userTaylor Reynoldscancel

1,170 Commits over 3,622 Days - 0.01cph!

22 Days Ago
Vagabond jacket repose/lods Added female version Added conditional meshes Updated AO map/material
23 Days Ago
Burlap shoes repose/lods - added female prefab
23 Days Ago
Burlap shirt repose/lods
28 Days Ago
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28 Days Ago
Burlap pants repose Male/Female + LODs
28 Days Ago
Shorts repose/lods
28 Days Ago
Fixed censorship not working on female torso
33 Days Ago
Balaclava repose/lods
33 Days Ago
Scientists normals fix
33 Days Ago
HeavyPlatePants repose/lods
33 Days Ago
HeavyPlateJacket repose/lods
34 Days Ago
Heavy plate helmet repose
34 Days Ago
All scientist LODs + prefab updates
34 Days Ago
Tshirt.Long repose (female)
34 Days Ago
Tshirt.Long repose (male)
34 Days Ago
Fixed outdated material reference in some player seeds
35 Days Ago
Hat.Cap repose
35 Days Ago
Roadsign Glove LODs - Male/Female
35 Days Ago
Metal Plate LODs - Male/Female
35 Days Ago
Roadsign pants LODs + fixed normals
35 Days Ago
Roadsign jacket LODs + fixed normals
35 Days Ago
Boots LODs
37 Days Ago
Metal mask LODs
37 Days Ago
Makeshift Hazmat LODs + bakeLODs
40 Days Ago
Pants LODs - Male/Female
40 Days Ago
Tactical Gloves LODs
40 Days Ago
Hoodie LODs - Female
40 Days Ago
Hoodie LODs - Male
42 Days Ago
System uses burst cloth instead of unity physics Set up generic circle charm with burst cloth
42 Days Ago
Baseline from hackweek prototype
42 Days Ago
Added repair bench to playground.player for easier skin testing
42 Days Ago
Candle Hat repose
42 Days Ago
Burlap Headwrap repose
42 Days Ago
Instance bucket helmet from fbx
42 Days Ago
Bucket helmet repose
42 Days Ago
Boonie hat repose
43 Days Ago
Beenie hat repose
43 Days Ago
Wolf Headdress improved skinning
43 Days Ago
Wolf Headdress updated
43 Days Ago
All heads LODs Heads combined into 1 object per LOD
44 Days Ago
Update female torso skin weights to fix neck seam
48 Days Ago
merge from skin_bent_normals
51 Days Ago
Female Body LODs
51 Days Ago
Male body LODs
52 Days Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)