userRubatcancel

4,968 Commits over 3,957 Days - 0.05cph!

4 Years Ago
Make sure contenticon.lua is identical on main compared to github
4 Years Ago
Remove the old Portuguese translation file (it was renamed)
4 Years Ago
Added the missing TTT translation file (Português (Brasil))
4 Years Ago
Updated TTT: Changed a bunch of default values for convars (Community)
4 Years Ago
merge from main
4 Years Ago
Fixed yet another issue with Entity.Fire Fixed a bug with ENT:TriggerOutput when deleting single fire outputs
4 Years Ago
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4 Years Ago
Implemented material conditional tests for GPU level from L4D+ games, assuming GPU level 3, reduces console spam and should fix certain materials looking wrong Added !player_blue and !player_orange procedural entity names (equal to !player) Made the 2 Portal 2 DLCs also mount with Portal 2
4 Years Ago
You can no longer shoot when clicking on empty space around a modal panel
4 Years Ago
Fixed calling gui.OpenURL from a modal panel preventing player from interacting with the gui.OpenURL confirmation dialog
4 Years Ago
Added Panel.IsModal Added Panel.IsPopup DMenu now better handles opening for modal panels (when it is parented to such panel manually)
4 Years Ago
Vector.Mul can multiply vector by vector now
4 Years Ago
Added "previewurl" to steamworks.FileInfo, meant as a replacement to previewid
4 Years Ago
Disallow DoModal on non Popup panels to prevent bricking the game
4 Years Ago
Portal 2 graphical glitch workaround fixes
4 Years Ago
sv_skyname now changes live, without needing a map restart
4 Years Ago
Idiot proof SetModelScale on players (if its <= 0, clamp to 0.001)
4 Years Ago
SRCDS workshop: more descriptive error message when failing to validate GMA header
4 Years Ago
Fixed whereis not working properly with floating .gma files Floating .gma addons now display their internal .gma name, not the filename
4 Years Ago
Prevent studiomdl.exe from writing to out of bounds memory (MAXSTUDIOANIMBLOCKS) Increased MAXSTUDIOANIMBLOCKS to 512
4 Years Ago
Fixed SetActiveWeapon on the player while holding a prop with grav gun putting the prop into an invalid state Fixed not having an active weapon causing ItemHolsterFrame to not be called on any weapon Clientside gravity gun object detachment when a serverside weapon switch happens also destroys the clientside physics object the gravgun creates like a dropping/punting the object would
4 Years Ago
Fixed an infinite loop issue with steamworks.GetList which caused
4 Years Ago
Remove util.RelativePathToFull as it serves no purpose in non menu states
4 Years Ago
Reset viewmodel skin, bodygroups and poseparameters which its weapon changes
4 Years Ago
Defaulted r_jeepFOV to 0 (uses player's desired FOV), to match other vehicles. Fixed jeepFOV not updating properly when re-entering the vehicle Fixed FOV desync between server/client for jeeps
4 Years Ago
PlayerClass now has and handles MaxArmor just like MaxHealth
5 Years Ago
Added basic G String game mounting support
5 Years Ago
translate SDK_ shaders to their non SDK_ variants
5 Years Ago
Fixed vgui.Create being called on screen resolution change with empty string
5 Years Ago
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5 Years Ago
Shutdown CPlayerPickupController (player_pickup entity) if its associated player somehow becomes NULL to avoid crashing
5 Years Ago
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5 Years Ago
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5 Years Ago
Deleted lua/menu/progressbar.lua (unused file)
5 Years Ago
Do not autofocus a panel with SetTabPosition( 1 ), preventing ability to unfocus all textfields Panel.KillFocus on EditablePanel now actually kills focus Clicking away from a text field now actually removes keyboard focus from that text field
5 Years Ago
Do not ErrorNoHalt vgui.Create if input panel is "" DProperties handles non existing panel types more properly
5 Years Ago
Fixed Entity.Fire's 3rd argument not being optional
5 Years Ago
Added GetTimeoutInfo() - returns bool IsTimingOut, float GetTimeSinceLastReceived
5 Years Ago
ENT:HandleAnimEvent can now return true to suppress the default action
5 Years Ago
Limit maximum force for Thruster tool to 1e10 (from 1e35) to reduce crashing potential
5 Years Ago
Hammer: Display Raytraced preview in the 3d view when it finishes rendering
5 Years Ago
Made GetPhysicsAttacker's first argument default to 1 Restored optional-ness of 3rd argument of Entity.Ignite
5 Years Ago
Right/Middle mouse clicking in Hammer 3D view works better now, by only disabling mouse look only when it was started by middle/right clicking a 3d view
5 Years Ago
Fixed a regression with Entity.Fire
5 Years Ago
Fixed not resetting LightmappedGeneric's shader const 0 (basetexturetransform) between renders, resulting in it affecting materials which do not have basetexturetransform set
5 Years Ago
Added activator & caller arguments to Entity.Fire, both default to NULL Switched base_entity:TriggerOutput to use Entity.Fire so it uses the internal engine event queue system
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
cherrypick hoverball fix
5 Years Ago
Fixed Hoverball corrpupting vector_origin (Community Contrib)