6,270 Commits over 3,898 Days - 0.07cph!
Added sv_lan and sv_password to create game screen
Only show sv_passoword/lan if maxplayers is visible
sv_lan and sv_password in Create Game screen
Fixed gamemode errors causing errors when trying to disconnect
Hammer.EditorModel new options
CastShadows, FixedBounds, StaticColor
Obsolete PropertyAttribute.Group
Update base.fgd
Use [Category] not PropertyAttribute.Group
FGDWriter can use CategoryAttribute as FGD group
Fix a typo in info_player_start's description
Fixed Russian and other non English keyboard layouts not working correctly in Hammer
Fixed gizmos in 2D Front view not scaling well
Fixed clicking on a path node while having a tangent selected hiding the primary tool gizmo
Fix a warning
Make gizmos always have the same size in 2D views
Update default door animgraphs so all nodes are grid aligned
Drag'n'dropping models from Asset Browser in Hammer now selects the correct class name set in ModelDoc
Platform: Make some useful fields/properties public to read
Speed, TimeToHold and CurrentRotation
Fixed obsolete path entities in Hammer not having a class select dropdown
Fixed per axis scaling of SupportsSolids entities in Hammer acting weird
Custom Path Node support
Hammer, FGDWriter and resourcecompiler changes to accommodate custom key values for each path tool node
Custom Path Node support
Base class improvements to paths and path nodes to allow for custom keyvalues in Hammer per node. Also an option to have path tool nodes be spawned as actual entities.
Fixed a stack overflow in PlatformEntity
Fixed occasional exception when creating a lobby for a game server
Now displays a warning
Run DefaultValue generator before Replicate generator
Fixes [Net] properties losing their default value in the fgd
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Reworked rotate & scale behavior of path nodes
Here is a test comment
<hee.hoo@he.ha>
<231+hee.hoo@he.ha>
Allow connecting to server without correct password for loopback addresses
Merge branch 'master' of sbox
Allow ent_button to be a point entity (i.e. use vmdl models)
Minor housekeeping changes to entities
Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter
Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
Minor improvement with path node numbers when one node is selected
Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
Rotating and Scaling nodes affects tangents properly.
Improved behavior of shift dragging path nodes in Hammer
Draw path node numbers when path/node is selected
Make Sound.FromEntity throw NRE instead of silently doing nothing with invalid entities
Fixed Sound.FromEntity crashing with invalid entities
Merge branch 'master' of sbox
Added Client.Kick()
Getting disconnected from a server now displays a reason why in UI
Fixed voice chat not working correctly, especially after rejoin
Added Hammer.SphereAttribute and Hammer.TextAttribute
Also documented some of the other properties with c# comments
Allow multiple DescriptionAttributes and use the first one where necessary
Hopefully fixed the game overwriting S&box.sln unnecessarily
Also fixed auto generated launchSettings.json having a malformed launch parameter
Fixed FGDWriter setting default value to first flag if one isn't given
Remove leftover debug output
Rename FuncButton to ButtonEntity (func_button => ent_button)
Added render.GetViewSetup() - returns the CViewSetup stuff including both real FOVs and the de-corrected for aspect ratio FOV
Bring the max lua files down to 32k for singleplayer
Bump MAX_LUA_FILES to
65000 for singleplayer only
Display warnings and prevent a crash when an NPC's memory is about to overflow
Make r_texturefilteringquality save
Added framerate cap & texture filtering to Options
Fix DescriptionAttribute duplication
Fixes sbox-issues/issues/808
Rubikon: Fixed physics bodies not re-enabling correctly after being disabled
Fixes sandbox/issues/23
Client join download progress for map/game/loose files & proper cancels
Make possible to update loading screen subtitle only
Flash the game window when server is joined if not focused