1,092 Commits over 3,561 Days - 0.01cph!
Asian head variation + materials
First pass skin colours, clothing prefab fixes.
Hide shirt lod fixes + female version
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
A load more clothign fixes, breast size now effects some clothing items
Added LOD3 for beanie, bandana, boonie and balaclava
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
Fixed missing skinned collider of some clothes
Improved asian skin tones
Reduces seams in player model lods
Reduced roadsign armour clipping, altered some other clothing meshes too to reduce clipping with items worn over them
Added baked lighting to all player textures - materials should look way better in ambient light now.
Tweaked the skin lookups + materials to compensate for the new textures.
Repositioned female model to better fit the old rig - should fix some of the body limb issues.
Wood armour pants don't clip through other clothing items
Men have manlier eyelashes
eyelashes use standard shader
Reduced clipping on bone armour pants
Femalehead.02 uses correct lods
Fixed the normals I just broke
Parented eyelids to eye bones
Reduced clipping on metal plate torso
Added working player model prefab to playermodel scene
Eyebrows on all heads
Asian male variation
added bone info component with old values to playermodel
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
Added extra collider mesh for metal facemask
Matched bone scaling to what it was pre-patch
fixed wrong icon on halterneck
Added skinned mesh collider
Fixed bald patch on wolf head dress
Improved bone armor textures
Correct over/under for bone armor/mask