5,082 Commits over 4,018 Days - 0.05cph!
* Added mat_viewportupscale to blocked convar list
* Temporarily removed CRecipientFilter.RemovePAS
* Reduce worhless & confusing srcds console output for workshop
* Fixed a crash issue with "quit" commands on srcds when having workshop addons installed
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Try to fix Awesomium on OSX
* Fixed Saves/Dupes exploit ( github )
* Fixed a crash on disconnect
test #2 - fix singleplayer potentially
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* Fixed some NPCs not leaving bodies behind
* Fixed a buffer overflow exploit with CreateMaterial ( Thanks ogniK )
Attempt fix Linux packaging issue
Uhh, try to fix the linux thing
* Removed steam_linux
* Fixed crash issue with PathSegment functions
* Fixed (Lua errors?) printing twice on Linux srcds
* Added CNewParticleEffect.__tostring() and other methods
* Added Entity.StopAndDestroyParticles()
* Added Entity.StopParticlesNamed( string, bool removenow = false )
* Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false )
* Entity.CreateParticleEffect() now returns the particle object it creates
* Fixed a server crashing exploit
* "Cannot update control point" is not DevWarning
* Attempted fix for Linux/OSX checkboxes in Awesomium
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* Fix linux compile error + merge a bunch of schweet minor clientside stuff
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* Bump Steam.inf version so I don't forget to do it later
* IP ban some naughty server
* Fixed yet another DDoS exploit
* Added ISteamUGC to IGet
* Moved some steamworks.* Lua functions to ISteamUGC
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Fixed a client crash issue with some crap ragdoll models ( unreasonable position )
Uncheat Gravity Gun convars
Unlink libsteam.so on linux, DUMBO
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* Fixed yet another security exploit ( Thanks Python1320 )
* Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
Update english localization for tools with typo fixes
* Finish removing Steam.dll dependency ( oops )
* Added possible ragdoll related physics crash prevention/fix
* Added support for Steam game server accounts
* Added font name to the "There was an error creating the font!"
* Updated localization files
Fixed that _snprintf safe bullshit
* Got rid of unneccesary Steam.dll dependency
* Added some version of gm_construct original .vmf source
* Added -noworkshop command line parameter
* Updated newlines for some files in vpc_scripts/ as per Valve
Updated Steamworks API to latest version
* Added 6 missing silkicons
* Added mapcycle.txt
* Merged some minor engine changes
* Fixed Vehicle.SetPos
* Fixed unhandled usermessage 21
* Updated propdata.txt to contain Episodic stuff
* Moved some files from garrysmod.vpk to fallbacks.vpk ( HLS gibs, Alyx Gun epsodic sounds )
* Removed soundscapes from fallbacks, they are all shipped in garrysmod.vpk now
* Added Vehicle.IsValid - returns whether the actual VEHICLE is valid or not
* Added Vehicle.SetPos( vector ) - Actually working SetPos for vehicles
* Updated internal Get_Vehicle to not let through invalid vehicles
Improved AI player detection in multiplayer