1,099 Commits over 3,227 Days - 0.01cph!
Added belt pelts to skeleton/prefab
Updated backpack pelt constraints
Frontier bag cloth material
Backpack pelt constraints
Updated model
Updated backpack settings
Backpack/Backpack Pelts setup
Added body mesh back into prefab
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
Added Natural Dye set and some colours
Hair Dye properties work with the standard shader (just colour for now)
Hair Cap no longer does incorrect gamma adjustment
Debug hair dye setups
Debug hair cap geometry
Added mid skin materials
Added mid head variation
Added EyeAO materials
Playground.Player scene updates
Updated skinning on male player model with forearm twist bones and elbow twist bone
Added new head to skinset.male
Reset skin colour gradient on all skin sets (for now)
Updated player_model bind pose
Blue variant + texture tweaks
player_model fixes (fixes broken eyes, broken censor objects)
Added Pit Viper model/mats/textures
Added versions of ghost sheet and dracula cape without burst cloth rig
Added proxy cape models
Crocodile prefab references crocodile model (no longer model in animation fbx)
Split animations into separate .fbx files
Updated animations with correct scale (exported from source)
Folder/file cleanup
Renamed crcodile anims file
Updated DraculaCape with new settings
Prisoner Hood cinematic assets
Raised charms to prevent clipping with hand
Added rigged model (separate model for now)
Frontier Hazmat viewmodel
Lods + bakedLOD textures/material
Added test fur trim setup to viewmodel
Model/Textures/Materials and prefab setup
Removed base layers from fur setup
Added new fur setups to cinematic rig
Added mantle to cinematic setup
Initial cinematic rig setup/mats
merge from ModelViewerFixes
Prisoner Hood world models
Added art for prisoner hood overlay
Fix minigun belt lod glitch
Added lods to minigunammopack wearable
Updated minigun ammo pack with final model (placeholder materials for now)
Heavy scientist suit can be equipped with backpacks
Heavy scientist suit tanks get hidden when backpack is equipped
Heavy Scientist viewmodel setup (for Paddy)
Split heavy scientist backpack into tanks + instruments