userRubatcancel

6,139 Commits over 3,806 Days - 0.07cph!

4 Years Ago
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
4 Years Ago
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat
4 Years Ago
Added PlayerHandleAnimEvent and PlayerFireAnimationEvent hooks (Same arguments as ENTITY: hooks, after the first arg being player obj)
4 Years Ago
Added CTakeDamageInfo.SetBaseDamage
4 Years Ago
Fixed entering a vehicle while ducked saving and restoring the ducked view offset when exiting the vehicle even though the player is forced to unduck
4 Years Ago
Fixed DTree_Node.ExpandRecurse producing Lua errors
4 Years Ago
Updated Portuguese translation for TTT (Community)
4 Years Ago
Fixed a crash with npc_alyx shooting on a server with no players
4 Years Ago
Hammer and entity templates can now properly handle post L4D1 map entity IO (ESC delimiter instead of a comma)
4 Years Ago
Fixed HLS satchel not exploding
4 Years Ago
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4 Years Ago
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4 Years Ago
Better error handling for compressed lump handling
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Delete media folder There's nothing in here useful Updated language files Undo ClearDepth from modelpanel Removed debug stuff from command.lua oops DrawModel( flags ) stuff Fixed hoverball/light/lamp/thruster effects Also removed a bunch of unused variables, etc, shuffled code around, fixed a potential error with thruster effects IconEditor Lua error fix spawnmenu_reload Changing skins/BGs of a spawnicon triggers spawnlist change Fingerposer improvements New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers Localizations for workshop downloads Addon presets, sorting, invalid addons in the list, and child addon popup Hide news in main menu Light tool rope attachment position adjustment Fixed workshop gamemode download buttons not appearing in serverbrowser
4 Years Ago
Remove unnecessary ":" for "Save currently disabled addons" line
4 Years Ago
Localized Workshop subscription Download/Extraction window
4 Years Ago
Do not display servercontent addons in Latest/Popular/Trending categories in-game
4 Years Ago
Player.PrintMessage serverside now translates messages like expected language.GetPhrase now translates strings starting with #
4 Years Ago
Fixed HUD_PRINTCENTER not working clientside with Player.PrintMessage
4 Years Ago
Force disconnecting players to leave their current vehicle.
4 Years Ago
Use a faster method of ignoring newlines in Base64decode
4 Years Ago
Use a faster method of ignoring newlines in Base64decode
4 Years Ago
Switched steamworks.GetList to ISteamUGC Added 3 new types for steamworks, GetList() - "followed", "friend_favs", "favorite" Added "Followed" and "Favorite" sections to Addons menu Subscribing to addons with "child" required addons from in-game now displays a nice message telling you which addons you should also install with quick and easy buttons to do so Translations for the new addons menu stuff
4 Years Ago
Entity.GetModel() clientside should now return more correct result
4 Years Ago
Banned/invalid addons now appear in the addon list to give users a chance to uninstall them and to tell them why they are not loaded
4 Years Ago
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
4 Years Ago
minor adjustments for news list hiding
4 Years Ago
Added ability to hide news in main menu
4 Years Ago
stop forgetting to add new files
4 Years Ago
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
4 Years Ago
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
4 Years Ago
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
4 Years Ago
Removed debugoverlay stuff from commands.lua Fixed Thruster not working at all if it was turned on while frozen by the physgun Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
4 Years Ago
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
4 Years Ago
Added DSP argument to entity.EmitSound and EmitSound global
4 Years Ago
Updated Light tool model - color tool applies color only to parts that are meant to be colored similarly to Lamp tool models
4 Years Ago
Made NPC.NavSetGoal()'s 3rd argument to default to 100 to prevent old addons from erroring Rollback render.ClearDepth change for DModelPanel as it causes issues for addon but only for some people?
4 Years Ago
Properly pass STUDIO_ flags in sandbox entities/base_anim Fixed Lamp/Light tool effects not rendering Fixed Hoverball effects sometimes rendering twice Fixed Lua errors when thrusters are trying to use NULL particle emitters Removed some unused variables from Sandbox entities Light tool rope attaches closer to the top of the model like expected
4 Years Ago
Added new optional argument to Entity.DrawModel() - flags (STUDIO_) PrePlayerDraw/PostPlayerDraw now have 2nd argument - flags (STUDIO_) DrawWorldModelTranslucent/DrawWorldModel now have 2nd argument - flags (STUDIO_) RenderOverride now also has 2nd argument - flags (STUDIO_)
4 Years Ago
merge
4 Years Ago
soundemitterbase->IsValidIndex over SOUNDEMITTER_INVALID_HANDLE
4 Years Ago
merge
4 Years Ago
fix error with missing addonpresets.txt
4 Years Ago
merge from main
4 Years Ago
Added Addon Presets feature
4 Years Ago
Fix occasional JS error when running menu in a browser further minor improvements to main menu UI on small screens
4 Years Ago
Fixed tabulation on some HTML files