1,459 Commits over 3,804 Days - 0.02cph!
Extended legs a bit further up in pants.shorts so transparent skins work
Toned down speech animation parameters slightly
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
Fix movember card moustache (for modders)
merge from PlayerRigUpdate2/asset_cleanup
Delete old player textures
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
deleted duplicated old reference prefabs
Deleted old hair assets
Deleted old hair sets
Delete old player model fbx and prefab reference duplicates
delete debug player model prefabs, no longer needed
Delete old skinset assets
Fixed texture artifacts on Male/N player seed
Fixed Female/A player seed head going invisible when lodding
Fix for new head hierarchy
Since eyes are in their own renderer now we can use the existing eye skinmaterialtype
merge from PlayerRigUpdate2
Tweaked miners hat to match cap coverage (also fixed NRE on light switch on)
Tweaked boonie hat to match coverage of cap (to reduce hair conditionals needed)
merge from heads_shadow_pass
Enabled hair cap on male/O material
Actual fix for neck seam on male/H
All heads share either male or female LOD3
Female head shadow pass/eyelashes/head shapes
Remaining male heads, shadow pass/eyelashes/head shapes
Male A-E seeds shadow pass/eyelashes
Clear movement properies on ballistic helmet
Merge from PlayerRigUpdate2
Mid length hair male conditional meshes
Female mid-length hair wood helmet replacement meshes
Female mid-length hair candle hat replacement
Mid length hair hat replacement tests
Fix broken LODs on hat.cap
LOD3 for midscruffy (uses short beard LOD3 material)
Converted short scruffy beard to use new wearable replacement
Added average meshes to both beards
Added mid-length scruffy beard
Removed LOD2 varations from movember moustache
Deleted unused prefabs/models
Removed LOD2 variations from santa beard (every head uses the same one)
Deleted all the unused old meshes and prefab variations
Populated wearable replacements on movember moustache
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.
Cherry pick
150710,
150711 (moved SkinnedMeshRenderer convert button to the context menu)
Movember moustache partial fix