userTaylor Reynoldscancel

1,271 Commits over 3,804 Days - 0.01cph!

47 Days Ago
Merge from PlayerRigUpdate2
47 Days Ago
Added mannequin skinset subset, fixes NRE/kick
47 Days Ago
Fixed mid-length hair being skinned to eyes
47 Days Ago
restored missing hair textures for movember moustache and santa beard
47 Days Ago
merge from texture_optimisations
47 Days Ago
Head texture optimisations
47 Days Ago
more clean up
47 Days Ago
skin/core optimisations
47 Days Ago
Texture cleanup
48 Days Ago
Attempted fix for Hair.Get returned a NULL hair spam
48 Days Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
48 Days Ago
Fixed broken mannequin material
48 Days Ago
Added merged and static versions of all the floating city mannequins
48 Days Ago
Extended legs a bit further up in pants.shorts so transparent skins work
49 Days Ago
merge from main
49 Days Ago
Toned down speech animation parameters slightly
49 Days Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
49 Days Ago
missed file
49 Days Ago
Fix movember card moustache (for modders)
50 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
50 Days Ago
Delete old player textures
50 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
50 Days Ago
deleted duplicated old reference prefabs
50 Days Ago
Deleted old hair assets Deleted old hair sets
50 Days Ago
delete old materials
50 Days Ago
delete old head prefabs
50 Days Ago
Delete old player model fbx and prefab reference duplicates
50 Days Ago
delete debug player model prefabs, no longer needed
50 Days Ago
Delete old skinset assets
50 Days Ago
Fixed texture artifacts on Male/N player seed
50 Days Ago
Fixed Female/A player seed head going invisible when lodding
55 Days Ago
Fix for new head hierarchy Since eyes are in their own renderer now we can use the existing eye skinmaterialtype
55 Days Ago
merge from PlayerRigUpdate2
55 Days Ago
Miner hat emission fix
55 Days Ago
Tweaked miners hat to match cap coverage (also fixed NRE on light switch on)
55 Days Ago
Tweaked boonie hat to match coverage of cap (to reduce hair conditionals needed)
55 Days Ago
merge from heads_shadow_pass
55 Days Ago
Enabled hair cap on male/O material
55 Days Ago
Actual fix for neck seam on male/H
55 Days Ago
Neck seam fix on male/H
55 Days Ago
All heads share either male or female LOD3
55 Days Ago
Female head shadow pass/eyelashes/head shapes
55 Days Ago
Remaining male heads, shadow pass/eyelashes/head shapes
56 Days Ago
Male A-E seeds shadow pass/eyelashes
56 Days Ago
Initial test
56 Days Ago
merge from BDU_set
56 Days Ago
Clear movement properies on ballistic helmet
57 Days Ago
Merge from PlayerRigUpdate2
57 Days Ago
Mid length hair male conditional meshes
57 Days Ago
Female mid-length hair wood helmet replacement meshes