userTaylor Reynoldscancel

1,005 Commits over 2,982 Days - 0.01cph!

6 Years Ago
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)
6 Years Ago
Made objects scale in item preview (rough implementation), added first pass music controller
6 Years Ago
Security guard model
6 Years Ago
Added a bunch of items, and random color for books
6 Years Ago
Commented out EdgeThreshold stuff temporarily
6 Years Ago
Additive Culled shader
6 Years Ago
Merge from main
6 Years Ago
Changed to using linecast for detecting LOS of item
6 Years Ago
Merge from player pickup changes
6 Years Ago
correct obstacle layer on player prefab
6 Years Ago
Moved emissive material logic to the item script, picking up and dropping items work, needs cleanup
6 Years Ago
cleanup
6 Years Ago
More reliable method of prioritising target item (needs cleanup), items not in line of sight can't be selected
6 Years Ago
Fixed post game back to menu buttons
6 Years Ago
Added prototype level with hand in volume on moving platform
6 Years Ago
Added scene view sync (third party) Make items drop from above if they fall out of the world added intro time to coop game mode (so we can skip it when testing)
6 Years Ago
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
6 Years Ago
redid build settings (fix not building?)
6 Years Ago
Pause menu buttons do their stuff
6 Years Ago
Added pause menu Added pause state and gamestart state (separate from InPlay state)
6 Years Ago
Merge from Player&LevelSelectRework
6 Years Ago
removed playerarrayID and just use playerID for everything
6 Years Ago
Added playerarrayID to playerinstance
6 Years Ago
Added min player warning to player select
6 Years Ago
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
6 Years Ago
fixed NRE on back button in playerselect
6 Years Ago
fixed nre
6 Years Ago
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
6 Years Ago
Added level manager prefab. Setup levelSelect scene
6 Years Ago
Added colors and controller icons. Added Level select as separate menu. Player previews are maintained throughout scene changes.
6 Years Ago
Cleaner add players menu
6 Years Ago
Makeshift Hazmat suit art
6 Years Ago
made lobby spawn player previews, made contract clipping distance larger
6 Years Ago
Re-addded level3 and added to build
6 Years Ago
culled fovmesh from maskcamera in level02
6 Years Ago
Added descriptions to level select
6 Years Ago
Added new levels to build Made kitchen chair not cost 0
6 Years Ago
Added Multi-Level scene Made fov based on player height Scaled walls below ground Added playerblocker layer
6 Years Ago
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
6 Years Ago
Added intro level
6 Years Ago
Make held items use same physmat as players (was getting stuck on corners)
6 Years Ago
Merge from PlayerCollisions
6 Years Ago
Added animations folder (implement if there's time)
6 Years Ago
Added palceholder stunned vfx, removed animator from playermodel
6 Years Ago
Dropped items in collision have velocity set to 0
6 Years Ago
Don't toss item on collision
6 Years Ago
Players drop items on collision
6 Years Ago
Updated T joint thickness
6 Years Ago
Initial knockback, placeholder stunned vfx
6 Years Ago
Dash VFX