1,104 Commits over 3,561 Days - 0.01cph!
Bear fur doesn't cast shadows
Bear fur material tweaks
Bear fur model/prefab updates
Updated Bear model/textures/prefabs
Moved bear animation fbx's to their own folder
Boar prefab updates
Boar Materials/Textures
Move Boar animations to separate folder
Updated Wolf model/textures/prefabs
Moved wolf animation fbx's to their own folder
Updated Stag model/textures/prefabs
Moved animation fbx's to their own folder
Pose assets now use transforms instead of muscle values
Reworked everything to use selection instead of gameobject references
Save/Load uses file dialogs
Deleted old pose assets
PlayerPose saves as local instead of world
Create>PlayerPose added to rust folder
Merge from old PoseTools branch
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merge from main (46905 changeset)
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Minigun models/textures/materials (world and viewmodel)
Ammo Pack meshes//textures/materials
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Added horse armour models to ragdoll prefab
Updated Skeleton.Horse with new horse body mesh name
Added motion fix to mane/fringe
Added skinned mesh collider to body LOD3
Added armour to testridablehorse
Added head collar materials/textures
Split horse into body/mane/fringe to hide gameobjects when armour is applied
Added all armour types to horse FBX
Updated wild horse prefab
Horse wood armour meshes/textures/materials
Deleted unused pre-rework horse assets
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Added primitive screencapture to .png sequence
Camera override + example assets
merge from PlayerPresentation
Player presentation example assets
merge from RebindSkinnedMeshRenderer
check root bone is valid
correctly transfer bounds
cherrypick jumpsuit art from jumpsuit branch