1,132 Commits over 3,257 Days - 0.01cph!
Updated DivingTank, DivingMask and DivingFins art
Removed detail layer from hoodie material
Added detail layer to hoodie material
Added UV2 for detail layer to hoodie
Added knitted fabric detail textures
Turned shadows off for all viewmodel clothing
Added wetsuit viewmodel
Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
Fixed missing LOD0 on diving mask
Diving Mask LODs
Material fixes
Diving tank/regulator LODs
Added female wetsuit mesh
Placeholder diving tank/regulator art
Placeholder wetsuit art (missing female version for now)
Placeholder diving mask and fins art
Hand/arm meshes added to clothing .fbx
Added viewmodel clothing prefabs
Viewmodel Clothing fbx files
fixed frog boots clipping with pants
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
fix for LOS mesh being too low
Changed volume of music, made music pause on level finish and reset on level start
Fixed material artifact on hazmat suit
Improved glass on hazmat suit
Other levels use new FOV method
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)
Made objects scale in item preview (rough implementation), added first pass music controller
Added a bunch of items, and random color for books
Commented out EdgeThreshold stuff temporarily
Changed to using linecast for detecting LOS of item
Merge from player pickup changes
correct obstacle layer on player prefab
Moved emissive material logic to the item script, picking up and dropping items work, needs cleanup
More reliable method of prioritising target item (needs cleanup), items not in line of sight can't be selected
Fixed post game back to menu buttons
Added prototype level with hand in volume on moving platform
Added scene view sync (third party)
Make items drop from above if they fall out of the world
added intro time to coop game mode (so we can skip it when testing)
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
redid build settings (fix not building?)
Pause menu buttons do their stuff
Added pause menu
Added pause state and gamestart state (separate from InPlay state)
Merge from Player&LevelSelectRework
removed playerarrayID and just use playerID for everything
Added playerarrayID to playerinstance