1,041 Commits over 3,104 Days - 0.01cph!
Added Dracula Mask model/materials
Updated HuntingTrophy_Large with lods
Updated HuntingTrophy_Small with lods
Moved some files around
Added HuntingTrophy_fish
HuntingTrophy_Large lods
HuntingTrophy_Small lods
Added player skeleton to HuntingTrophy_small
Added chicken head to HuntingTrophy_small
Texture tweaks for HuntingTrophy_small
Added HuntingTrophy_Small model/materials
HuntingTrophy_Large texture polish
Added wolf head to HuntingTrophy_Large
Added rope border to shark, deer and horse
HuntingTrophy_Large material updates
Added HuntingTrophy_Large model/materials
Added burst cloth constraints to dracula cape
skinning tweaks in ghost sheet
Increased number of burstcloth bones in ghost costume
WIP vertex paint for wind shader
Dracula cape lods
Dracula cape no longer hides hair
Material adjustments
Updated skinning
Proper burstcloth bone names
Added high bone count test
Temporarily disable cloth sash
▄▊▆▍▅▉▄ ▉█▅▇ ▍▌▅█▅▌ ▉▆▄ ▆▋▌
▉▇▉▋▊▋_▉▄▇▋▉ ▅▅▊▋▉█ ▍▆▊▅▉/▊▉▊▇▌▆▇
merge from ghost_sheet_fixes
Initiall burst cloth setup
Dracula cape mesh/textures
WIP prefab setup
Parachute/ParachuteBag cinematic textures
Parachute backpack texture updates
Added detail layer to parachute materiall
Added parachute bag world model
female parachute bag prefab
skinning fix on parachute left handle
Added parachute backpack lods to deployed prefab
Added lods to parachute backpack (not in deployed backpack yet)
Added unpacked parachute art
Parachute Backpack updated art
Added parachute canopy art
small backpack .item changes
Added small backpack skinned model/prefab
Added temp parachute backpack model
Detached backpack models from makeshift + nomad
Set up all hazmat prefabs to remove backpack models
Diver suit texture updates
Proper directory for tank 4 cinematic textures
helmet variation 1 & 4 cinematic textures
Tank 2 & 3 cinematic textures
CylinderVar4 cinematic textures
Added helmet var 3 to cinematic rig, added helmet var 3 mats/4k textures
Detached small wheel in cinematic rig
Diver Suit model/materials/textures
Added modelviewer.charms scene
Added basecharm and rotating discoball charm