userTaylor Reynoldscancel

1,005 Commits over 2,982 Days - 0.01cph!

6 Years Ago
FOV projector doesn't effect TransparentFX
6 Years Ago
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
6 Years Ago
Added quick stunned vfx prefab
6 Years Ago
deleted some unused scripts, changed some item costs
6 Years Ago
Added prototype dash
6 Years Ago
Cleaned out materials from items folder
6 Years Ago
Cleaned out junk folder, deleted a lot of unused stuff
6 Years Ago
Added a couple more pickupable items
6 Years Ago
hide pants, shorts & gloves skinning updates
6 Years Ago
Updated skinning on tshirt
6 Years Ago
Improved geometry and skinning on wrists/elbows Haircap geometry is consistent across all male/female heads Toned down scaling on some bones Fixed player preview sometimes blinking backwards Added more variation to dark skin colours Possible fix for neck skinning problem on asianmale03
6 Years Ago
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6 Years Ago
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6 Years Ago
halterneck fix
6 Years Ago
collared shirt fix
6 Years Ago
fix for NRE spam in perf.playermodel
6 Years Ago
hide shirt fix
6 Years Ago
balaclava fix
6 Years Ago
reduced size of scatter textures
6 Years Ago
increased strength of eyebrows on male light texture a little
6 Years Ago
updated player preview lighting
6 Years Ago
deleted some faces of the inner mouth to avoid clipping some head types
6 Years Ago
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
6 Years Ago
Toned down female eyelash material
6 Years Ago
Reorganised hair folder
6 Years Ago
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6 Years Ago
Female dark texture updates
6 Years Ago
Female light texture updates
6 Years Ago
lighting added to dark male textures eye's made glossier, but less spec
6 Years Ago
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow) Added AO to male specular
6 Years Ago
removed eyelashes from male faces
6 Years Ago
Collider_legs correct name
6 Years Ago
fixed missing eyes on playermodel
6 Years Ago
Merge from skinupdates_2 (problematic meshes/colliders reverted)
6 Years Ago
Playermodel and colliders use old LOD3 meshes Default head uses old naming convention, updated skinsets.
6 Years Ago
fix for self-intersecting polygon error on playermodel
6 Years Ago
Subtracting player models
6 Years Ago
Cherrypicking only player model changes (may be temporary)
6 Years Ago
Texture/material updates
6 Years Ago
Merge from main
7 Years Ago
Isolated hair changes
7 Years Ago
Isolated clothing changes
7 Years Ago
Isolated player model changes (no clothing updates)
7 Years Ago
Subtracted player models (again)
7 Years Ago
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7 Years Ago
Updated Manifest
7 Years Ago
Added hair icons
7 Years Ago
Merge skinupdates to main