1,132 Commits over 3,257 Days - 0.01cph!
Added female version of shirt with updated rig
Added shirt model with updated rig
Moving rig and settings from proxy model to final model
More settings tweaks
Proxy model skeleton hierarchy fixes
merge from FrankensteinMask
Added Waterwell NPC Mask model/materials
Deleted waterwell modelviewer files
Frontier hazmat LOD2 excludes burst cloth bones
Increased tunic controller LOD distance
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
Frontier hazmat backpiece removed when backpack is equipped
waterwell shopkeeper jumpsuit prefab and inventory
waterwell shopkeeper materials
Minor fixes to viewmodel mesh
Viewmodel gloves hide hands
Parent tunic controller to pelvis & add bone retarget
Added proxy test with more strategic bone placements
Fixed problem with blue viper material
Added back in pouch/satchel constraints (got nuked somehow)
Skeleton updates
Mesh lods skinning/setup
Burst Cloth controllers lod out
Skinning updates, burst cloth tweaks
Tunic rig/burst cloth setup, still WIP
Pouch/Satchel rig/burst cloth setup
Belt pelt constraints setup
Added mantle/head back into prefab
Bone retarget on belt pelt bones
Added root bone above belt pelts
Setup burst cloth for belt pelts
Added belt pelts to skeleton/prefab
Updated backpack pelt constraints
Frontier bag cloth material
Backpack pelt constraints
Updated model
Updated backpack settings
Backpack/Backpack Pelts setup
Added body mesh back into prefab
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
Added Natural Dye set and some colours
Hair Dye properties work with the standard shader (just colour for now)
Hair Cap no longer does incorrect gamma adjustment
Debug hair dye setups
Debug hair cap geometry
Added mid skin materials
Added mid head variation
Added EyeAO materials
Playground.Player scene updates
Updated skinning on male player model with forearm twist bones and elbow twist bone
Added new head to skinset.male