectively)
Added model name & position to VRAD's "unexpected strips found" error to help debug which static props cause the issue
Hammer displays Input/Output parameter types in the Outputs tab
Added Output<T>, provides the correct output type in the FGD
Obsoletes Output.FireWithParam, use Output<T>.Fire
AutoFGD: Ignore 'activator' parameter when deciding what fgdtype to write for an Input
Make use of Output<T>
Update base.fgd
Hide overlays from Materials tab in Hammer, they appear in Overlays tab already
Added missing icon for 'Unreferenced by Content' tag
Fixed missing tag icon for 'From Other Project' tag
Ignore _bakeresourcecache.vpk files in asset browser
Automatically hide Hammer entity icons from Hammer's material list
This is so that there's less useless clutter in Hammer's material selection
Recompiled all editor entity icons
Delete hlvr editor materials/textures, we have no use for them
HLA Hammer puzzle textures, HLA Hammer entity icons
Asset browser displays and searches though real file extension, not the asset type file extension (which is jpg for all images)