6,270 Commits over 3,898 Days - 0.07cph!
Lighting Preview files are extracted next to the map itself, not in the "leafiest"/last loaded mod
write baked light probe cache vtex via full path so it doesn't end up in the wrong folder
Fixed path_particle_rope not showing up in game
Necessary key values on map compile for node<->path linking in C#
When using path node entities, added properties that link to the original path entity on each node entity, and vice versa
Merge branch 'master' of sbox-game
Fixed multi physics body models flying off to space/resetting angles when using keyframe/static physics
Added Particles.SetSnapshot
SetSnapshot support for break particles
Added Particles.SetModel
Added ability to get break_command_list data from models
Merge branch 'master' of sbox
break_create_particle break command support for Breakable class
Add a tip about restarting the game to 'is from an unrecognized content path' message in material editor
ModelDoc 'Unable to load the FGD file' now include the errors
Merge branch 'master' of sbox
Fixed a crash in KeyValues3ToJson when given invalid KV3 data
Error handling for FGDCurve, added IsValid, Mins, Maxs
Do not write a gamemode .fgd if it will contain no entities
FGDCurve can be used in Assets (Added JSON deserializer)
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TextEntry's onsubmit event is now fired with keypad enter as well
Remove LibraryAttribute from SandboxGame, update fgd
Do not write a gamemode .fgd if the gamemode has no entities
FGDWriter strips away invalid symbols for baseproperties class
Don't display a warning about unknown ButtonEntity movetype for non moving buttons
DoorEntity curve for open/close animation
Change DoorEntity delegate assignment, update description
Added MathX.Remap
Added curve support to custom Entity properties via FGDCurve class
Added support for IList, List, IReadOnlyCollection to Asset autoFGD
Added support for TagList in assets
Added Tags field to all entities in Hammer
Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead
Support for basic arrays in asset autofgd
Added Activation Tags feature to all triggers
Make sure Name, Hierarchy and Tags properties are always on top
Make tag list editor in Hammer take less space per tag
ModelDoc: Warn if model has too many bodygroups
Restore documentation on EntityTags/TagList, fixed EntityTags.HasAny
Also do not hide cordons with hide unselected that makes a selection set
Fixed Undos not updating cordon visibility
Fixed asserts in Hammer with that uses RenderThickLine
QuickHide Unselected doesn't hide cordons
Previous caused everything to disappear which is clearly unhelpful
Added ITagList interface for TagList and Internal.EntityTags, Added ITagList.HasAny( ITagList ), ITagList.Toggle
Make escaping quotemarks in console commands work
Fixes specially formatted chat messages breaking up, and other not yet encountered issues
Remove point_*command entities from the native code
Remove point_*command entities from the FGD
Merge branch 'master' of sbox-game
Fixed a typo in Transform.Add docs
Fixes sbox-issues/issues/939
Added Sandbox.TagList struct, interfaces with "tags" FGD type
Fixed a minor issue with "tags" FGD editor
Make default gamemode icon not load from a static web url
Bump COORD_NOTINIT so Hammer selection bounds don't get clamped to
99999 in every direction
Fixed "Open X assets in external tool Y" opening way too many editors
Make search in local maps functional
Added Particles.SetPositionComponent and Particles.SetOrientation
Obsolete Property.FGDType & Hammer in favor of FGDTypeAttribute and Hammer.SkipAttribute
ResourceTypeAttribute and BitFlagsAttribute now derive from FGDTypeAttribute
Use new attributes where necessary
forgot this one
Fixed crashes/bugs with flags/tag_list(_dynamic) FGD types
Do not close assigned issues as stale
Model archetypes in [Hammer.Model]
Merge branch 'master' of sbox-game
Hammer.Model archetypes
ModelDoc loads addon FGDs too
Moved model_archetypes from a helper into metadata
This prevents the game from complaining about missing helper factory without hacks, and it makes more sense to store this in in metadata anyway.
Hammer: Fixed built-in paths showing as empty lines in Entity Report
Merge branch 'master' of sbox