userRubatcancel

6,143 Commits over 3,806 Days - 0.07cph!

5 Years Ago
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5 Years Ago
HL2 Grenade is stripped with no ammo as expected, on holster or after throw
5 Years Ago
You can switch to Satchel Charge even if it has no ammo left
5 Years Ago
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5 Years Ago
Changed how bAutoSwitchFrom is forced to false, so throwable weapons can use SwitchToNextBestWeapon
5 Years Ago
Added fixed hl1 weapon chrome materials while we can't restore the shader
5 Years Ago
Restored impulse 50 ( tell player squad to move to where the player is looking)
5 Years Ago
Updated Sandbox NPC List Nihilanth uses its new spawnflag to make him attack without TurnBabyOn input, and don't drop Controller NPC or Nihilanth to ground since they are flying NPCs.
5 Years Ago
Updated language files
5 Years Ago
Actuall use the new Nihilanth flag
5 Years Ago
Fixed the weapon constraint not breaking when it should if the weapon has SF_WEAPON_START_CONSTRAINED spawnflag set
5 Years Ago
Static props get their proper color if the map supplies the information
5 Years Ago
SendLua/BroadcastLua/lua_run_cl will print its code to console on Lua error to help track down the source if the developer convar is set to not 0
5 Years Ago
Fixed Citizens and Alyx not being able to pickup any weapons
5 Years Ago
Fixed BecomeRagdoll not being called on any entity
5 Years Ago
update help and support link
5 Years Ago
merge from main
5 Years Ago
merge from maiin
5 Years Ago
Block only gamemenucommand quitnoconfirm
5 Years Ago
Unblock gamemenucommand as it breaks custom server pause menus until we find a better solution for those.
5 Years Ago
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5 Years Ago
Don't crash the game if we don't have a matrix to render a model with Lua functions that load keyvalue input now have the full function name in error
5 Years Ago
Block running "gamemenucommand" from non menu state
5 Years Ago
Fixed HL1 Barnacle, Leech and Cockroach not showing up in kill feed when killed Fixed Manhacks and Scanners killed by physics objects (props, ar2 altfire) not being credited to the player Breakable prop gibs also inherit the prop material overridee in singleplayer
5 Years Ago
Fixed console errors related to saving of weapon_gauss
5 Years Ago
Added translation for weapon_oldmanharpoon Updated icon for d2_lostcoast.bsp Added icons for NPC only weapons Added icons for some missing HL1 NPCs Updated many spawnmenu NPC icons to be brighter
5 Years Ago
No more first person HL1 shells for third person players
5 Years Ago
Fixed HL1 gargantua making sounds when removed (including when changing relationship) Fixed HL1 snark and turrets as well as HL2 ceiling turret not respecting relationship changes while attacking Fixed HL1 Nihilanth's energy ball attacks not being credited to the NPC Fixed HL1 Bullsquid's projectile kills not being credited to the NPC Added 262144 spawnflag to Nihilant to automatically enable his attacks
5 Years Ago
Added util.GetModelMeshes( strModel, lod = 0, bodygroupMask = 0 ) (Community Contribution)
5 Years Ago
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5 Years Ago
Entity.RemoveAllDecals works on brush entities too now (Community Contribution)
5 Years Ago
Added GM:OnPhysgunPickup hook, called after PhysgunPickup after a successful pickup has happened, to mimic GravGunPickupAllowed and GravGunOnPickedUp
5 Years Ago
Added missing Lost Coast scenes so its actually playable now
5 Years Ago
Giving Matrix() another matrix will now copy its values, instead of erroring
5 Years Ago
Disable SHIFT+F2 opening demoui in multiplayer
5 Years Ago
Restored Combine Soldier pain sounds
5 Years Ago
Entity.Remove() will no longer try to make crazy physics objects non solid and crash trying
5 Years Ago
Better physenv.AddSurfaceData, util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder errors in console on failure
5 Years Ago
Move where DTextEntry.AllowInput is called from so it also catches pasted text
5 Years Ago
Fixed HL1 NPC muzzleflashes
5 Years Ago
merge from main again for the addons menu fix
5 Years Ago
Undo library fixes Performing an undo with certain ID properly tells the client to remove that undo from the UI The undo system will no longer add empty undos onto its list IsValid check for some tools redundant but to be consistent Addon menu error fix
5 Years Ago
Performing an undo with certain ID properly tells the client to remove that undo from the UI The undo system will no longer add empty undos onto its list
5 Years Ago
Fixed Lua errors in main menu addons caused by the steamworks.FileInfo changes
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Tiny changes Don't ask NW2Var proxies Another PR problem fix Dunno how it slipped through the initial testing
5 Years Ago
RunString will display a better stack trace on error
5 Years Ago
Restored SetNWVarProxy working (both client and server) Moved previous SetNWVarProxy stuff to SetNW2VarProxy, etc
5 Years Ago
Updated Gluon Gun world model to better align it with aim angle and add a muzzleflash attachment to fix the effects Gluon Gun's sprite effect works in not multiplayer too