userRubatcancel

6,270 Commits over 3,898 Days - 0.07cph!

6 Years Ago
Added Entity.GetBoneContents( boneID ) = number Added Entity.GetBoneSurfaceProp( boneID ) = string Entity.GetBoneName() will return "__INVALIDBONE__" instead of nil
6 Years Ago
Add the non solid spawnflag of func_button to the .fgd
6 Years Ago
Ragdolls on client will set proper surface property for traces
6 Years Ago
Added support for 16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
6 Years Ago
Re add the combiine heli bomb files
6 Years Ago
Replace corrected materials with in-code solution for bumpmapped decals and hl1 chrome effects Fixed some models flickering on L4D/CS:GO Maps
6 Years Ago
Fixed HL1 ammo pickups giving wrong ammo types
6 Years Ago
Update windows steam libs
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
linux too
6 Years Ago
Update steam libraries
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Added dz_ maps into Counter-Strike cateogory Added CS:GO map icons
6 Years Ago
Actually add a safeguard for lightmapped shaders too
6 Years Ago
Fixed CS:GO maps and props being uber shiny due to unsupported shader parameters (temporary hack fix)
6 Years Ago
prop_door_rotating will use its .qc surfaceprop if no override specificed
6 Years Ago
Added beam_spotlight entity Networking for colored gibs enabled Prop_dynamic additions from CS:GO - new HoldAnimation & AnimateEveryFrame keyvalues, new SetAnimationNoReset, BecomeRagdoll and FadeAndKill inputs prop_door_rotating supports breakable models like L4D/CS:GO do prop_door_rotating will automatically block nav areas when its locked prop_door_rotating new input: MoveToRotationDistance, new output: OnRotationDone, new spawnflag: 524288 - Start breakable (unset by default)
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Change net.BytesLeft and netBytesWritten to just return 2 values instead of optional arguments
6 Years Ago
BaseNPC.SetHealth input will pass the activator as attacker to try to improve kill feed messages
6 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
6 Years Ago
When you forget to switch branch, merge from prerelease/ into main/
6 Years Ago
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6 Years Ago
HL2 Grenade is stripped with no ammo as expected, on holster or after throw
6 Years Ago
You can switch to Satchel Charge even if it has no ammo left
6 Years Ago
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6 Years Ago
Changed how bAutoSwitchFrom is forced to false, so throwable weapons can use SwitchToNextBestWeapon
6 Years Ago
Added fixed hl1 weapon chrome materials while we can't restore the shader
6 Years Ago
Restored impulse 50 ( tell player squad to move to where the player is looking)
6 Years Ago
Updated Sandbox NPC List Nihilanth uses its new spawnflag to make him attack without TurnBabyOn input, and don't drop Controller NPC or Nihilanth to ground since they are flying NPCs.
6 Years Ago
Updated language files
6 Years Ago
Actuall use the new Nihilanth flag
6 Years Ago
Fixed the weapon constraint not breaking when it should if the weapon has SF_WEAPON_START_CONSTRAINED spawnflag set
6 Years Ago
Static props get their proper color if the map supplies the information
6 Years Ago
SendLua/BroadcastLua/lua_run_cl will print its code to console on Lua error to help track down the source if the developer convar is set to not 0
6 Years Ago
Fixed Citizens and Alyx not being able to pickup any weapons
6 Years Ago
Fixed BecomeRagdoll not being called on any entity
6 Years Ago
update help and support link
6 Years Ago
merge from main
6 Years Ago
merge from maiin
6 Years Ago
Block only gamemenucommand quitnoconfirm
6 Years Ago
Unblock gamemenucommand as it breaks custom server pause menus until we find a better solution for those.
6 Years Ago
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6 Years Ago
Don't crash the game if we don't have a matrix to render a model with Lua functions that load keyvalue input now have the full function name in error
6 Years Ago
Block running "gamemenucommand" from non menu state