userRubatcancel

6,143 Commits over 3,806 Days - 0.07cph!

6 Years Ago
Undo net message changes for now
6 Years Ago
DColorButton: Added ability to disable the tooltip (Community)
6 Years Ago
Fixed Citizens being unable to guide RPG rockets You can now run over friendly NPCs with vehicles
6 Years Ago
NPCs can use HL2's weapon_357 Adjusted NPC support for HL1 glock (firerate) Fixed HL1 weapon shell eject effect
6 Years Ago
Optimize minor table.Count comparisons in TTT and dupe icon generation
6 Years Ago
Add missing SLAM sound
6 Years Ago
Added Player.GetAmmo, returns a table
6 Years Ago
net.BytesLeft and net.BytesWritten now accept an argument - if it equates to true, the functions will return bit values instead of bytes
6 Years Ago
net message buffers do not copy the data
6 Years Ago
net message reading gets its own buffer like user messages
6 Years Ago
Fixed HL1 wep sounds and world models Options menu tab stuff Physics Gun => PHYSICS GUN Only affects player's inventory, not spawn menu HL1 stuff in spawnmenu Also changed up some HL2 names & rearranged NPC weapons in order of usefulness
6 Years Ago
Fixed Half-Life 1 weapon sounds Given all Half-Life 1 weapons 3rd person animations Given all Half-Life 1 weapons proper world models Gauss Gun effects work properly in 1st and 3rd person HL1 glock can be used by HL2 NPCs Added Half-Life 1 weapons and ammo entities to the spawn menu + icons Changed Physics Gun to be all caps in player's inventory like it used to be
6 Years Ago
hud_draw_fixed_reticle is no longer saved across sessions
6 Years Ago
Reset tickrate on client on disconnect
6 Years Ago
Added Panel:IsWorldClicker() Sandbox Desktop Widgets feature (Context Menu icons like Player Model Selector) no longer prevents properties system from being able to target entities, and will automatically stretch to fit its contents with too many icons Fixed prop_vehicle_crane's interference with vehicle 3rd person camera and properties system Added safeguards for Player.GetVehicle not returning a vehicle in properties system (Community Contribution)
6 Years Ago
Limit blursize of surface.CreateFont to 0-80 inclusive to avoid crashes
6 Years Ago
Fixed progression stopper at c3a2d from half life source
6 Years Ago
Changes to Vehicle.CheckExitPoint to make it functional (docs on wiki)
6 Years Ago
Fixed ENT.Use not working for "ai" SENTs
6 Years Ago
ai.GetTaskID returns non global values
6 Years Ago
Delete Entity.GetEntityToWorldTransformMatrix Entity.GetParentToWorldTransformMatrix => Entity.GetParentWorldTransformMatrix to match existing Entity.GetWorldTransformMatrix
6 Years Ago
Added Entity.GetParentToWorldTransformMatrix and Entity.GetEntityToWorldTransformMatrix
6 Years Ago
serverlist.AddCurrentServerToFavorites uses proper appid
6 Years Ago
RCON no longer accepts and reads from clients when there is no password set on the server RCON will drop connections that try to send too much data
6 Years Ago
Correct Bass.dll error code to string definitions
6 Years Ago
Update bass.dll to a SUPER SECRET version for potential crash fix
6 Years Ago
Fixed a crash issue with weapon_striderbuster
6 Years Ago
surface.CreateFont's maximum size is now 255 (from 128)
6 Years Ago
DHorizontalScroller no longer errors when its children are missing the ApplySchemeSettings hook definition
6 Years Ago
HandleAnimEvent now works for "ai" NPCs too
6 Years Ago
Adjusted 3rd person seating positions for Jalopy and Crane models
6 Years Ago
merge from prerelease (npc_barnacle/language changes)
6 Years Ago
prop_vehicle_crane is now considered a vehicle by Lua
6 Years Ago
Lua weapon names are no longer ALL CAPS npc_barnacle no longer crashes the game with invalid physics objects and fires the OnNPCKilled
6 Years Ago
Restore encoding for gmod_eng.txt
6 Years Ago
reenable analytics
6 Years Ago
Merge prop_combine_ball/AnimatedOffsetTextureProxy crash fix from main
6 Years Ago
merge from main
6 Years Ago
Use HTML over DHTML for ToS and Privacy Policy popups
6 Years Ago
merge from main
6 Years Ago
merge from main again
6 Years Ago
Updated language files
6 Years Ago
merge from main to prerelease
6 Years Ago
Added Entity.GetEntityInUse
6 Years Ago
Certain player weapons (hl1, bugbait, etc) are no longer removed on map cleanup
6 Years Ago
Entity.LookupAttachment returns 0 instead of nil for entities marked for deletion
6 Years Ago
Removed CurTime from "Downloaded X of X Lua files" loading screen message Force net_maxroutable to its default value on level init to hopefully fix getting stuck on the loading screen
6 Years Ago
Reset active gamemode on client after exiting a server
6 Years Ago
Update TTt
6 Years Ago
DCategoryList reacts to SetBGColor Fixes garrysmod-issues/issues/3815 Merge branch 'master' of garrysmod