1,118 Commits over 3,257 Days - 0.01cph!
Frontier Hazmat viewmodel
Lods + bakedLOD textures/material
Added test fur trim setup to viewmodel
Model/Textures/Materials and prefab setup
Removed base layers from fur setup
Added new fur setups to cinematic rig
Added mantle to cinematic setup
Initial cinematic rig setup/mats
merge from ModelViewerFixes
Prisoner Hood world models
Added art for prisoner hood overlay
Fix minigun belt lod glitch
Added lods to minigunammopack wearable
Updated minigun ammo pack with final model (placeholder materials for now)
Heavy scientist suit can be equipped with backpacks
Heavy scientist suit tanks get hidden when backpack is equipped
Heavy Scientist viewmodel setup (for Paddy)
Split heavy scientist backpack into tanks + instruments
Minigun ammo backpack fixes/cleanup
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Added placeholder minigun ammo pack
Updated 4K textures for SmallBackpack
subtract
92275 (4k textures on main media_projects branch)
Changed button design on large backpack
Updated player remains textures/materials
Updated player remains model/lods + prefab update
Updated player remains material (still wip)
Abyss hazmat helmet02/03 pipe fixes
Abyss hazmat helmet01 pipe fixes
Updated third person model and world model
Deleted old placeholder model
Updated model/prefabs
Added Christoffer's WIP textures
Added holster mount bone to backpack wearables which gets retargeted
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
Added Nacho's small backpack art
fixed third person speargun offset
Added "Use Scene Transforms" option, to override the stored transforms
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SkinDefault subsurface profile tweaks
merge from modelviewerfixes
Small backpack art, cherry picked from
90436 (wrong branch)
Twitch Rivals hazmat variation
Added options for Anti-Aliasing, God Rays, Motion Blur
Reflection probe can now render on frame 0 using time slicing options
Modelviewer fixes from August post-processing changes