1,545 Commits over 3,926 Days - 0.02cph!
fix some warning spam in the iconrender scene in editor
Fixed use legacy bind pose being editor only
Updated prop renderer transforms for workshop gloves
Fixed egg suit's wrong orientation in paint mode
merge from additional_hairstyles
merge from crew_cut_setup
merge from tied_back_hair_setup
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morph cache
add dye sets to hair sets
conditional hair setup (pointing to midlength meshes for now)
Fixed missing skeletonskins
merge from crew_cut_setup (to avoid hair set conflicts)
Female conditional meshes
commit missed texture metas
Allowed mounting with ballistic helmet
merge from skin_brightness_variation
merge from playerrigupdate2
merge from wearable_legacy_icon_pose
Prop renderer pass on skinnable wearables
Use legacy bind pose switches between new and old pose instead of saving
Prop renderer legacy pose wip
PlayerCopyTool copies base color brightness
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
female/light skin brightness balance pass
male/light skin brightness balance pass
Eyes have independent brightness in skin sets
Merge from PlayerRigUpdate2
merge from PlayerRigUpdate2
merge from PlayerRigUpdate2 (just texture metas)
commit annoying body hair and mannequin texture metas
Male playermodelskin set up
merge from PlayerRigUpdate2
WIP using base color brightness instead of base color tint
merge from beenie_deformhair_enum
riot helmet uses beanie deformhair