userTaylor Reynoldscancel

1,132 Commits over 3,257 Days - 0.01cph!

4 Months Ago
4 Months Ago
Added female version of shirt with updated rig
4 Months Ago
Added shirt model with updated rig
4 Months Ago
Moving rig and settings from proxy model to final model
4 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
4 Months Ago
More proxy test settings
4 Months Ago
Merge from MummyMask
4 Months Ago
merge from FrankensteinMask
4 Months Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
4 Months Ago
waterwell modelviewer
4 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
4 Months Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
4 Months Ago
Frontier hazmat backpiece removed when backpack is equipped
4 Months Ago
waterwell shopkeeper jumpsuit prefab and inventory
4 Months Ago
waterwell shopkeeper materials
4 Months Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
4 Months Ago
Parent tunic controller to pelvis & add bone retarget
4 Months Ago
Added proxy test with more strategic bone placements
4 Months Ago
Fixed problem with blue viper material
4 Months Ago
Merge from main
4 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
4 Months Ago
World model
4 Months Ago
4x tunic bones test
4 Months Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
4 Months Ago
Skinning updates, burst cloth tweaks
4 Months Ago
Tunic rig/burst cloth setup, still WIP
4 Months Ago
Pouch/Satchel rig/burst cloth setup
4 Months Ago
Belt pelt constraints setup Added mantle/head back into prefab
4 Months Ago
Bone retarget on belt pelt bones
4 Months Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
4 Months Ago
Added belt pelts to skeleton/prefab
4 Months Ago
Updated backpack pelt constraints
4 Months Ago
Frontier bag cloth material
4 Months Ago
Backpack pelt constraints
4 Months Ago
Updated model Updated backpack settings
4 Months Ago
Backpack/Backpack Pelts setup
4 Months Ago
Added body mesh back into prefab
4 Months Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
5 Months Ago
Added Natural Dye set and some colours
5 Months Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
5 Months Ago
Debug hair dye setups Debug hair cap geometry
5 Months Ago
Style 02 setup/debug
5 Months Ago
Added head.male.average
5 Months Ago
Added mid skin materials Added mid head variation Added EyeAO materials
5 Months Ago
Playground.Player scene updates
5 Months Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
5 Months Ago
Added new head to skinset.male