1,288 Commits over 3,865 Days - 0.01cph!
fix for gsd_owned's broken fur
fix for standard-wind-specular
Updated rig models for all dog variants, lods.
Updated harness model with collar lods
Harness with updated rig + lods
Retriever lods, added Retriever_Owned model for new rig
UV0/UV1 transparency option for Standard/StandardSpecular/StandardClothSpecular/StandardWind/StandardWindSpecular shaders
Retriever/Retriever_Owned prefabs
Harness attire art/prefab
Added Mastiff, updated other dog models to fit new rig work
GSD model/material updates
Dog skeleton definition & prefab setup
Dog material variations/updates
Fix for missing mask on arctic hazmat suit
ArcticHazmat mask normal map fix
Scaled up polar bear a bit
Added polarbear.corpse (fixes crash when spawning polar bear ragdoll)
Fix for two polar bear meshes spawning
minor shark material/texture changes
Shark model/materials/textures
added deferred normals material to discoball
making sure the fur meshes are in LOD0 only
fix for disappearing lods on stag ragdoll
small tweaks to wolf material
small tweaks to boar material
Updated boar materials
Fixed black marks on boar
Fix for black marks appearing in fur materials
Added specular scale to fur shader
Updated bear materials
Added temp updated bear model
Fix for boar ragdoll disconnect error
Updated skeleton definitions
Updated prefabs
Updated ragdolls
jumpsuit female model and prefab
added skeletonskin to Jumpsuit skinned mesh renderers
Uses selections instead of source/target gameobjects
Removed reset pose and remove animators
Load/Save & Copy/Paste uses transforms instead of humanoid muscles (Loading from animations has to still use humanoid muscles)
More dialogs/fixes for NREs