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13,941 Commits over 1,583 Days - 0.37cph!

9 Months Ago
Fix LockCursorToCanvas on monitors with different DPI
9 Months Ago
Use string lists in ImpactEffectData
9 Months Ago
Fix music player seek not working before audio has chance to start playing
9 Months Ago
Fix icon
9 Months Ago
Add lipsync component for sound components
9 Months Ago
Add LipSyncAccessor
9 Months Ago
big scruffy beard adjustment
9 Months Ago
hair texture adjustments for colour wheel
9 Months Ago
Allow lipsync to be enabled on music player
9 Months Ago
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
9 Months Ago
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
9 Months Ago
Add SoundHandle.SampleRate
9 Months Ago
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
9 Months Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
9 Months Ago
Use "unknown" key instead of "any" key I was using in testing
9 Months Ago
Skip driver version check if running under proton
9 Months Ago
Revert "HotloadManager disposes Hotload instance, was stopping assembly unloading" This reverts commit 1d83455903d1b9995c5680c933c49738ce22f149. Revert "LoadContext.Unload also unloads all it's IsolatedAssemblyContext" This reverts commit 672aabaadd48f649bf3c38068d4efe2e2c55780e.
9 Months Ago
space outfit texture fixes
9 Months Ago
HotloadManager disposes Hotload instance, was stopping assembly unloading Warn for older AMD GPU drivers too, 2.0.283 has a driver crash when child processes are opened
9 Months Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
9 Months Ago
Improve LoadGlyphTexture logic
9 Months Ago
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
9 Months Ago
Avoid collection modified error in NetworkPrune (Fixes Facepunch/sbox-issues#5280)
9 Months Ago
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
9 Months Ago
Game Controllers using SDL2 (#1509)
9 Months Ago
LoadContext.Unload also unloads all it's IsolatedAssemblyContext
9 Months Ago
Multi select move grid snaps handle pivot instead of each selection https://files.facepunch.com/layla/1b2711b1/sbox-dev_LEYJCm0K2B.mp4
9 Months Ago
Multi select rotates around gizmo handle pivot point https://files.facepunch.com/layla/1b2711b1/sbox-dev_WxhiXwtdBc.mp4
9 Months Ago
Use a fresh PackageLoader when loading new games - fixes Facepunch/sbox-issues#5219
9 Months Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
9 Months Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
9 Months Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
9 Months Ago
New Outfit! - Space Suit https://files.facepunch.com/daniel/1b2711b1/Photoshop_ImaSTMln2y.png LODs and small skinning adjustments coming ASAP.
9 Months Ago
CVfxStackMachineBuilder::FindConstant case insensitive
9 Months Ago
SCSS: Don't apply animation styles before/after if fill mode is none sbox-issues/issues/5273
9 Months Ago
This should be engine internal, expose with EditorUtility Remove debug line
9 Months Ago
Regenerate project solution when compiler settings are changed - fixes Facepunch/sbox-issues#4801 Update spirv-reflect Fix spirv-reflect bug with output_vertices being stomped Validate geometry shaders [maxvertexcount] to not exceed limits - fixes Facepunch/sbox-issues#4738
9 Months Ago
ModelBuilder.WithLodDistance specifies the lod level the distance is for
10 Months Ago
Add PhysicsShape.Sphere and PhysicsShape.Capsule to get properties for these shape types
10 Months Ago
Mesh Editor: Add button to select all faces
10 Months Ago
Add PhysicsShape.Triangulate
10 Months Ago
MeshComponent sets scene object tags when they change
10 Months Ago
Input will tick before layout is computed on a newly created panel, so check null. Fixes Facepunch/sbox-issues#5268
10 Months Ago
SCSS: Implement rem and em https://files.facepunch.com/alexguthrie/1b2611b1/sbox-dev_f5t9eFrLSk.png
10 Months Ago
Remove dupe convars_save Api.GetAsync throws if status code not OK
10 Months Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
10 Months Ago
Add IEnumerable<Type>.GetCommonBaseType() CanEdit.CreateEditorFor( Array ) uses the most common base type. Fixes Facepunch/sbox-issues#5233 About to show!
10 Months Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
10 Months Ago
FindRenderStateInfo case insensitive Support pascal case filter enums
10 Months Ago
Fix NRE when running Game.Close in the editor Toggle play when running Game.Close in the editor