6,270 Commits over 3,898 Days - 0.07cph!
Added Entity.GetBoneContents( boneID ) = number
Added Entity.GetBoneSurfaceProp( boneID ) = string
Entity.GetBoneName() will return "__INVALIDBONE__" instead of nil
Add the non solid spawnflag of func_button to the .fgd
Ragdolls on client will set proper surface property for traces
Added support for
16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
Re add the combiine heli bomb files
Replace corrected materials with in-code solution for bumpmapped decals and hl1 chrome effects
Fixed some models flickering on L4D/CS:GO Maps
Fixed HL1 ammo pickups giving wrong ammo types
Update windows steam libs
Added dz_ maps into Counter-Strike cateogory
Added CS:GO map icons
Actually add a safeguard for lightmapped shaders too
Fixed CS:GO maps and props being uber shiny due to unsupported shader parameters (temporary hack fix)
prop_door_rotating will use its .qc surfaceprop if no override specificed
Added beam_spotlight entity
Networking for colored gibs enabled
Prop_dynamic additions from CS:GO - new HoldAnimation & AnimateEveryFrame keyvalues, new SetAnimationNoReset, BecomeRagdoll and FadeAndKill inputs
prop_door_rotating supports breakable models like L4D/CS:GO do
prop_door_rotating will automatically block nav areas when its locked
prop_door_rotating new input: MoveToRotationDistance, new output: OnRotationDone, new spawnflag:
524288 - Start breakable (unset by default)
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
When you forget to switch branch, merge from prerelease/ into main/
When you forget to switch branch, merge from prerelease/ into main/
HL2 Grenade is stripped with no ammo as expected, on holster or after throw
You can switch to Satchel Charge even if it has no ammo left
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Changed how bAutoSwitchFrom is forced to false, so throwable weapons can use SwitchToNextBestWeapon
Added fixed hl1 weapon chrome materials while we can't restore the shader
Restored impulse 50 ( tell player squad to move to where the player is looking)
Updated Sandbox NPC List
Nihilanth uses its new spawnflag to make him attack without TurnBabyOn input, and don't drop Controller NPC or Nihilanth to ground since they are flying NPCs.
Actuall use the new Nihilanth flag
Fixed the weapon constraint not breaking when it should if the weapon has SF_WEAPON_START_CONSTRAINED spawnflag set
Static props get their proper color if the map supplies the information
SendLua/BroadcastLua/lua_run_cl will print its code to console on Lua error to help track down the source if the developer convar is set to not 0
Fixed Citizens and Alyx not being able to pickup any weapons
Fixed BecomeRagdoll not being called on any entity
update help and support link
Block only gamemenucommand quitnoconfirm
Unblock gamemenucommand as it breaks custom server pause menus until we find a better solution for those.
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Don't crash the game if we don't have a matrix to render a model with
Lua functions that load keyvalue input now have the full function name in error
Block running "gamemenucommand" from non menu state