1,459 Commits over 3,804 Days - 0.02cph!
Playground.player updated
Krieg backpack holster offset pass
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
Underwear_pants male LODs
Underwear_pants female LODs
Unerwear_bra neck normal seam fix
Fixed parachute offset when equipping an item
Fix parachute bag appearing on leg when deployed
Fix frosty breath emitting from side of head
Hooked up new(?) forearm twist bones in player_model
Increased jaw movement when speaking
Added another female/asian player seed
Added another female/light player seed
Added another female/light player seed
Added female/light player seed
Female/light body material updates
PlayerModelMouth balance pass
Initial random eye colour tests, samples a gradient from the dye set so colours natural-ish
Updated eyelash textures
Added eyelashes to femaleaverage model
Added femaleaverage to skin set
scruffy beard variants/hairset update again again
Renamed new head prefabs to fit naming convention
scruffy beard variants/hairset update again
Added another player seed
scruffy beard variants/hairset update (because of new player seed)
Synced male skin set with dye beard hair set (alphabetical)
reverted player model back to male/female skin sets
Dye collection syncs between head hair and faciar hair
Don't vary dye per hair type
Removed example charms from accessory manager
Fixed broken materials in backpacks and parental advisory charms
Re-cached viewmodel textures, fixing the NRE
Resized backpack texture sizes
Average male head model/prefab/skin set
Short scruffy beard models/lods/textures/prefabs (not accessible yet)
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Fixed hair caps not working on some player seeds
Disabled shadows on midlength hair
merge from PlayerRigUpdate2/Hair_Fixes
Male head re-exports to fix lods missing extra UV channels
merge from playerrigupdate2
Fixed NRE in pants.knightarmour
merge from playerrigupdate2