userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

3 Years Ago
Lighting Preview files are extracted next to the map itself, not in the "leafiest"/last loaded mod
3 Years Ago
write baked light probe cache vtex via full path so it doesn't end up in the wrong folder
3 Years Ago
Fixed path_particle_rope not showing up in game
3 Years Ago
Necessary key values on map compile for node<->path linking in C#
3 Years Ago
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa Merge branch 'master' of sbox-game
3 Years Ago
Fixed multi physics body models flying off to space/resetting angles when using keyframe/static physics
3 Years Ago
Added Particles.SetSnapshot
3 Years Ago
SetSnapshot support for break particles
3 Years Ago
Added Particles.SetModel Added ability to get break_command_list data from models Merge branch 'master' of sbox
3 Years Ago
break_create_particle break command support for Breakable class
3 Years Ago
Add a tip about restarting the game to 'is from an unrecognized content path' message in material editor
3 Years Ago
ModelDoc 'Unable to load the FGD file' now include the errors Merge branch 'master' of sbox
3 Years Ago
Fixed a crash in KeyValues3ToJson when given invalid KV3 data Error handling for FGDCurve, added IsValid, Mins, Maxs
3 Years Ago
Do not write a gamemode .fgd if it will contain no entities FGDCurve can be used in Assets (Added JSON deserializer)
3 Years Ago
▆▋▍▊ "▆▊▅▉▄▇▍▉█ ▉▋▆▆▆▊" █▇▆▋▄▉▉ ▆▉▉▋█▊ ▆▆▅▅██▊▆▊ ▍ ▊▊ ▋▅█▍▋ ▍ ▉▄▌▌▄▄▄ ▌▅▋▇▉▄▇ ▌▆▆▅ █▊▌
3 Years Ago
TextEntry's onsubmit event is now fired with keypad enter as well
3 Years Ago
Remove LibraryAttribute from SandboxGame, update fgd
3 Years Ago
Do not write a gamemode .fgd if the gamemode has no entities
3 Years Ago
FGDWriter strips away invalid symbols for baseproperties class
3 Years Ago
Don't display a warning about unknown ButtonEntity movetype for non moving buttons
3 Years Ago
DoorEntity curve for open/close animation Change DoorEntity delegate assignment, update description
3 Years Ago
Added MathX.Remap Added curve support to custom Entity properties via FGDCurve class
3 Years Ago
Added support for IList, List, IReadOnlyCollection to Asset autoFGD Added support for TagList in assets
3 Years Ago
Added Tags field to all entities in Hammer Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead Support for basic arrays in asset autofgd
3 Years Ago
Added Activation Tags feature to all triggers Make sure Name, Hierarchy and Tags properties are always on top
3 Years Ago
Make tag list editor in Hammer take less space per tag
3 Years Ago
ModelDoc: Warn if model has too many bodygroups
3 Years Ago
Restore documentation on EntityTags/TagList, fixed EntityTags.HasAny
3 Years Ago
Also do not hide cordons with hide unselected that makes a selection set Fixed Undos not updating cordon visibility
3 Years Ago
Fixed asserts in Hammer with that uses RenderThickLine QuickHide Unselected doesn't hide cordons Previous caused everything to disappear which is clearly unhelpful
3 Years Ago
Added ITagList interface for TagList and Internal.EntityTags, Added ITagList.HasAny( ITagList ), ITagList.Toggle
3 Years Ago
Make escaping quotemarks in console commands work Fixes specially formatted chat messages breaking up, and other not yet encountered issues
3 Years Ago
Remove point_*command entities from the native code
3 Years Ago
Remove point_*command entities from the FGD Merge branch 'master' of sbox-game
3 Years Ago
Fixed a typo in Transform.Add docs Fixes sbox-issues/issues/939
3 Years Ago
Added Sandbox.TagList struct, interfaces with "tags" FGD type Fixed a minor issue with "tags" FGD editor
3 Years Ago
Make default gamemode icon not load from a static web url
3 Years Ago
Bump COORD_NOTINIT so Hammer selection bounds don't get clamped to 99999 in every direction
3 Years Ago
Fixed "Open X assets in external tool Y" opening way too many editors
3 Years Ago
Make search in local maps functional
3 Years Ago
Added Particles.SetPositionComponent and Particles.SetOrientation
3 Years Ago
Obsolete Property.FGDType & Hammer in favor of FGDTypeAttribute and Hammer.SkipAttribute ResourceTypeAttribute and BitFlagsAttribute now derive from FGDTypeAttribute
3 Years Ago
Use new attributes where necessary forgot this one
3 Years Ago
"tags" FGD type
3 Years Ago
New icons for Hammer
3 Years Ago
Fixed crashes/bugs with flags/tag_list(_dynamic) FGD types
3 Years Ago
Do not close assigned issues as stale
3 Years Ago
Model archetypes in [Hammer.Model] Merge branch 'master' of sbox-game
3 Years Ago
Hammer.Model archetypes ModelDoc loads addon FGDs too Moved model_archetypes from a helper into metadata This prevents the game from complaining about missing helper factory without hacks, and it makes more sense to store this in in metadata anyway.
3 Years Ago
Hammer: Fixed built-in paths showing as empty lines in Entity Report Merge branch 'master' of sbox