userTaylor Reynoldscancel

1,132 Commits over 3,257 Days - 0.01cph!

7 Years Ago
Scuba gear world models
7 Years Ago
Updated DivingTank, DivingMask and DivingFins art
7 Years Ago
Removed detail layer from hoodie material
7 Years Ago
Added detail layer to hoodie material Added UV2 for detail layer to hoodie Added knitted fabric detail textures
7 Years Ago
Turned shadows off for all viewmodel clothing
7 Years Ago
Added wetsuit viewmodel Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
7 Years Ago
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
7 Years Ago
Fixed missing LOD0 on diving mask
7 Years Ago
Diving Mask LODs Material fixes
7 Years Ago
Dving Fins LODs
7 Years Ago
Diving tank/regulator LODs
7 Years Ago
Wetsuit LODs
7 Years Ago
Added female wetsuit mesh
7 Years Ago
Placeholder diving tank/regulator art
7 Years Ago
Placeholder wetsuit art (missing female version for now)
7 Years Ago
Placeholder diving mask and fins art
7 Years Ago
Hand/arm meshes added to clothing .fbx Added viewmodel clothing prefabs
7 Years Ago
Viewmodel Clothing fbx files
7 Years Ago
fixed frog boots clipping with pants
7 Years Ago
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7 Years Ago
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
7 Years Ago
fix for LOS mesh being too low
7 Years Ago
Changed volume of music, made music pause on level finish and reset on level start
7 Years Ago
Main menu quit
7 Years Ago
Fixed material artifact on hazmat suit Improved glass on hazmat suit
7 Years Ago
Makeshift Hazman prefab
7 Years Ago
Other levels use new FOV method
7 Years Ago
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)
7 Years Ago
Made objects scale in item preview (rough implementation), added first pass music controller
7 Years Ago
Security guard model
7 Years Ago
Added a bunch of items, and random color for books
7 Years Ago
Commented out EdgeThreshold stuff temporarily
7 Years Ago
Additive Culled shader
7 Years Ago
Merge from main
7 Years Ago
Changed to using linecast for detecting LOS of item
7 Years Ago
Merge from player pickup changes
7 Years Ago
correct obstacle layer on player prefab
7 Years Ago
Moved emissive material logic to the item script, picking up and dropping items work, needs cleanup
7 Years Ago
cleanup
7 Years Ago
More reliable method of prioritising target item (needs cleanup), items not in line of sight can't be selected
7 Years Ago
Fixed post game back to menu buttons
7 Years Ago
Added prototype level with hand in volume on moving platform
7 Years Ago
Added scene view sync (third party) Make items drop from above if they fall out of the world added intro time to coop game mode (so we can skip it when testing)
7 Years Ago
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
7 Years Ago
redid build settings (fix not building?)
7 Years Ago
Pause menu buttons do their stuff
7 Years Ago
Added pause menu Added pause state and gamestart state (separate from InPlay state)
7 Years Ago
Merge from Player&LevelSelectRework
7 Years Ago
removed playerarrayID and just use playerID for everything
7 Years Ago
Added playerarrayID to playerinstance