6,139 Commits over 3,806 Days - 0.07cph!
Make escaping quotemarks in console commands work
Fixes specially formatted chat messages breaking up, and other not yet encountered issues
Remove point_*command entities from the native code
Remove point_*command entities from the FGD
Merge branch 'master' of sbox-game
Fixed a typo in Transform.Add docs
Fixes sbox-issues/issues/939
Added Sandbox.TagList struct, interfaces with "tags" FGD type
Fixed a minor issue with "tags" FGD editor
Make default gamemode icon not load from a static web url
Bump COORD_NOTINIT so Hammer selection bounds don't get clamped to
99999 in every direction
Fixed "Open X assets in external tool Y" opening way too many editors
Make search in local maps functional
Added Particles.SetPositionComponent and Particles.SetOrientation
Obsolete Property.FGDType & Hammer in favor of FGDTypeAttribute and Hammer.SkipAttribute
ResourceTypeAttribute and BitFlagsAttribute now derive from FGDTypeAttribute
Use new attributes where necessary
forgot this one
Fixed crashes/bugs with flags/tag_list(_dynamic) FGD types
Do not close assigned issues as stale
Model archetypes in [Hammer.Model]
Merge branch 'master' of sbox-game
Hammer.Model archetypes
ModelDoc loads addon FGDs too
Moved model_archetypes from a helper into metadata
This prevents the game from complaining about missing helper factory without hacks, and it makes more sense to store this in in metadata anyway.
Hammer: Fixed built-in paths showing as empty lines in Entity Report
Merge branch 'master' of sbox
Added sv_lan and sv_password to create game screen
Only show sv_passoword/lan if maxplayers is visible
sv_lan and sv_password in Create Game screen
Fixed gamemode errors causing errors when trying to disconnect
Hammer.EditorModel new options
CastShadows, FixedBounds, StaticColor
Obsolete PropertyAttribute.Group
Update base.fgd
Use [Category] not PropertyAttribute.Group
FGDWriter can use CategoryAttribute as FGD group
Fix a typo in info_player_start's description
Fixed Russian and other non English keyboard layouts not working correctly in Hammer
Fixed gizmos in 2D Front view not scaling well
Fixed clicking on a path node while having a tangent selected hiding the primary tool gizmo
Fix a warning
Make gizmos always have the same size in 2D views
Update default door animgraphs so all nodes are grid aligned
Drag'n'dropping models from Asset Browser in Hammer now selects the correct class name set in ModelDoc
Platform: Make some useful fields/properties public to read
Speed, TimeToHold and CurrentRotation
Fixed obsolete path entities in Hammer not having a class select dropdown
Fixed per axis scaling of SupportsSolids entities in Hammer acting weird
Custom Path Node support
Hammer, FGDWriter and resourcecompiler changes to accommodate custom key values for each path tool node
Custom Path Node support
Base class improvements to paths and path nodes to allow for custom keyvalues in Hammer per node. Also an option to have path tool nodes be spawned as actual entities.
Fixed a stack overflow in PlatformEntity
Fixed occasional exception when creating a lobby for a game server
Now displays a warning
Run DefaultValue generator before Replicate generator
Fixes [Net] properties losing their default value in the fgd
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Reworked rotate & scale behavior of path nodes
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Allow connecting to server without correct password for loopback addresses
Merge branch 'master' of sbox
Allow ent_button to be a point entity (i.e. use vmdl models)
Minor housekeeping changes to entities
Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter
Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
Minor improvement with path node numbers when one node is selected
Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
Rotating and Scaling nodes affects tangents properly.
Improved behavior of shift dragging path nodes in Hammer
Draw path node numbers when path/node is selected
Make Sound.FromEntity throw NRE instead of silently doing nothing with invalid entities
Fixed Sound.FromEntity crashing with invalid entities
Merge branch 'master' of sbox