userRubatcancel

5,812 Commits over 3,592 Days - 0.07cph!

4 Years Ago
merge from main
4 Years Ago
X64: Try to not crash when some weird invalid language files are being attempted to be loaded
4 Years Ago
TTT: Added French translation (Community)
4 Years Ago
You can try to join full servers again Merge branch 'master' of garrysmod
4 Years Ago
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4 Years Ago
You can try to join full servers again
4 Years Ago
Refine fix for loaded .png textures trying to load the non existent .vtf textures Added mat_dumptextures concommand - dumps all used textures by the engine, for debugging
4 Years Ago
Fixed Entity.NetworkVarElement not saving/restoring properly, which also fixed 3 fields of Sky Editor not restoring properly.
4 Years Ago
Run r_flushlod on map start and shutdown, to help against default models being included in map PAK lumps causing them to be invisible on changelevel.
4 Years Ago
Fixed func_areaportalwindow not resetting its SetBlend call, causing props on certain maps to go invisible or be transparent unexpectedly
4 Years Ago
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4 Years Ago
Added killfeed translation for script_conditions entity (Appears in HL2Ep2 maps)
4 Years Ago
More safeguards when loading language files
4 Years Ago
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4 Years Ago
█▄▍▋▅ <█▆▊▍> ▅▅▆ ▄▄▊ ▋█▋▊▉▆█ ▌▌▌▍▌▄▋▅ ▇▌▊▅▅ ▍▊▊▊▇▊▆▆▆▉ ▆█▆▄ ▊▇▍▍▆▇ ▄▅▄▌ ▆▊▆▌ ▌▋▇▊▍▌▊▄▌▅ ▆▌▍▆▊▆▉ █▉▄▅▋█▍ █▋▅▋▉ ▋▇▋█ ▇██ ▆▊█ ▇▇▊▉ ▋▊▇▇▋▉▋ ▆▋ ▄▆▋▄▆▇ ▆▅▋▍▉▄ ▋██ ▉▋▅▄ ▍▄▆▋▉▆ ▋▆▄▇▇▆
4 Years Ago
Fixed Entity.AdvanceFrame crashing the game with invalid sequences Fixed Lua errors from PositionSpawnIcon with bad entities
4 Years Ago
self-controlled func_tank obeys ai_ignoreplayers 1
4 Years Ago
Increased MAX_MAP_MODELS to 4096
4 Years Ago
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4 Years Ago
▍▅▇▆: █▍▌▉▉▄ ▄▅▇▊▄▆ + ▌▉▋▆▅▋▇
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Added missing Stalker NPC sound scripts Footstep sound changes Better Rubber footstep (doesn't cutoff while sprinting with loud clicks), chainlink footsteps are a bit queter now. Funfact - soundscript volume doesn't do anything for step sounds Stanley Parable soundscripts inclusion We don't ship those files, but load them if they are mounted by the player. The soundscapes file is not a mistake. Serverbrowser improvements/fixes Don't bother allowing players to join full servers, they just gonna get kicked. Subtract bots from maxplayers too Fixed a rare JS error
4 Years Ago
▄▉▅▅▌ "▇▇▄▅▄▄▇▆▋ ▋▇▌_▌▆▌▊▅▅█▇▍▄ ▅▋▄▆▍▊" ▍▋▆▉▇▋▍▌▄█ ▇▊ ▊▌▌▉▅▆▊▊█▍▌
4 Years Ago
Fixed double "expected" in VMatrix.__mul type error
4 Years Ago
Increase MAXSTUDIOFLEXVERTS to 65536
4 Years Ago
Reduced volume of chainlink footsteps to match the rest Improved hard cutoff on rubber footsteps (loud clicking noises) when sprinting
4 Years Ago
Reduced high frequency noise on wood, concrete, tile and metal footsteps
4 Years Ago
Entity.Set/GetLayerDuration, Entity.Set/GetLayerCycle, Entity.SetLayerBlendIn, Entity.SetLayerBlendOut, Entity.IsValidLayer are now shared Added Entity.SetLayerSequence( layer, seq ) and Entity.GetLayerSequence( layerid ) = seq, both shared
4 Years Ago
Fixed NPC.Give() being able to give the NPC multiple copies of the same weapon, now returns the existing copy Added NPC.GetWeapons(), NPC.GetWeapon( class ), NPC.SelectWeapon( class/ent )
4 Years Ago
Unmounted materials appear as missing textures properly, instead of just white Broken Patch materials fallback to LightmappedGeneric Changed the default fallback shader to a working Wireframe shader
4 Years Ago
Fixed extreme performance loss when trying to render unmounted materials (unmounting CSS while on a map that uses CSS content and re-joining that map)
4 Years Ago
Use UnlitGeneric as fallback shader when no shader is given, so that brushes/displacements are not completely invisible or have weird distorted wireframe representations floating around
4 Years Ago
Fixed decal related crashes on world geometry (brushes/displacements) when the material they are applied to are unmounted
4 Years Ago
Added NPC:PickupWeapon( wep ) = bool
4 Years Ago
Fixed missing Stalker sounds (pain, death, ep1 train stuff) Load Narrator sounds from Stanley Parable if available
4 Years Ago
Fixed OnMouse* and OnCursor* hooks not working on panels derived from RichText
4 Years Ago
Fixed SWEP:OwnerChanged being very unreliable and inconsistent
4 Years Ago
Player's footsteps no longer play mid-air when the prop they were walking on got deleted
4 Years Ago
Applied the visibility tests from https://developer.valvesoftware.com/wiki/Env_projectedtexture/fixes#Enabling_visibility_tests (requests/issues/874)
4 Years Ago
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4 Years Ago
Added .vmt to file.Write whitelist
4 Years Ago
Added Player.GetUseEntity() - shared, returns the entity that would be used if the player would press their +use key, including GM:FindUseEntity results
4 Years Ago
retry in singleplayer now acts like "map currentmap.bsp"
4 Years Ago
Current value is passed to DTextEntry's OnEnter callback (Community Contribution)
4 Years Ago
NPC weapons are now sorted alphabetically Also no dupes and switched the text ot use "localized" stuff Also fixed some localizations SuperDOF window repositions itself on screen size change Prevents it from "disappearing" and soft locking the game ENT:OnChangeActivity for base_ai Extra killicons for prop like objects Added GM:CanArmDupe Trim sbox_persist value Extra spaces no longer cause issues of props not saving or loading Clientside Sandbox settings Also added freeze/unfreeze effects to physgun settings Weapons that are NPCUsable are marked in spawnmenu
4 Years Ago
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4 Years Ago
Fixed loading of .png materials with different material parameters not working properly Fixed loading of .png textures after a map change trying to load .vtf versions of the textures and failing every time