userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
Added [Event.Entity.PostSpawn] - triggers after all map entities spawn
3 Years Ago
Documentation for Convar/ConCmd, Event & Entity C# attribs
3 Years Ago
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3 Years Ago
AutoFGD: Fixed keyvalue groups not working for enums
3 Years Ago
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3 Years Ago
▇▋▆▉█▆▋▇ ▋▋▆▊▆▇ '▄█▄▇█' ▅▌▅▆ ~▅▆▇▇▌█▄▉, ▍▅▅ ▋▌▄▉▆▌ ▋▍▍ '▌▄▄▉▌' ▇▊█ ▉▋▊█▆ ▉▄▇▄▌ ▍▍▊▅ ▆▉▄▉▅▇▉ ▅▊█▍ ▅▇▅▆ ▋▉█▌ ▊▍▅▉ ▋▉▇▄ ▆▅ ▍▋▄▆▊▋▉ ▉▆▆▆▍█▅ ▅▉▄▅ ▍▄▆▇█ ▅▄ ▆▅▍ ▇▄▌▇ ▆▍▊▊ ▌▍▋▇ ▋▆ ▆▆ ▉▊ ▉▄▇▅█▅▄▅▍ ▉▆▌▅ █▊▉▆▆▇▌ ▊▉██▊ ▄█▊ ▇▄▅▆ ▉▇▊▄ ▉▆▉▋ ▇▄▍▅ ▇▄▌▇ ▊▅▍ ▄▌ ▋▄▍▊▍█▇▊ █▌▌█▄▇▋ ▋▉▍ ▄▊ ▊▉▉▉▆ ▄▊▆ ▅▍▅▄▅█▌▇▊ █▊▋▅ ▄▌ ▆▄▋▇▊▄▉ ▄▆▍▇▅▅█ █▇▌▋ ▅▉▉▊ ▌▇ ▊██ ▄▅▆▆█▊▊▇█
3 Years Ago
▇▅▌▅▉█▌▇ █▄▋▅▌▆▊▆/▆▄██▊▊▌ █▄▄▊▊ ▌█▌█ ▇▅▄▋█▆▌ ~ ▊▅█ ? ▋▊▄▆▍▋▅ '▇▆▊▆▆' ▄▊▇▇ ~▄█▌▆█▄▅▇, ▋▋ ▆▌▌ ▄▆ ▋▆▅▌▆█▌▅▌ █▉▆▅ ▅▅▄ ▇█▄▅ █▌▌▍▋█
3 Years Ago
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3 Years Ago
▊▉▉▆█ ▊▌▌▇ ▋▅▄▊ ▊▇▊█▉▅ ▍██▇ & ▇▅▇▌▄█▅▉▄▋▍▍ █▍▄▇▉ ▆▍▊ ▉▆ ▇▌▊▇▅▅▊▋▇ ▆▅▅▆▄▅▋▌█ ▅▅▄▇▋▊▍▊▇▅▉ ▊▉▋▋▄▌█▆▋ ▆▄▌▆▇
3 Years Ago
Hammer: Added mesh names to bodygroup selector
3 Years Ago
Fixed material name not appearing in "Warning in .VMT file .. " and "Error in .VMT file: error parsing vector element..." warnings
3 Years Ago
Fix rotating_door_generic animgraph
3 Years Ago
Fixed some trigger entities not respecting Enabled state Makes BaseTrigger input methods public TriggerTeleport OnTriggered output is fired before entity is teleported update compiled resources again Added BasePathEntity.DrawPath Added "reverse" parameter to GetPointBetweenNodes & GetCurveLength methods of BasePathEntity
3 Years Ago
Improve player use behavior to match base game
3 Years Ago
make Player.IsValidUseEntity protected
3 Years Ago
Improved player use behavior when looking an multiple small usable entities Minor changes to PlatformEntity
3 Years Ago
merge from main
3 Years Ago
Improved loading process to do with Lua files so they are not sometimes redownloaded every time, also makes accessing files from Lua cache potentially faster
3 Years Ago
Fixed crashes when the File object in steamworks.DownloadUGC's callback is closed prematurely
3 Years Ago
merge from main
3 Years Ago
Repalce some possibly incorrect usage of FLT_MIN with -FLT_MAX, affects IKRules and displacements
3 Years Ago
Remove check for IsConCommandBlocked existence, it should exist on all clients now
3 Years Ago
Fixed duplicator and saves not working Fixed an issue with constraint.GetAllConstrainedEntities Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
3 Years Ago
Fixed a potential bug in materialsystem to do with PO2 rejection on texture load Fixed a bug in materialsystem where NoMip textures were trying to read past EOF looking for mipmaps, resulting in "Error unserializing VTF file... is the file empty?" errors
3 Years Ago
Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
3 Years Ago
Give light_omni a different icon from light_spot
3 Years Ago
Fixed 'Mesh Selection' not working on SupportsSolids entities
3 Years Ago
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3 Years Ago
CBaseFileSystem::FileExists returns false for empty strings Fixes "Overridden by Leafier Mod" incorrectly appearing in Material Editor
3 Years Ago
Update some compiled assets
3 Years Ago
Improved behavior of sounds in PlatformEntity Start/Stop sounds now play when expected with the TimeToHold option, etc. Make Platform/DoorEntity moving sounds stop when entity gets deleted "Unknown move type" warnings include the entity name
3 Years Ago
PlatformEntity improvements Added TimeToHold setting Added MovingSound setting Moved all sounds to a category in Hammer Improved how inputs interact with rotating platforms Platforms can now rotate more than 180 degrees
3 Years Ago
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3 Years Ago
Fix auto-label in `feature_request.md` Merge pull request #553 from mozi-h/patch-1 Fix auto-label in `feature_request.md`
3 Years Ago
merge from main
3 Years Ago
Some minor changes to steamworks.DownloadUGC
3 Years Ago
Restore old incorrect behavior of Entity.SetBodyGroups's first argument
3 Years Ago
Rotating PlatformEntity types Merge branch 'master' of sbox-game
3 Years Ago
Implement door_sounds modeldata to ent_door, so models can specify their own sounds (Hammer KVs take precedence)
3 Years Ago
Added "OtherDoorsToOpen" option to DoorEntity Renamed "Use" spawnflag to "UseOpens" so its more self explanatory.
3 Years Ago
Disallow include()ing non .lua files include errors now have a stack trace and appear in Problems menu
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Potential fix for a creash with C_OP_RenderRope particle render operation
3 Years Ago
Reenable steamworks.DownloadUGC's callback File argument with some under the hood changes
3 Years Ago
Added Entity.OnAnimGraphCreated Merge branch 'master' of sbox
3 Years Ago
EntPlatform => PlatformEntity class name Animatable door support using anim graphs Adds "Animated only" move type to doors Changes KeyframeEntity to base from AnimEntity Added 2 generic animgraphs for door animations (prop_door_rotating-like, and prop_dynamic like), ready to be plugged into models with correct sequence names.
3 Years Ago
Only fire LobbyInvite_t events for current appid (Ideally the appid should be exposed in the c# callback maybe)