883 Commits over 3,227 Days - 0.01cph!
reduced size of scatter textures
increased strength of eyebrows on male light texture a little
updated player preview lighting
deleted some faces of the inner mouth to avoid clipping some head types
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
Toned down female eyelash material
Female dark texture updates
Female light texture updates
lighting added to dark male textures
eye's made glossier, but less spec
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
removed eyelashes from male faces
Collider_legs correct name
fixed missing eyes on playermodel
Merge from skinupdates_2 (problematic meshes/colliders reverted)
Playermodel and colliders use old LOD3 meshes
Default head uses old naming convention, updated skinsets.
fix for self-intersecting polygon error on playermodel
Subtracting player models
Cherrypicking only player model changes (may be temporary)
Isolated clothing changes
Isolated player model changes (no clothing updates)
Subtracted player models (again)
Merge skinupdates to main
Made hair items uncraftable/unavailable
Female asian head mesh, materials & textures
Male asian head/body seams
Added ambient lighting to light body
Male asian meshes, materials & textures
Cherry pick from
22121 (Blank hair prefabs)
Merge from main / Cherry pick from
22778 (Player model merge)
Subtracted player model changes
fix for broken head collider