userTaylor Reynoldscancel

1,263 Commits over 3,804 Days - 0.01cph!

3 Years Ago
Heavy Scientist charm
3 Years Ago
Added modelviewer.charms scene
3 Years Ago
Added basecharm and rotating discoball charm
3 Years Ago
Charm setup for custom smg
3 Years Ago
Alfie's pixel SMG charm setup
3 Years Ago
Updated generic circle charm
3 Years Ago
Added Beancan charm
3 Years Ago
Added "setaccessoryid" console command for testing
3 Years Ago
Updated boots charm
3 Years Ago
Added generic circle charm
3 Years Ago
Charms baseline
3 Years Ago
Added .item and icon
3 Years Ago
lod fixes
3 Years Ago
merge from main
3 Years Ago
Added double saddle to horse ragdoll
3 Years Ago
DoubleSaddle rig/skinning. Added to horse prefab
3 Years Ago
blink controller uses skinset initial eye position
3 Years Ago
backpack skinned model and wearable setup
3 Years Ago
Minor material tweaks
4 Years Ago
Mask skinning fixes
4 Years Ago
Added debug dof option to modelviewer
4 Years Ago
Cherry pick 76792 (re-enabling sky intensity/ao as client only)
4 Years Ago
Added gingerbreadman impact decal textures
4 Years Ago
Made ambientmultiplier, reflectionmultiplier and ao settings client only
4 Years Ago
merge from ModelViewer
4 Years Ago
Disabled ambientmultipier, reflectionmultiplier, ao
4 Years Ago
Merge from ModelViewer
4 Years Ago
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
4 Years Ago
Added gingerbreadwoman gibs
4 Years Ago
proper detail layer on gingerbread men mats
4 Years Ago
gingerbread woman texture fix
4 Years Ago
gingerbread man gibs lods
4 Years Ago
gingerbread man gibs
4 Years Ago
Lods for gingerbread woman, gingerbread woman prefab setup. Tweaks to gingerbread man skinning.
4 Years Ago
Gingerbread man lods, proper wearable prefab setup
4 Years Ago
Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
4 Years Ago
Handle some errors when using paste component values, skydome rotation can be stored
4 Years Ago
ModelViewer scene settings match default Rust settings
4 Years Ago
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
4 Years Ago
Added sky settings
4 Years Ago
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
4 Years Ago
ModelViewer scene updates
4 Years Ago
Added bloom and tonemapping options
4 Years Ago
Added sharpness/vignette settings
4 Years Ago
Added distortion options (chromatic aberration and barrel/pincushion)
4 Years Ago
Added dof settings
4 Years Ago
Clamp the aspect ratios
4 Years Ago
Added existing overlays (rule of thirds, golden ratio, crosshair, aspect ratio) and new safe frames overlay
4 Years Ago
WASD movement, in case anyone uses it
4 Years Ago
Frame selected on start, some cleanup