1,271 Commits over 3,804 Days - 0.01cph!
Parachute Backpack updated art
Added parachute canopy art
small backpack .item changes
Added small backpack skinned model/prefab
Added temp parachute backpack model
Detached backpack models from makeshift + nomad
Set up all hazmat prefabs to remove backpack models
Diver suit texture updates
Diver Suit model/materials/textures
Added modelviewer.charms scene
Added basecharm and rotating discoball charm
Charm setup for custom smg
Alfie's pixel SMG charm setup
Updated generic circle charm
Added "setaccessoryid" console command for testing
Added generic circle charm
Added double saddle to horse ragdoll
DoubleSaddle rig/skinning. Added to horse prefab
blink controller uses skinset initial eye position
backpack skinned model and wearable setup
Added debug dof option to modelviewer
Cherry pick
76792 (re-enabling sky intensity/ao as client only)
Added gingerbreadman impact decal textures
Made ambientmultiplier, reflectionmultiplier and ao settings client only
Disabled ambientmultipier, reflectionmultiplier, ao
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
Added gingerbreadwoman gibs
proper detail layer on gingerbread men mats
gingerbread woman texture fix
gingerbread man gibs lods
Lods for gingerbread woman, gingerbread woman prefab setup. Tweaks to gingerbread man skinning.
Gingerbread man lods, proper wearable prefab setup
Camera position and rotation can be copied between plays (even if it doesn't look like it). Scene updates
Handle some errors when using paste component values, skydome rotation can be stored
ModelViewer scene settings match default Rust settings
Automatically set layer of objects in Model holder so they don't show up in reflections, updated scenes
Added options for NGSS softness, added canvas prefab for overlays, added glock scene
ModelViewer scene updates